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Honourary member of the SISTERHOOD
(02-22-2013, 12:47 AM)
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#1303
Man, the responses from the bump tell me it's going to be a long gen for Nintendo fans, if they're still saying there is no jump in visuals.
It's easier if you just focus on great Nintendo 1st party, and just don't worry. You all didn't care about graphics with the wii, so just keep that up. Denying it is rather silly, and drives the focus to "lol crazy Nintendo fans" instead of games. |
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Junior Member
(02-22-2013, 12:49 AM)
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#1305
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Honourary member of the SISTERHOOD
(02-22-2013, 12:49 AM)
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#1306
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Member
(02-22-2013, 12:51 AM)
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#1308
It clearly is. I have Zombi U and I love the game but it looks nothing like the ps4 games we've seen (if those are true in game footage shots). The killzone footage is miles ahead of anything I've seen in Zombi U.
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Member
(02-22-2013, 12:52 AM)
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#1309
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Member
(02-22-2013, 01:31 AM)
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#1311
Dude, nearly all WiiU launch games looked better than ZombiU. The gap is obviously not Wii-PS360 huge. There was not one high-profile, big budget, tech-centered WiiU exclusive game at launch, there still isn't.
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there is joy in sucking dick
(02-22-2013, 01:34 AM)
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#1312
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I call 'em "death hugs"
(02-22-2013, 01:37 AM)
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#1313
What we saw yesterday was not to that nature. It was purely about how pretty everything looks. And I'm simply not interested. Maybe AI will get way better -- that would be great, actually. Maps getting bigger/more complex isn't necessarily a positive. I'm not even saying there has to be a revolution, but even a serious evolution to JUSTIFY THE NEW CONSOLE'S POWER would be great to me. But I'm not seeing that. Killzone showed me chest-high walls, explosions, and on-rails shooting segments that, gameplay-wise, could have easily been done last gen or even the gen before that. It all looked pretty but there's no meat to it. I'm bored of it, that's all. Show me something exciting and new to play with. Show me how playing on your new system is going to CHANGE THE WAY I PLAY. They like to trot that line out time and time again but I'm not seeing how hiding behind cover points and playing whack-a-mole for the millionth time is "changing" anything. |
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Member
(02-22-2013, 01:43 AM)
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#1315
PS4 is bringing effects seen in CG to video games. The capcom tech demo alone was absolutely mind numbing. The skin, the lighting, the particles were insanely beautiful. Wii U doesn't come close to getting that level of fidelity. I own a Wii U, but i love me some gfx and the difference in IQ is very large. |
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Member
(02-22-2013, 01:44 AM)
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#1316
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Member
(02-22-2013, 01:51 AM)
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#1318
Nintendo certainly knows that you don't need "the best graphics", but they recognize that people want games that are aesthetically appealing. A lot of that is art direction, character design etc but these are still very much "graphical" concerns. |
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Member
(02-22-2013, 01:55 AM)
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#1319
As fun as Zombie U is, it is in no way indicative of what the Wii U can do. The game was rushed with more attention paid to gameplay systems than visuals. No, the Wii U is no PS4 but it is also much closer to the PS4 than the Wii was to PS3.
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Banned
(02-22-2013, 02:04 AM)
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#1320
Let's give Ubisoft the same sort of budget and time to make a ZombiU game on WiiU as GG have to make Killzone 4 and we can compare.
I'm sure the Ubisoft CEO was quoted as saying it had a tiny budget compared to things like AC, I'm guessing under $5 million. God knows what KZ 4's budget is, $100 million ?. GG are also one of the most talented first party developers on the planet. I would actually LOVE to see a ZombiU remake or sequel on PS4. |
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Member
(02-22-2013, 02:10 AM)
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#1321
Budget though, yeah, the two are worlds apart. Still, these are launch titles we are talking about and outside of very rare treats like Rogue Squadron launch games rarely give a true sense of a machines capabilities. |
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Member
(02-22-2013, 02:26 AM)
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#1322
Just like the Wii, not only it's underpowered, but most publishers aren't going to make any serious investment in Wii U development. Wii U is basically a different a market, publishers invest big money only on multiplatform games not exclusives. Personally, I don't expect to see many (if any) Wii U games that match the graphical fidelity seen in AAA productions such as The Last of Us or Killzone.
Last edited by Shion; 02-22-2013 at 02:50 AM.
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Member
(02-22-2013, 02:32 AM)
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#1323
Plus, the Wii U is capable of some pretty good stuff. I'd argue that the Wii U Bird / Japanese Garden Tech Demo (two screens!) is comparable visually to anything PS4 showed.
Last edited by axisofweevils; 02-22-2013 at 02:35 AM.
