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Member
(03-06-2013, 11:22 AM)
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Liberation Maiden coming to iOS, out now in some countries.
#1
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Quote:
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His head smashed in and his heart cut out and his liver removed and his bowels unplugged and his nostrils raped and his bottom burned off and his penis...
(03-06-2013, 11:31 AM)
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#4
Looks pretty cool, I reckon I'll give it a go when it hits the UK. iCade support not mentioned so I assume not present.
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Member
(03-06-2013, 11:33 AM)
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#8
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Member
(03-06-2013, 11:35 AM)
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#10
I haven't played Liberation Maiden so I can't comment on that but Crimson Shroud would need quite a bit of screen switching to work on an iDevice.
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Member
(03-06-2013, 11:40 AM)
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#14
The 3DS version has challenges (listed under "gallery" in the records menu), which are the same thing as achievements.
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Member
(03-06-2013, 11:48 AM)
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#18
But those achievements were accessible in the game only, the 3DS has no system wide achievements or anything and iOS does via Game Center, so that is new, in a way.
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mashadar's neko-mimi slave
(03-06-2013, 12:21 PM)
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#25
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Member
(03-06-2013, 12:34 PM)
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#26
I'm all for any more possible exposure for Crimson Shroud, so I hope that's next. That game was fantastic. Even if Matsuno isn't working for Level 5 anymore, I want as much encouragement as possible for him to make more awesome RPGs with great stories. I also loved the pen & paper look the game had.
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Member
(03-06-2013, 12:39 PM)
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#30
Darn. Not all that interested in Liberation Maiden, but now I've to decide whether I'll pick up Crimson Shroud for 3DS or iOS, eh? This is difficult.
I think I would likely have an easier time to concentrate on the game on 3DS (somehow I only start my iOS games but never actually finish the games...), but at the same time I dont have to worry about a breaking 3DS and I wouldn't need to play it on dat low-res screen. |
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Junior Member
(03-06-2013, 12:40 PM)
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#31
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mashadar's neko-mimi slave
(03-06-2013, 12:41 PM)
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#32
Great production values, really nice presentation, but it's a really generic and sloppy touchscreen shooter with pretty much zero depth and light on content. It's probably a one hour game which most people will never want to play again. Awesome production values though. Slick opening and ending animation movies by BONES, good soundtrack by Elements Garden, a few vocal tracks too, great menus, nice art gallery. It's probably worth the few bucks just for the art and sound, but the game is kinda meh.
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Member
(03-06-2013, 12:43 PM)
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#33
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Member
(03-06-2013, 12:45 PM)
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#34
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Member
(03-06-2013, 02:10 PM)
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#37
Most iOS games have all the languages they've ever been released to in one package and depending on which language your device is set to the game decides which to display, so chances are if your iDevice is set to Japanese the game's gonna be in Japanese, yeah.
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Member
(03-06-2013, 02:20 PM)
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#39
Video of the iOS version:
http://youtu.be/mxrDJFE6VqM |
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Member
(03-06-2013, 02:23 PM)
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#40
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Member
(03-07-2013, 03:24 AM)
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#41
The game is now out worldwide, US link:
https://itunes.apple.com/us/app/libe...589390349?mt=8 |
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Member
(03-07-2013, 11:03 PM)
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#44
So, did anyone here buy it?
I already owned Aero Porter and Crimson Shroud so I was like "what the hell" and purchased this about 15 minutes ago. The game looks good on a small screen, in this case I'm playing on an iPhone 4S, but if you actually take a direct feed screenshot like I did here you can see it doesn't look so good in reality: ![]() vs on 3DS.The textures could definitely use some work, but like I said, you can't really tell on a small screen. The controls are a bit odd, or maybe it's just that I'm not used to an iOS game requiring you to actually use more than a single finger at the same time to play it, but they seem workable. I mean, I'm sure that if I play more it'll feel natural... Unfortunately, after a few minutes the game crashed out of nowhere. I'll play more of it later, but so far I don't see why most people find it so bad. In fact, if it hadn't crashed I'd still be playing :P. |