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Junior Member
(01-23-2013, 04:18 PM)
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#1203
Notice the shot of Raiden overlooking the street while talking to Boris, the darkest part of the shadow of the bus is on a different side on each shot, and the texture of the damaged floor right beside Raiden's head (same screenshot) has better definition on the 360. Same thing with the white hole on the street, by the bus. Wasn't this demo supposed to have corrected some bugs present in the previous build? Raiden's hair still disappears in the middle of a QTE. WTF @ this. |
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Member
(01-23-2013, 04:21 PM)
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#1205
So jett, do tell me how they would make the manual slicing more precise? Is the line telling you exactly 1:1 where your slice will go not enough visual information? What form of input should they use for the 360 degree aiming instead of analog sticks?
Last edited by MTMBStudios; 01-23-2013 at 04:23 PM.
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Member
(01-23-2013, 04:21 PM)
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#1206
People will definitely be able to master this; the aiming isn't random/imprecise at all. |
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Junior Member
(01-23-2013, 04:25 PM)
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#1207
I feel like this is kind of like Ni no Kuni's demo. A lot of people were let down and disappointed because it just threw you into the battles without a lot of explanation.
You have to play it more to get the hang of it, thus enjoy it. Of course, that's a failure on Platinum's part. The mechanics should have been explained more. |
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Junior Member
(01-23-2013, 04:28 PM)
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#1208
Absolutely. Pulling/pushing the stick in the opposite direction of where the slash is supposed to go isn't intuitive, and frankly it's infuriating to get it right in the middle of lining up the camera and watching the enemy animation carry on and the red square go out of range.
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Junior Member
(01-23-2013, 04:28 PM)
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#1209
When I played this at Eurogamer Expo I absolutely hated the parry system...
Playing it again today I still hate it. It can work well at times, but a dedicated button for it would be much better to just hit at the right time a la God of War. Also the camera can be pretty wonky... |
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Member
(01-23-2013, 04:39 PM)
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#1211
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Member
(01-23-2013, 04:42 PM)
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#1213
And it just feels like crap. Mashing face buttons is easier and speedier and sadly you have an equal chance of getting the spine prompt. |
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Member
(01-23-2013, 04:44 PM)
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#1214
Last edited by MTMBStudios; 01-23-2013 at 04:50 PM.
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Junior Member
(01-23-2013, 04:45 PM)
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#1215
I admit, when I first started playing this it didn't click with me.
It felt loose, I had no idea what the combo system was, and I was slightly worried I'd be disappointed with it overall. After about a half an hour the parrying system sunk in, and as others have said, the combat worries I had dissolved. The combat may not be first nature to me (as something like DmC makes more sense), but once the -> + X timing clicked it got real fun, real fast. The only concern I have is the targeting system. I understand RB changes the guy you're locked on to, but I can't seem to find a way to cycle through the three enemies and choose which one I attack. The feel I get is that it automatically chooses someone with the orange circle, and when you press RB it unlocks from that target. What I'd like is to hit RB and have it cycle through the enemies in front of you, not unlock the the current enemy - has anyone been able to do this? |
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Member
(01-23-2013, 04:50 PM)
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#1216
I'll be switching blade mode camera aiming back to the left stick so I can aim and hit square/triangle. There were many times that I would line up a slice to grab the spine, only to swing the analog stick slightly differently and miss the opportunity. The whole thing just feels imprecise. About the camera, there's no cycling through enemies unfortunately (they should make R3 do this or something). You can lock-on to an auto-aim target, and disable lock-on from that target. Then get the auto-aim on someone else and lock-on to them.
Last edited by Mit-; 01-23-2013 at 04:57 PM.
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Member
(01-23-2013, 04:54 PM)
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#1217
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Member
(01-23-2013, 04:59 PM)
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#1219
Is it intentional that some of the prompts during QTE's and blade mode don't show up or is that a Glitch(in the PS3 version)? I've been trying to compare the two.
Also, why is the PS3 version nearly a GB and a half bigger than the 360 demo?
Last edited by That Dude John; 01-23-2013 at 05:03 PM.
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Member
(01-23-2013, 05:01 PM)
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#1220
I suck at this game, but in a good way. I need to find out how to properly... refuel... from my enemies. This is such an odd question, but... What do I do to get them to drop their spine? And what was that all about with left hands? Do I go into Blade Mode and shop their hands off? That's a rather specific attack to do in the heat of battle.
Also that dog boss just mauled me a lot. How do you even avoid that attack where it runs around and suddenly grabs a Raiden snack? I'll admit, asking for help on that particular attack amuses me considering what the dog taunts you with when it starts. I'm glad i watched that video showing off some special moves. I wouldn't have been able to beat the dog without knowing the Towards, Towards, Triangle dash attack move. Also at the end of the fight when the dog is just spinning in the air and there's a huge Japanese symbol on screen... should I have done something there? Well, going to replay it again later, but the tutorial really wasn't that good. Lock-on? Oh, it's on R2. Tell you about it? Pfft. Nah. Game could be pretty fun when I learn not to die, though. And I already have it preordered. |
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Member
(01-23-2013, 05:08 PM)
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#1221
Game finally clicked on the second time through.
