The designer made the puzzles very easy on purpose and they don't get any harder, towards the end it becomes almost like Journey, just running around and watching what's happening. Liked it but yes, don't expect anything deep gameplay-wise, it's about everything else.really disappointed in papo & yo
game's pretty but I can't really call this gameplay
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People seems to have that issue since yesterday's beta update. So I'm sure they're aware of it and probably fix it till next update.Originally Posted by Blue Ninja
Big Picture mode just stopped recognizing my 360 controller. Now it says "No xinput device detected". Games still recognize it, as does my PC, but I can't access the steam overlay anymore, either.
anyone that knows me would know I don't have a problem games not being traditionally fun but I get the feeling papo & yo is kind of supposed to be at least entertaining, I mean for the little I played it it's about escapism and imagination but instead I feel it's really non-gameplay in that it's barely more interactive than dear esther, and the way the narrative is set just didn't hook me at all.Originally Posted by 28 Posts Later
As so it should be given the games overt message - were the game 'fun' or even grow in challenge significantly it would dramatically take away from the narrative through mechanics the game strives for.
there's just a nothingness to what you do, but for some reason you're given double jump and a jetpack and puzzles and platforming but nothing about it is challenging or interesting so I dunno what's that supposed to mean
this is just playing like half an hour of the game, but I was hoping for something that excited me more...
shalt thou eat bread
and you will be happy
This is basically what I am doing now too.I only use it if I saw a treasure I know I could get to on my next character, like a faerie chest I'd need a dwarf to reach and oh hey my next character is a dwarf.
Still not sure why you deleted your save. How would this be different had you just taken your original character and refocused on getting him gear instead of stats?I played a few hours and also deleted my save. First time, I was feeling I shouldn't let Charon take any gold so I'd spend any extras on stuff I didn't need, like MP pool increases. Finally got to the point where I wasn't much stronger but everything was too expensive.
On this save, my first character (no traits or equipment, the first guy right out of the tutorial) managed to accrue close to 2k gold. I focused all my upgrades specifically towards the trait that gives you +10% gold, and spent everything else on gear only. I'm doing a lot better, but I think it's largely in part to having learned the controls better and learning to be more patient.
And eventually this is no longer an issue after you buy some "things".Oh, also: the architect charges 30%. You keep 70%.
I'm not so sure; I think it's meant to be trying to replicate the emotions of the creative director regarding his childhood [him being very open open how semi-authobiographical the game is]. I can't really see it being meant to be fun in the traditional sense because that doesn't match up with the attempts at narrative. However the game constantly introduces new puzzle mechanics [even if it's something as simple as pushing blocks, and indeed most of the 'new' mechanics are as simple as that] so you're probably right that it was meant to be more engaging than you've found it thus far.anyone that knows me would know I don't have a problem games not being traditionally fun but I get the feeling papo & yo is kind of supposed to be at least entertaining,
I think it gives the player a lot more freedom than something like Dear Esther - it's akin to Portal in a lot of ways - it sets up your initial mechanics early on and then just adds small changes to the environment that it forces you to use these mechanics to solve puzzles to advance almost arbitrarily. Of course it's not as difficult as Portal [itself deemed an easy game] because the game tries to express its narrative primarily through gameplay mechanics [and because so few people finish games they didn't want to discourage players of a game aimed at a wider audience than the traditional gaming demographic].I mean for the little I played it it's about escapism and imagination but instead I feel it's really non-gameplay in that it's barely more interactive than dear esther, and the way the narrative is set just didn't hook me at all.
It's a 2 - 3 hour game that does some clever mechanical things with its metaphor [primarily towards the end] but if you're not feeling the gameplay there's no need to force yourself to play through it, you're not going to get any incredibly revelation, the game is very open about what it's discussing, why and how.there's just a nothingness to what you do, but for some reason you're given double jump and a jetpack and puzzles and platforming but nothing about it is challenging or interesting so I dunno what's that supposed to mean
this is just playing like half an hour of the game, but I was hoping for something that excited me more...
