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Member
(02-19-2007,
12:31 PM)
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#852
Spoilers. Not recommeneded to highlight unlesss you've beaten game twice.
I've determined that whether or not you acquire the item in room 220, it has no effect on whether or not you get to view Jenny's entire face in the epilogue. However, I am unsure whether or not solving the message to get you into room 220 has an effect or not. Though acquiring the item itself merely adds a short scene with Kyle and Mila at the game's end, provided Mila decides to leave Hotel Dusk with Kyle. Also, Jenny's face does not get revealed on the first playthrough. If you get the Jenny epilogue on the first playthrough it will ONLY show up to her neck and chin, emphasizing the J necklace that she wears. Once you beat the game once you will be see Jenny's full-face provided you meet the conditions to acquire the epilogue. Here are the two-screenshots of Jenny from the epilogue, courtesy of Gamefaqs: http://img.photobucket.com/albums/v5...ster/Jenny.jpg http://img.photobucket.com/albums/v133/chuji3/jenny.jpg List of differences from 2nd playthrough (Huge spoilers once again): 1. Different phone conversations with Kyle and Rachel 2. Different Star Numbers for Vending Machine Item 3. Possible different vending machine Item, depending on which set of star numbers you get. I think if the star number at the lobby is +10, it's the bunny doll, though this is but a guess. 4. Jukebox list will be complete 5. Mysterious Tape Item that grants access to Room 220 if you can solve it. 6. Increased text speed if you hold down button/touch screen. Do both for super-scroll speed. 7. Ability to extend Mila's ending by acquiring Mila's Treasure. 8. Ability to see Jenny's face in the epilogue. 9. Availability of new vending machine item - Candy (maybe a new one will be available on thrid playthrough too?) Also, there's one part where Kyle asks himself why he came to Hotel Dusk. One of the choices was "to look for my father." A reference to Trace Memory. Credit to Gamefaqs for noticing this. Last edited by Mockingbird : 02-19-2007 at 12:39 PM. |
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Member
(02-20-2007,
01:33 AM)
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#853
stuck and need some hints. i just went downstairs to dunning but he just asks me to pay and goes back in his office. i think i am supposed to open my case somehow to get the money. kyle said he can pick the lock maybe. there's a wire hanger in my room but he doesn't really take it. help! :|
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Running off of Custom Firmware
(02-20-2007,
01:43 AM)
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#854
Originally Posted by En-ou:
Have you actually tried picking the lock yet? Forget the wire hanger for a minute. |
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Member
(02-20-2007,
01:44 AM)
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#855
Originally Posted by En-ou:
Edit: Yeah, try the above hint first |
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Member
(02-20-2007,
02:42 AM)
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#856
Originally Posted by Mockingbird:
So when do you get the Mysterious Tape? I just started Ch. 9 on 2nd playthrough, and am doing the apple painting round up. Do you get it after this? Or did I mess up |
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Member
(02-20-2007,
03:14 AM)
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#857
Originally Posted by Buttonbasher:
You get it in Chapter 9 while meeting up with Louis. It should be given to you during the same conversation where he tells Kyle that the old key is used for the wine cellar. |
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Member
(02-26-2007,
04:44 AM)
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#859
I've been playing through a second time, and I'm at 9pm. I've been avoiding all "press" sequences unless it's the conversation that results in red ?s. It seems like the game will always just have Kyle thinking about what the person said after taking a few steps, so I don't think it's any faster to skip first then talk later.
There are some parts where you do have to press such as when you first run into Louie delivering packages. |
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Member
(02-26-2007,
05:17 AM)
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#860
Originally Posted by Mardak:
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Member
(02-26-2007,
05:23 AM)
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#861
Yeah, I know there's a difference between the red waves and red question marks. And it seems like the only unavoidable one is with Summers. The one with Iris can be avoided by not pressing.
