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Member
(01-11-2013, 09:34 PM)
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#452
512MB modules are launching in Q1 2013 for production. So 8 512MB modules gives you 4GB instead of 16 modules. So its far more feasible now.
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Member
(01-11-2013, 09:35 PM)
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#453
Ok...my brief understanding of this comparison.
PS4 Pro's - GDDR5 has more than double the bandwidth of DDR3 - Theoretically can be clocked higher - Should be more energy efficient 720 Pro's - Double the ram - GDDR5 bandwidth benefit is only useful with more intensive, pixel hogging games Does that seem fair? |
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Member
(01-11-2013, 09:37 PM)
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#454
It serves a cache memory. Things load and unload (sound, textures, code) using ram. More ram is good, better for those who are inefficient and sloppy coders. Faster ram, leads to everything optimally unpacking/streaming from memory. It doesn't clog up, or cause loading problems. Example: if you were syncing pictures from a camera, to PC - do you want the images to compress and then uncompress, which would be efficient (GDDR)? Or do you want to transfer over each full size file one at a time, taking up more space, than is needed(DDR)? Or like a suitcase: throw clothes in, or fold them? You can fill up the suitcase, in either case, but one is more efficient for the space allowed. The other is a sloppy mess. My example is not exact, but thing of ram working like that. More RAM is good, but faster - efficient - ram is better. Most developers want more ram, because it's quick and they don't need to be efficient. They can just throw whatever in and not care if it's not optimal. I don't develop, I understand though |
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Member
(01-11-2013, 09:38 PM)
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#455
No. This RAM pool is shared for the APU (CPU+GPU) and dedicated GPU. Moving any data around would be much quicker, along with fill rate and rendering related work. The 720 would have to have edram or the equivalent to make up for the DDR3 or it would be in bad shape.
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Member
(01-11-2013, 09:40 PM)
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#456
Steamroller is gonna be a massive upgrade vs current Vishera FX/Trinity&Richland APU, based on Piledriver cores. All of this means that major work will be done by the gpu or the gpu+integrated gpu if the designs keeps the gpu of the APU's(physics/AA&AF/Lightning can be offloaded to them).
Last edited by Ryoma-Echizen; 01-11-2013 at 09:43 PM.
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Junior Member
(01-11-2013, 09:43 PM)
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#458
If you can have 4GB GDDR5 (it's insane in 2013, you know), you are the winner. Even if Durango has 32GB DDR3... :D And, you know, when one guy says: "oh they won't waste GDDR5 with OS" (OS! OS! OS!!!!), he doesn't mean that the GDDR5 will be dedicated VRAM and that another pool will be used for the CPU in the APU (lol ^^)... He just says that they may end up with a small quantity of DDR3 for OS multitasking. |
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Member
(01-11-2013, 09:43 PM)
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#459
Just looking at the spec rumors I would expect the ps4 to be more powerful, but all the rumors suggest they are about even. I expect the 720 to have a healthy amount of edram.
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aka Kbsmoker
(01-11-2013, 09:43 PM)
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#460
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GAF's Bob Woodward
(01-11-2013, 09:44 PM)
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#462
Just as a side note, the memory setup would be in keeping with the philosophy a Sony VP outlined in a presentation a little while back.
He explained that their opinion was that high bandwidth was a key to rendering performance. He outlined the PS2 approach - relatively high bandwidth to a relatively small amount of memory. The PS3 approach - relatively 'medium' bandwidth to a larger amount of memory. And then said for the future they want the best of both: relatively high bandwidth to a relatively large amount of memory. I think 4GB-200GB/s would be in keeping with that philosophy. Microsoft's philosophy, if rumours are true, is obviously different. Relatively small bandwidth to a LARGE amount of memory + high bandwidth to a relatively small amount of memory. Either could opt for what the other is doing so I think they're both sincerely looking at their own requirements and what developers are asking of them. They've probably come across a lot of various opinions...satisfying all of them would be impossible. Sony was probably told very resoundingly, though, that 2GB was too little, hence the change. What I'm curious about in Microsoft's case is the talk of Windows 8 and the suggestion that their box might almost present a games machine and a custom W8 'PC' type experience in parallel, each with dedicated resources, perhaps substantial resources for the latter relative to a normal console OS. It would make sense to opt for larger memory over faster memory if that goal is a core one.
Last edited by gofreak; 01-11-2013 at 09:48 PM.
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Member
(01-11-2013, 09:44 PM)
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#464
Wide bus, edram, the AMD Pre-emption, or a mix of them. Could be anything. Edram for sure.