Have you met Monster? It becomes more complex with him around but I thought some of the earlier parts were already neat, eg moving the houses around. And if nothing else the music is godly.this is just playing like half an hour of the game, but I was hoping for something that excited me more...
yeah I'm not trying to take a shit on the game or anything, just happened that I was expecting to love it and just felt disappointed it didn't meet my expectationsOriginally Posted by 28 Posts Later
I'm not so sure - I think it's meant to be trying to replicate the emotions of the creative director regarding his childhood [him being very open open how semi-authobiographical the game is]. I can't really see it being meant to be fun in the traditional sense because that doesn't match up with the attempts at narrative. However the game constantly introduces new puzzle mechanics [even if it's something as simple as pushing blocks, and indeed most of the 'new' mechanics are as simple as that] so you're probably right that it was meant to be more engaging than you've found it thus far.
I think it gives the player a lot more freedom than something like Dear Esther - it's akin to Portal in a lot of ways - it sets up your initial mechanics early on and then just adds small changes to the environment that it forces you to use these mechanics to solve puzzles to advance almost arbitrarily. Of course it's not as difficult as Portal [itself deemed an easy game] because the game tries to express its narrative primarily through gameplay mechanics [and because so few people finish games they didn't want to discourage players of a game aimed at a wider audience than the traditional gaming demographic].
It's a 2 - 3 hour game that does some clever mechanical things with its metaphor [primarily towards the end] but if you're not feeling the gameplay there's no need to force yourself to play through it, you're not going to get any incredibly revelation, the game is very open about what it's discussing, why and how.
still, if it's 2-3 hour long I may give it another shot
haven't uninstalled it yet
just met him, life got in the way and didn't get to play it againOriginally Posted by derExperte
Have you met Monster? It becomes more complex with him around but I thought some of the earlier parts were already neat, eg moving the houses around. And if nothing else the music is godly.
and yeah moving houses around was pretty neat
edit: also I'm personally not a fan of "non-games" like dear-esther, protheus, the path, etc. I kinda forgave 30 flights of loving for having enough style to make it all incredibly entertaining but eh... most of my frustration around papo & yo seems to come from the game looking like a game but feeling like a non-game since everything is so easy and straightforward
If you focus too mutch on mana and health and ignore the other lines, you end up in situation where enchantress costs to mutch to get with in reason.Still not sure why you deleted your save. How would this be different had you just taken your original character and refocused on getting him gear instead of stats?
.
Exactly! I've never seen a game so shamelessly use the same format over and over than I did with this one. Basically if you played the first hour you've seen all there is to the game. Why I beat the stupid game I will never know.Originally Posted by SalsaShark
yeah maybe doing 1 mission in the first one is the highlight of the whole series. Then just quit the thing and never launch it again cause it's a fucking tech demo with the same mission over and over
Maybe I'll get around to 2 one day if some kind of morbid curiosity comes over me.
Oh, and could I get an invite to the Steam group?
They haven't been sold for quite some time now.I think the situation was that Ubisoft refused to apply a patch to the steam versions of the game that fixed a game breaking bug or something. That may no longer be the reason, I haven't been keeping up to date with it.Anyone know why Ubi isn't selling Anno 1404 on Steam anymore :( I don't care about 2070 I want 1404
I started playing the game about 2 - 3 weeks ago and out of nowhere the game became crippled by a bug known as "Error 3" which prevents any changes to your heroes from being saved. This is an EA server problem, the game has to contact the Darkspore servers to do whatever it does but since EA have abandoned the game no one will ever fix this problem so Darkspore is effectively dead in the water.
So, you all know who to direct your hatred at.
And this is why always online DRM deserves all the hatred it gets.Seems Darkspore was removed from steam.
I started playing the game about 2 - 3 weeks ago and out of nowhere the game became crippled by a bug known as "Error 3" which prevents any changes to your heroes from being saved. This is an EA server problem, the game has to contact the Darkspore servers to do whatever it does but since EA have abandoned the game no one will ever fix this problem so Darkspore is effectively dead in the water.
So, you all know who to direct your hatred at.
Thanks for the glimpse of your singleplayer future, EA.Seems Darkspore was removed from steam.
