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Member
(01-23-2013, 04:54 PM)
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#201
Kane has a Wii U. Now go buy one. :P |
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Banned
(01-23-2013, 04:55 PM)
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#202
The thing is, it seems to me, a lot of people play a Zelda game while thinking and focusing on their wishlists instead of looking and fully experiencing what was actually done both well and not so well. Nintendo should (and does) listen to criticisms such as excessive handholding, but it's important to separate that from wishlists and fan fiction. |
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Member
(01-23-2013, 04:58 PM)
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#205
It reviewed amazingly well, and it sold well and even The director talked positively about it afterwords. We had some very loud haters, but I don't think it was that bad. Still I agree with your second bit. |
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Member
(01-23-2013, 04:59 PM)
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#206
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Member
(01-23-2013, 05:00 PM)
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#208
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Member
(01-23-2013, 05:06 PM)
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#211
it has miiverse posts integrated into games (e.g nsmbu) in a similar way to demon's souls, but as a console wide service rather than a game specific thing. its like leaving messages in demon's souls except you can draw/write whatever you want.
also zombiu is a lot like demon's souls so theres that. |
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Member
(01-23-2013, 05:06 PM)
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#212
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Eloquent Princess
(01-23-2013, 05:07 PM)
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#213
Fuck, I should've cut class today. I wasn't feeling well in the first place.
I don't really mind who makes the new Zelda game, whether it's Aonuma or someone else (because I don't mind the Aonuma Zelda games at all), but I just hope it isn't as hand-holdy at the beginning. I didn't mind it so much in SS, but TP's pacing at the start was atrocious. Whatever. I just want it to be fun. And I want them to try a new art direction. Loved watercolour in SS, loved cel-shading in WW... come at me with something cool.
Lord-Audie
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Member
(01-23-2013, 05:17 PM)
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#216
Dark Souls is barely open world. It's a mostly linear experience with some backtracking and the odd bit of path divergence.
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Member
(01-23-2013, 05:20 PM)
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#217
That would be pretty interesting. Instead of the dungeon special item being said dungeon's boss' weakness, it could be the weakness of another boss in another dungeon, and the player would have to figure out which.
By this definition, every open-world game save Elder Scrolls is linear and "barely" open-world. I think your definition of "open-world" is flawed. It simply means one big connected world without levels or jarring loading screens. Dark Souls is open-world, Zelda is open-world, etc.
Last edited by AuthenticM; 01-23-2013 at 05:26 PM.
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Member
(01-23-2013, 05:21 PM)
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#218
Of course Kane got one to play with grandkids on Christmas morning and brighten up their holidays, he ain't Good Guy Glenn for nothing!
You know it makes sense. Errr, on topic I find the idea of rethinking the dungeon structure interesting, i've been wanting the series to drop the plot progression process of "you need 3 macguffins so go to these three dungeons in order, then something big happens and you need 5 bits of something from 5 more dungeons", dungeons themselves are fine though. Sounds like it could be quite distant in gameplay style from SS which was more directly task or puzzle focused even in overwold areas. We really don't have much to go here... |
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(01-23-2013, 05:39 PM)
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#219
You do realize that games like GTA 3 (or DMA's very own Body Harvest) Were inspired BY the 3D Zelda titles right? So it is ironic that you would consider Open world a cancer when Open world games today practically exist because some of the best of the genre used Ocarina of Time as inspiration.
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Junior Member
(01-23-2013, 05:43 PM)
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#220
That's just me though. |
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Member
(01-23-2013, 06:07 PM)
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#222
Are you kidding? Link's Awakening had quite a bit of handholding, with the owl in the overworld and the dungeons, and a ton of outright "Hey go do this." It's still my favorite 2D Zelda after A Link to the Past and in my top 5 of Zelda games, but Nintendo has done this for a while.