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Member
(02-22-2013, 02:33 AM)
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#1324
and I pointed you to VR (like occulus rift) ... thats the next revolutionary thing to come to gaming if it in fact really becomes mainstream. That would be like going from 2D to what Doom did and started a whole new era for gaming. Apart from that, it will be same old stuff with prettier graphics and more stuff on screen. Maybe you are expecting something which is not there. |
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Honourary member of the SISTERHOOD
(02-22-2013, 02:43 AM)
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#1327
Let's retire this wii-ism, shall we? |
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Member
(02-22-2013, 02:44 AM)
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#1328
I think the claim Iwata made about needing more manpower for the newer systems to be a potential issue is a sound one. I'm not going to argue the visual differences but Nintendo has had an issue with the technical arms race in the industry since 2005, and Iwata has made some very good business points as to why Nintendo is not playing a big role in that space anymore. I don't think anyone here can really refute the idea that if a system by default requires more and more people to make a game just to take advantage of fancier specs that these types of projects continue to climb in cost. It was that climb that caused a lot of Japanese developers to migrate to handhelds in the last few years. For players, that extra demand for manpower is often ignored, but on a business level it's why we had the West and East basically do entirely different things in terms of what platforms were heavily embraced over the seventh generation. I think Nintendo tries to keep their platforms as the weakest for costs of the platform and making it an easier pill for companies to finance projects compared to the bigger, more massive holes Sony and Microsoft make.
It's quite a shame that the West jumps into those holes whereas Japan doesn't even bother with any of this most of the time anymore. |
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Member
(02-22-2013, 03:08 AM)
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#1332
He's talking about living in an age where increased computer graphics quality doesn't really impress people all that much. Core gamers lose their collective minds, but not a lot of fucks are given otherwise.
His point about developers shouldn't get completely dismissed either. The graveyard of game studios has expanded rapidly over the last several years. My biggest fear about these new PC equivalent consoles is that we are going to get technically brilliant, yet unoriginal games because studios and production houses can no longer afford to take risks. |
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The definition of front-butt.
(02-22-2013, 07:52 AM)
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#1333
edit: Also if this was a shot of a reflection we would see the cameraman's reflection. From the perspective info we can observe from the window grid this is a straight-on shot. A front-facing WiiU gamepad was photoshopped onto the scene that is partially transparent. Since the existing photo implies it's a shot from inside and WiiUs are not naturally transparent then this must mean we are seeing the WiiUs reflection. Now, since this is a gaf photoshop it's possible the artists idea may not be perfectly executed here. Maybe he meant for the Wii to be inside and the camera perspective outside. Maybe he meant for the perspective to be from the inside, we're seeing the WiiUs reflection but that's not entirely possible at this angle without seeing the actual WiiU as well. With that in mind it looks to me like we are seeing from the WiiUs perspective in first person, The WiiU is inside and it's looking outside towards the forest, also catching a glimpse of it's own reflection. I'm also a graphics artist and photographer, not that that's important.
Last edited by superbank; 02-22-2013 at 08:03 AM.
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Member
(02-22-2013, 10:00 AM)
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#1334
-If the camera is inside looking out, and the gamepad is outside looking in, then why is the gamepad transparent? -If the camera is outside looking in, and the gamepad is also outside looking in, why is the gamepad transparent? Even on reflection the gamepad would be completely blocking the reflection of the background. -If the camera is outside looking in, and the gamepad is inside looking out, then it's actually a plausible interpretation... except the grid is completely dry meaning the camera is inside looking out. Therefore both the camera and the Wii U is looking out into the rain. Now we got that stupidity out of the way, carry on. |
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Maturity, bitches.
(02-22-2013, 10:19 AM)
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#1335
I don't recall saying that. All I said was that just because Nintendo chose to put out NSMBU with that look doesn't mean they still need to learn HD. They know the art style they want for these games and it's not one that pushes HD to the limit. They were also concerned aboout performance hence the 720p cap to ensure a solid frame rate (something that other HD veterans still seem to forget when their too busy pushing the graphical envelope). Graphics were not the focus of that game (and not for Nintendoland either but it still looks nice) so it's kind of hard to say because of it they still need to learn HD.
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Member
(02-22-2013, 10:40 AM)
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#1336
It is not the same jump.
The Wii ->HD twins was about x10-x20. The jump this time Wii U-Nextbox/PS4 is x4-x6 and you're already hitting diminishing returns. So, for some people, the perceived difference won't even be that big. It will certainly noticeable in graphics and should be noticeable in game area, animation, framerate etc, but it's not the SD-HD leap, not even close. It's like HD+. EDIT: lol at the thread bump picture derail. |