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Junior Member
(01-11-2013, 09:45 PM)
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#465
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Junior Member
(01-11-2013, 09:48 PM)
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#468
http://www.neogaf.com/forum/showpost...postcount=6256 |
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Member
(01-11-2013, 09:51 PM)
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#469
Jaguar 4 cores @1Ghz with GCN 128SP @***Mhz (600Mhz I guess) runs nicely the new Dirt game at nice details 720p.
http://www.youtube.com/watch?feature...&v=FruxOZ9Nfp0
Last edited by Ryoma-Echizen; 01-11-2013 at 09:54 PM.
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Junior Member
(01-11-2013, 09:53 PM)
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#472
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Member
(01-11-2013, 09:54 PM)
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#473
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Member
(01-11-2013, 10:01 PM)
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#476
So wouldn't the DRR be more friendly to developers? This is assuming that the amount of DDR is relatively equal in usefulness to the amount of GDDR... |
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Member
(01-11-2013, 10:05 PM)
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#478
Angry Birds 4k version confirmed^^? Seriously, can we expect a game / games which will attract enough customers to the new systems at this economy state? |
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Member
(01-11-2013, 10:15 PM)
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#480
edit - Im so glad that both systems looks to have similar performance [on paper]. People will be way more civil with one another when there is no clear "winner". |
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Banned
(01-11-2013, 10:15 PM)
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#481
The same economy in which millions upon millions of people not only buy iPads, Kindles, iPhones etc but continue buy the updated versions each and every year? Yeah, I think they'll be fine.
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Member
(01-11-2013, 10:15 PM)
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#482
not this stuff again... |
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Banned
(01-11-2013, 10:15 PM)
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#483
The only real problem I can see for them right now is digital games bleeding money away from the retail game market. I believe it was in September or so that NPD claimed that somehing like 12 million gamers "mysteriously disappeared". But, they didn't disappear, they just got an ipad / android device and play Angry Birds now instead of dropping $60 on console games. |
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Member
(01-11-2013, 10:26 PM)
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#490
Assuming these rumors become realized, of course. |
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Member
(01-11-2013, 10:28 PM)
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#491
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Member
(01-11-2013, 10:31 PM)
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#492
Unless they go for broke and just focus on OS features and shit
Last edited by Gorillaz; 01-11-2013 at 10:33 PM.
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Member
(01-11-2013, 10:40 PM)
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#493
I think Sony is in a better position for early internal software output for the next generation. On the software side of things we can probably expect first year PS4 titles from:
Guerrilla Games (Last major game was KZ3 in early 2011) Sucker Punch (Last major game was Infamous 2 in mid 2011) Naughty Dog (Last major game was Uncharted 3 in late 2011) Evolution Studios (Last major game was MS:Apocalypse in mid 2011) Then you also have Sony developers who are likely already working on PS4 titles but are not as far along as the above studios: Polyphony Digital (Last major game was GT5 late 2010) -This studio is notorious for having ridiculously long development cycles. Sony Santa Monica (Last major game was GOWIII in early 2010) -Stig and team #1 has been rumored to be working on a new IP since GOWIII released. Media Molecule (Last major game was LBP2 in early 2011) -They are also developing Teraway for PSVita Of course, this is all based on when these studios last shipped PS3 games along with knowledge regarding how many teams each studio has as well as the timing of previous output from these studios. EDIT: Not to mention wildcards like Team ICO moving The Last Guardian to PS4 similar to Ico going PS1->PS2. There are also many "second party" deals Sony likely has in place with studios like Quantic Dream and Insomniac for PS4.
Last edited by DevilWillcry; 01-11-2013 at 10:47 PM.
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Banned
(01-11-2013, 10:44 PM)
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#494
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Junior Member
(01-11-2013, 10:46 PM)
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#497
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Member
(01-11-2013, 10:46 PM)
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#498
team ico is already dead as we used to know it. ueda already said he's going to leave sony after the last guardian. if he ends up sticking around, creates another studio or just goes away to do something else, it's anyone's guess.
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GAF's Bob Woodward
(01-11-2013, 10:48 PM)
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#499
Media Molecule & Evolution are working on new IPs for sure. Killzone won't be going anywhere though. LBP? MM isn't working on it anymore but I'd be kind of surprised if there wasn't at least one outing for it on PS4 from another dev. But MM are working on something new.
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Member
(01-11-2013, 10:49 PM)
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#500
Hey I'm just trying to get an idea of what the playing field is going to look like in terms of first-party software early on. For MS I can see Turn 10, Epic, Crytek, and many of the new start-up studios pumping out early Durango titles.
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