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Member
(01-06-2013, 01:44 AM)
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Nikkei: Iwata talks about Animal Crossing downloads, game dev and free to play
#1
http://www.nikkei.com/article/DGXZZO...00C13A1000000/
Here's all the Iwata quotes from the article, except for the final page, which is just general stuff about aiming to maintain respect in fans and continuing success for AC.
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Last edited by StreetsAhead; 01-06-2013 at 01:55 AM.
Reason: Removed the Japanese for length/readability
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Member
(01-06-2013, 01:58 AM)
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#7
My neighbors (in an apartment) just bought 3DS's last week and two copies of Animal Crossing. It's weird to be street passing people twice a day as my 3DS is charging.
I'm really glad Nintendo has found a huge success with Animal Crossing. I hope they will push it hard in the West as well. Now for some WiiU games! |
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Member
(01-06-2013, 01:58 AM)
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#9
Iwata and Reggie obviously have one job and one job only: to insure that Wii U gets the same multiplats as anyone else. Fail that and fail everything.
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Member
(01-06-2013, 01:59 AM)
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#10
But yes, I'm impressed with Iwata here and I'm not typically a fan. |
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He's not our sharpest knife. In fact, he's one of our dullest.
(01-06-2013, 02:00 AM)
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#11
I'm glad that they recognize the failure that was Animal Crossing Wii.
Now just announce a US release date! These are the kinds of experiences that make people want to use a 3DS. :) |
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Banned
(01-06-2013, 02:01 AM)
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#13
I think to Iwata a failure is just a lesson to learn for the next success. This is why we got a console as mad as it was at the time called the Wii and a device with TWO screens. Remember that thread where Animal Crossing should have micro transactions? Well I suspect this AC has already well surpassed the revenues of most games funded through micro transactions. People will pay for value in one box. AC is a game where one item makes the rest of the game and its items more valuable. |
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Member
(01-06-2013, 02:01 AM)
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#14
The DS game sold 5 million only in Japan. I am talking relative. Some properties you just expect to sell a lot, and if it doesn't meet up with expectations it an lead to bad fiscal results. Companies plan their lineups years ahead of time.
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Member
(01-06-2013, 02:01 AM)
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#15
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Member
(01-06-2013, 02:03 AM)
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#19
The difference between NL and CF is so huge that you can definitely tell they've learned.
I think it's crazy how successful the game has become, but it definitely deserves it. Nintendo has an interesting demographic for this game in particular, but they also just seem better at obtaining a female marketshare, too. |
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Super Adventure Boxing
(01-06-2013, 02:06 AM)
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#24
That Nintendo is actually finally seeing there is a notable benefit to this however, is a good step forward for the company. |
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Member
(01-06-2013, 02:12 AM)
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#29
The Wii AC 'failed' for 2 reasons:
1, it was far too similar to the DS one. Practically a port, to be honest. 2, I think it was obvious after the DS version that the game is suited to a handheld. Nice to see that Nintendo really do seem to get how to do DLC right as well. |
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Member
(01-06-2013, 02:13 AM)
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#30
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Hopefully ACNL will work well both in sales and actual game content for the fans' benefit. Consider me out of this one, I had too much time lost because of Wild World... |
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Member
(01-06-2013, 02:13 AM)
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#31
Nintendo really need to get the Miiverse Browser and Smartphone Apps out of the door! In game applications could spread screenshots and events to Twitter, Facebook and Miiverse and really advertise Nintendo's platforms again.
Yes - the possibility of consumer confusion is great ("Why can't I just play it on my iPhone!?") but similarly, the marketing possibilities are huge. Come on Nintendo! Get that shit sorted. Nintendo aren't that tacky. |
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Member
(01-06-2013, 02:15 AM)
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#32
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任天堂 の 忍者
(01-06-2013, 02:15 AM)
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#34
Well. Questioning the Board of Directors aside, Nintendo doing big things in Japan is not the problem. It has not been for a long time. Their problem has been addressing the Western market.
Last edited by Shikamaru Ninja; 01-06-2013 at 02:18 AM.
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(01-06-2013, 02:17 AM)
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#37
I just hope it means when they make the wiiU version they go all out and don't skimp on any feature.
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Member
(01-06-2013, 02:17 AM)
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#38
Every single interview he gives reminds me that he comes from a development background himself, instead of a purely business background.
Regardless of what I like or don't like about any Nintendo project, he comes across as so articulate and insightful about the process when he really doesn't have to be. Basically he's the anti-Reggie, and maybe the two of them work well in tandem that way. |
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Member
(01-06-2013, 02:21 AM)
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#41
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Member
(01-06-2013, 02:28 AM)
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#43
And in particular, the NSMB series. |
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Member
(01-06-2013, 02:33 AM)
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#44
To his defense, I figure smartphones are huge in Japan. If 3DS can succeed their, it should be able to succeed in the US or Europe as well. Japanese third party content is very strong for the 3DS in Japan, but is not lgetting localized and are usually not very big in western markets. Nintendo really needs to step up localization efforts.
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The Motorcycle That Wouldn't Slow Down
(01-06-2013, 02:33 AM)
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#45
Better yet, give yourself a chance to learn what marketing strategy really is. |
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Member
(01-06-2013, 02:36 AM)
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#46
As for NoA's marketing, their recent efforts have been pretty poor IMO. Their holiday push was far too Wii U heavy, and they didn't even have enough new content to support that after the initial buzz wore off.
Last edited by Gunloc; 01-06-2013 at 02:42 AM.
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Member
(01-06-2013, 02:38 AM)
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#47
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