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Member
(01-23-2013, 06:10 PM)
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#224
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Banned
(01-23-2013, 06:12 PM)
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#227
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Member
(01-23-2013, 06:14 PM)
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#230
Unless they speak a gibberish language such as in Animal Crossing, that would be perfect. I need more adventure and wonder in my Zelda games, and less cinematic stuff. |
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Member
(01-23-2013, 06:15 PM)
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#231
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Member
(01-23-2013, 06:16 PM)
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#232
It really wasn't. It won GOTY here for Christ's sake. That's much more vocal than anything a bunch of riled up fans on a message board can say. |
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Member
(01-23-2013, 06:16 PM)
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#233
Zelda fans will never agree on the voice acting bit. I'm leaning towards the "no" side but I think a good middle ground option would be to go ahead and add voices, but keep Link himself silent. |
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Banned
(01-23-2013, 06:18 PM)
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#234
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Member
(01-23-2013, 06:18 PM)
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#235
They already do speak a gibberish language basically. They could still make it less cinematic and provide voice actors, preferably good unknowns. I don't need Troy Baker voicing Link.
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Member
(01-23-2013, 06:18 PM)
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#236
Right now these statements are just too vague for me to really get excited about anything. I suppose my ideal Zelda would be something like a 3D overworld similar to A Link to the Past, but with the fantastic dungeon design of games like Majora's Mask, Twilight Princess, and Skyward Sword, which is why I'm weary of the "do the dungeons in any order" philosophy, though I suppose they could try what duckroll is proposing. But that would be quite the undertaking.
For now, I'll stay excited for X, and will wait with baited breath for 3D Mario at E3. |
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does not much care for
MOH: Warfighter (01-23-2013, 06:19 PM)
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#237
It seems people can be skeptical about anything. I've seen some throwing around the term "Open world Zelda".
I don't think they're going to turn it into GTA or Skyrim, and I think there's a lot of room for them to do something interesting and new on the new hardware here. Skyward Sword is the first main-line Zelda game that I've never purchased or owned since I've been old enough to buy my own games or ask my parents for them, so at least I'm trying to be optimistic after that. |
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Member
(01-23-2013, 06:20 PM)
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#238
Thing is I hate silence in games and I hate silent leads, to me it's a boring and la e way to do things and I want a character that properly reacts to what is going on around him/her. If Nintendo tries it I will come back, if not cool I will look at it like I do Wind Waker HD and happily skip it and leave it to those who want it. |
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Member
(01-23-2013, 06:22 PM)
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#240
Nintendo can do this right. The possibility of failure shouldn't be enough to outweigh the benefits it provides. |
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I am Korean.
(01-23-2013, 06:23 PM)
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#241
Voice overs would add NOTHING to the game.
Rethinking Zelda probably just means they're working on how to cram some wonky new control scheme into the mix yet again. Hopefully there's no garbage touchscreen controls. |
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(01-23-2013, 06:23 PM)
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#242
I don't like the type of open world games like GTA and inFamous, I just find them exceedingly boring, but it's the way that they're set up, the way that goals are given to you and how you have to travel to waypoints and shit. A bigger Hyrule without boundaries and dynamic environments wouldn't necessarily be the same thing-- and honestly-- it would probably be fucking god-like. |
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Member
(01-23-2013, 06:26 PM)
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#243
When I read the SS Iwata Asks, I imagined a Zelda game where I would have to go back into old dungeons with new items and dungeons that had multiple parts spread out across the area. What I got was more like doing a dungeon before entering the dungeon and then coming back later to do a collectathon. I hope they deliver this less linear Zelda this time. That was one of the cool things about the first Zelda, you didn't have to do the dungeons in order and it wasn't that hard to break sequence either.
The you don't have to play by yourself comment is interesting. It could mean a lot of things. It could mean co-op, 3DS connectivity, Miiverse integration, online, or something like Four Swords. Personally, I would like to see a 2 player mode that's really integrated into the story. Like maybe Sheik and Link together for the whole game. |
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does not much care for
MOH: Warfighter (01-23-2013, 06:27 PM)
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#246
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