My first time though, honestly, I didn't like it much at all. Felt sloppy, and blade mode is awesome on paper, and a bit in practice, but actually using aiming with the stick is just annoying--and to add insult, the detection of the red square seems to be off, as I'd slash through it and still not get the prompts at times. The framerate isn't a solid 60, with odd, occasional stutters during those incredibly annoying slow walk codec conversations and blade mode (PS3). Then the second time came, after I read through the thread and learned that I could mash the face buttons during blade mode. I slowed on the ninja run during confrontations, got the hang of parrying, and mashed the face buttons during blade mode (actually getting on the mark much more often,) and came away impressed. I'm seeing that the boss battles is where this game is going to shine, as the fight against the AF AI Wolf, when I had gotten the hang of the mechanics, was fun as hell. Which kinda brings me to the point of: This game is annoying as hell when facing waves of enemies. It's not bad~, but annoying, and definitely not as tight as it could be. When facing the boss, it was one on one for the majority of it, and you can see what they focused the system around. It was just FUN. But the waves of fodder enemies; they're stupid, and Raiden doesn't have much in the way of crowd control to deal with their dumb asses, aside from the combo of slide/sweep/blade mode, which just gets repetitive after a quick while. |
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Member
(01-23-2013, 05:16 PM)
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#1224
The demo finished downloading for me last night (the XBL version) and since then I've played it repeatedly and this is the strangest action game I've ever played (that's not a bad thing). The combat feels completely different to any other action game and for my first two run throughs of the demo I was ompletely perplexed as to what exactly I should be doing combat wise (I was still getting through the demo via pressing every button randomly but it felt as clunky doing so as one would expect). However after about my third playthrough the combat finally clicked and I'm enjoy it far more than I had been previously as the extent of the combat became clear through vast experimentation and now I'm desperate for more (slicing rockets though, I must admit, isn't as easy as removing incendinary shurikens were in "Ninja Gaiden 2"!). My biggest problem with the demo (with the exception of the human enemies' susceptibility to the blade mode) is definitely the camera; a complaint that I am surprised by since it's never really been much of a problem in other action games (even the already mentioned "Ninja Gaiden 2", a game which was criticised by many for its camera, never bothered me). I'm still unsure how I feel by the lack of a dodge and the placement of the parry button but I'm more excited for this game than I was before the demo, certainly not an easy feat to accomplish.
I do think the lack of any form of combat tutorial (it doesn't need to show everything of course, but some basic combos or a list of all available combos [even if they were hidden until the user performed it]) would go a long way in highlighting just how deep the combat system is. One more thing I am not particularly fond of is the huge colour notification that an enemy's about to attack; personally I feel that it makes countering in time far too easy but hopefully this will be removed on Hard mode. EDIT: Also, graphically I don't have a problem with the game. Everything is pretty simple but I'm always in favour of a high framerate (although admittedly if you slice items far too many times you completely obliterate the framerate) with a clean appearance as opposed to a variety of special effects and a lower framerate when that ages far worse (or so I feel anyway, Nnja Gaiden 2 is the example I'd use [once again, I really do enjoy that game if it wasn't obvious enough already]). Also, I'll be downloading the PS3 version too now that it's out, I'm very interested in seeing how they compare.
Last edited by The One Who Knocks; 01-23-2013 at 05:21 PM.
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Member
(01-23-2013, 05:24 PM)
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#1228
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Junior Member
(01-23-2013, 05:52 PM)
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#1231
Whenever I was fighting and the combat went in slow motion for a few seconds I thought it was just for dramatic effect lol. But then I realized "oh yeah I have blade mode. I should use that." |
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Member
(01-23-2013, 06:01 PM)
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#1232
But the more recent footage shows a better camera view and moves that deal with backstabbers etc so I wonder what the final build will turn out to be. A slightly fine tuned and performance upgraded version of OG Ninja Gaiden 2 would be the best action game ever for me, I think. That build should get an HD treatment for the next-gen, oh yes.
Last edited by SkylineRKR; 01-23-2013 at 06:06 PM.
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Member
(01-23-2013, 06:09 PM)
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#1236
Originally Posted by jett:
This is definitely the last time I ever address one of your posts. |
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Member
(01-23-2013, 06:10 PM)
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#1237
Drop their spine(?) or that repair paste item, seems a random drop when you miss the spine when in blade mode but sliced 'em good. The dog runs and jumps three times before lunging at you - then parry. He telegraphs his attacks a lot saying "multiple strikes" etc. |
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Member
(01-23-2013, 06:25 PM)
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#1241
I've played the demo so many times and it just keeps getting better but it's made me wish that action games like these should have a separate demo where's it has a couple waves of enemies to show off the combat and/or give a more in-depth tutorial.
In the end I just wish there was a lot more enemies to fight against before the boss. |
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Member
(01-23-2013, 06:25 PM)
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#1242
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Member
(01-23-2013, 06:28 PM)
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#1244
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Member
(01-23-2013, 06:29 PM)
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#1246
I get the feeling that when I become good at the game, then generic enemies will begin to look like health packs and currency. As in cut one way to get health, another to get their hand. |
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Member
(01-23-2013, 06:38 PM)
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#1248
What's a little disappointing about this is that it means we wont see Raiden wearing any of the bonus costumes during the longer cutscenes.
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Member
(01-23-2013, 06:47 PM)
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#1249
Does that mean take it to the chest? Because I'm pretty sure the move he's talking about is a grab. I just ninja ran around and jumped to avoid it.
Also I'm interested in how other people fight Gekkos. I just kind of jumped at them and slash in the air for a short while before retreating. Or I got lucky and they did the jump attack, and then I did the special followup move. Otherwise I just stand there and parry and they're too far after the parry to do anything.
Last edited by Mit-; 01-23-2013 at 06:56 PM.
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Member
(01-23-2013, 06:49 PM)
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#1250
Everything the dog does is parryable, including the zig zag chainsaw grab. I suspect the other bosses in the game might have unparryable attacks, but the blade wolf doesn't. After you parry a leg swing, jump and do the divekick. It'll keep you airborne on gekkos and lets you follow up with air attacks. |