Originally Posted by metsallica
Development seems to be progressing, and I must say the game is looking amazing! The switch from pre-rendered backgrounds was the right one:
New development blog too, in video form (with new footage): http://www.youtube.com/watch?v=aSjdw7fiVsM
ALSO: If you guys aren't listening to Camouflaj Radio, you really need to be. Best dev-focused gaming podcast going right now. The most recent episode had a great, technical interview with Matthew Burns of Shadegrown Games (Starbloom), formerly of 343, Plan B, Dark Souls talk, and just an awesome peek into the decision making process at Camouflaj.
PS: Where the heck is Planck, Shadegrown? Looks so good... Get it on Kickstarter, let me give you money. Please.
: I was not prepared for that beard.
Huh, I must be crazy because I really preferred the look of the game when it was pre rendered. It really allowed for a lot of detail both in the background and in the main character. You can tell that the formerly only 3D assets in the game have taken a hit. :\ The more muted coloring just looked better to me.
Originally Posted by nbthedude
I do too on occasion. And my thought process is almost always like this:
Oh, remember that game a bunch of game's journalist went around parading and suckered me into supporting, what happened to that? To their credit, it definitely wasn't all of them. Giant Bomb, for example, made it an explicit point to maintain a critical distance rather than proselytize in a hardsell for Ryan Payton and his game the way many other sites and podcasts did.
Everytime I get an update on the project, I just think about how naive I was and everytime Payton gets on his high horse about breaking the mold or whatever, I just get annoyed because, yeah nobody in the history of media has ever done a "Evil Big Brother" narrative before.
Payton seems like Peter Molyneux except at least Molyneux actually has interesting ideas.
What are you even babbling about? Their stated goals for the game were to create a compelling story driven experience on the IOS platform that uses single touch for intuitive complex gameplay. And not to mention the game hasn't deviated from what was originally shown, nor has it missed it's release window.