I mentioned the red question marks because at least with the situations up to 9pm, the game won't continue unless you do press. (Hyde starts repeating himself.) |
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eternally victimized by the Common Sense Hit Squad
(02-26-2007,
05:29 AM)
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#863
Originally Posted by Sho Nuff:
Did you like Phoenix Wright? I've ordered Hotel Dusk under the impression its similarly paced to PW1 and 2, but if its any slower it could be a little painful... |
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Member
(02-26-2007,
05:51 AM)
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#865
Originally Posted by Sumidor:
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flinging feces ---->
(02-26-2007,
06:02 AM)
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#866
I've played this for almost five hours now....and I'm starting to get tired of all the text. I'm fine with text that advances the plot and develops the characters, but sometimes the title seems to spend an excessive amount of time developing characters that will not appear again througout the course of the game.
Some of the writing is gratuitous. Speaking of "ous," some of Kyle's comments do begin to become a bit monotonous and redundant as well. The manner in which he reacts to the other character's responses devolves into an annoying affair after a couple hours. Although I may have accentuated these points, they do not detract from the experience as greatly as my tone may lead you to believe. They are certainly minor concerns with an otherwise refreshing game. Why refreshing? I haven't played an "adventure" game like this in years. Maybe it's the touch screen, or the very well written dialogue that's absent in many high-profile games today. It may have been done before, but Hotel Dusk feels refreshing. |
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Member
(02-26-2007,
06:55 AM)
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#867
The second volume of Martin's column is up on the official Japanese site for anyone interested.
http://www.nintendo.co.jp/ds/awij/column/index.html |
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stuck my tongue deep inside Atlus' cookies
(03-04-2007,
01:02 AM)
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#868
Beat the game tonight. Been taking my sweet, sweet time with it. Ending spoilers:
Didn't anyone think it was weird that the "happy" ending involves Hyde leaving with a 19-year old girl that basically has the mind of a 9 year old? That's ****ed up! She was in a coma for 10 years! She never advanced past the 4th grade! I mean, yeah she'd been out of it for six months, but still. It bugged me the entire game - her talking like an adult, etc. Besides, Hyde has the hot-ass Rachel back at Red Crown HQ that clearly wants his nuts. I'd take her over creepy mute girl. |
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Master of the Google Search
(03-04-2007,
01:04 AM)
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#869
Originally Posted by GDJustin:
There are multiple endings and differing playthroughs And the game never implys a love relationship between the two. |
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stuck my tongue deep inside Atlus' cookies
(03-04-2007,
02:05 AM)
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#871
Originally Posted by grandjedi6:
Besides the dreamy look on Kyle's face and in her eyes after You give her mouth to mouth ;) Regardless, it's still freakin weird. She needs to go to school. She needs help. How did her muscles still work? etc etc. |
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Member
(03-04-2007,
02:42 AM)
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#872
Originally Posted by GDJustin:
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Member
(03-08-2007,
08:04 AM)
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#873
Not sorry at all to bump an old thread.
Amazon finally shipped it last week, and I got it on Monday (I think). Holy Shit. Words can't express how happy this game makes me. Finished it in ~20 hours (including ~5 hours of sleep mode time), with the Kyle+Mila ending. I missed the coins, but other than that, I think I did everything. Story spoilers within: It was always fun to try and figure out how everyone in the hotel was connected after you received a new piece of information. Actually, by the end, I was sure that Iris (or "Cecily Lee") was actually Jenny, since I thought every story was going to interconnect, not just a few. I still wish there was a link between the Helen/Summer plotline and the main Kyle story, though. Oh, well. I've only played the first hour or so of Trace Memory, but that connection seems to be solid- the captain looks to be Rosa's ex-husband. So many awesome touches in this game, especially in the dialogue, and in how there was different descriptive text for just about every single object; I wasn't expecting completely different dialogue for two separate beer cans tossed on a table. Oh, and my favorite line is from the wine cellar: "A shelf made for holding alcohol. I love you, shelf." (or something like that) Can't wait for CING to show off their next project. Now, though, I'm gonna turn in for the night. Hope I dream of dames. |
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Member
(03-08-2007,
05:38 PM)
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#876
I loved every minute of Hotel Dusk, the characters were great and the dialogue was fun to read (i didn't find text speed too slow at all). It was awesome to curl up on a couch or in bed and continue the story!
I'll probably replay it in a few months, great game! |
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Member
(03-08-2007,
05:50 PM)
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#877
Any word on different epilogues?
Finished the game for a third time, but got the same conclusion as my second run through. It seems the rumors of epilogues with other characters weren't true after all. Oh well, I enjoyed the game. Great atmosphere and intrinsic dialogue, but the puzzles were lacking in magnitude. |
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Member
(03-08-2007,
10:07 PM)
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#878
I'm taking my time with the game. I'm about 15 hrs in (I was surprised at noticing that), and at maybe chapter ?10 or so. In any case, it's past 11PM. I've been quite enjoying the story/writing (aside from the few typos)/characters. The text scrolling is a tad slow, though I don't actually mind it that much. The pacing could be better, but I'm very pleased with the game.
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Member
(03-08-2007,
10:20 PM)
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#879
I find the game really fun and intense in the most part. This is definitely 10x better than Trace Memory/Another Code, if not more. I find myself wanting to play through the story continuously without stopping, just like reading a novel (Harry Potter was the last one that made me do that). All credit to CING on creating this type of suspense in the story this time around.
However I am left with a weird feeling that Mila actually fell in love with Kyle... ok I mean yes Kyle did kiss her when she fainted, but come on, there was hardly any relationship building scenes between them through out the entire game. OK maybe it's because Mila was in a coma for 10 years, so she is still like a little child and very innocent. But still, I couldn't help feeling very strange when I find that Mila all of a sudden decided to follow Kyle... This is pretty much the only minus point in the story I find. There is just not enough relationship building between them. Hardly any. If I am wrong (maybe you know more between them playing it through the second time), let me know! I will probably go back to the game again once everybody figures out how to get all the secret endings and such. |
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Member
(03-08-2007,
10:38 PM)
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#880
I finished the game recently and enjoyed the experience on the whole even if it dragged in a few places. The music, presentation, and dialogue are all top notch. I really liked all the characters, especially Kyle and Louis. I think my favorite line is from Kyle to Summers:Don't you have a book to plagiarize or something?
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Member
(03-09-2007,
12:14 AM)
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#881
Originally Posted by AshStrife:
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Member
(03-26-2007,
04:16 AM)
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#883
OK, I think I have an issue, and might have a bug.
I've just been told by Iris on the stairs [spoiler]that Dunning is searching everyone, so I went back to my room to stash stuff in my suitcase. I put the cash, the 217 key, and something else, can't remember in the suitcase, then saved the game, then went downstairs. Dunning was there and found something (the stuff I now know, after reading a FAQ I also should have put in there). However, when I load the save game from before I still have the cash on me (although I'd put it in the suitcase before I saved my game) and it won't even let me put it in the suitcase, in fact it won't let me put any of the stuff I need to put in the suitcase in the suitcase. Any ideas? |
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Member
(03-26-2007,
04:27 AM)
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#884
Originally Posted by teiresias:
did you try putting stuff back where you found it? like the toolbox? |
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Member
(03-26-2007,
09:16 PM)
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#886
Originally Posted by teiresias:
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Member
(04-07-2007,
06:31 PM)
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#890
Interview with Takuya Miyagawa and Nintendo of Europe....
Quote:
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Member
(04-07-2007,
08:09 PM)
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#894
Quote:
Hotel Dusk 2? I'd totally be up for that. |
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Member
(04-07-2007,
09:47 PM)
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#899
Originally Posted by McBacon:
It's an interactive novel. The story is the gameplay. Though it also has some puzzles -- some of which are okay, some of which are really good, some of which suck. I disagree that the gameplay is complete crap. |
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Member
(05-07-2007,
06:25 PM)
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#900
Finished it this weekend. I can't imagine playing through it a second time or a third time, though I did mostly enjoy it. The plot was not good: it combined the constant ridiculous deus ex machinas of a c-grade thriller with the pace and excitement level of a character study film. I thought Another Code was a lot more fast-paced and intriguing (despite a similarly ludicrous plotline), myself.
I would buy a sequel, I think, but surely they can do better. |