I started playing the game about 2 - 3 weeks ago and out of nowhere the game became crippled by a bug known as "Error 3" which prevents any changes to your heroes from being saved. This is an EA server problem, the game has to contact the Darkspore servers to do whatever it does but since EA have abandoned the game no one will ever fix this problem so Darkspore is effectively dead in the water.
So, you all know who to direct your hatred at.
I'd also add this. Error 3 seems to have been the final nail in the coffin for Darkspore but until now there seems to have been a myriad of other problems. Most notably Error 73003 which means that a large portion of the potential player base couldn't even log into the game. None of these were ever fixed, they either persisted preventing people playing the game, or if you were lucky they resolved themselves based on automated weekly server resets.Originally Posted by Stallion Free
Thanks for the glimpse of your singleplayer future, EA.
Lol EA. Do they still wonder why everybody hates Origin/Them in general? How can they be so clueless.Seems Darkspore was removed from steam.
I started playing the game about 2 - 3 weeks ago and out of nowhere the game became crippled by a bug known as "Error 3" which prevents any changes to your heroes from being saved. This is an EA server problem, the game has to contact the Darkspore servers to do whatever it does but since EA have abandoned the game no one will ever fix this problem so Darkspore is effectively dead in the water.
So, you all know who to direct your hatred at.
So cool.
Awful, I can't imagine keeping those servers up costs them very much.Seems Darkspore was removed from steam.
I started playing the game about 2 - 3 weeks ago and out of nowhere the game became crippled by a bug known as "Error 3" which prevents any changes to your heroes from being saved. This is an EA server problem, the game has to contact the Darkspore servers to do whatever it does but since EA have abandoned the game no one will ever fix this problem so Darkspore is effectively dead in the water.
So, you all know who to direct your hatred at.
I wasn't finding any more blueprints or runes to work towards, and I wasn't making enough gold on any given run to upgrade anything. Starting over seemed easier, wouldn't have to deal with the "everything is 200 gold more than it should be" while letting me focus on the upgrade paths that better fit my playstyle. If all that means nothing, just call it cathartic.Still not sure why you deleted your save. How would this be different had you just taken your original character and refocused on getting him gear instead of stats?
Patrolling the Mojave almost makes you wish for a nuclear winter.Saying on the radio here in the UK Death Valley today will be the hottest ever temp recorded
considering this will happen to any 'cloud' game, this might be threadworthy given current developments.Seems Darkspore was removed from steam.
I started playing the game about 2 - 3 weeks ago and out of nowhere the game became crippled by a bug known as "Error 3" which prevents any changes to your heroes from being saved. This is an EA server problem, the game has to contact the Darkspore servers to do whatever it does but since EA have abandoned the game no one will ever fix this problem so Darkspore is effectively dead in the water.
So, you all know who to direct your hatred at.
I don't mean that as an "YAY, EA HATE THREAD!" but more as a general flash forward.
The game's great nonetheless, it was really unique and I haven't played a game that resembles it before. By the way I don't know if this was intended but the snowy mountain and especially the moving platforms reminded me a lot of the first Rayman.
If you're looking for a good action RPG with light metroidvania aspects during the Stern's summer seal Dust is a good pick. If you're a sadistic manly man with manly chesthair looking for pure metroidvania sadisticness you should pick La-Mulana.
Morrowind is my wife's favorite game of all time.
She was pregnant with our first child when Morrowind released and played this game before and after her birth, so it holds a lot of memories for her. It's probably the only game that she has beat since she owned an NES.
Just hearing the soundtrack, for both of us, brings back a lot of fond memories. I've played the ElderScroll games after this but none really have that magic that Morrowind had.
She really wants to play this again, and I have the GOTY Edition from Steam.
What are the best and quickest mods to give Morrowind a good graphical update?
Thanks!!!
This is probably the most refined method:Originally Posted by blindrocket
I know this may not be the best thread for this... but I thought I'd give it a shot since I couldn't get help in a Morrowind thread from the other day.
Morrowind is my wife's favorite game of all time.
She was pregnant with our first child when Morrowind released and played this game before and after her birth, so it holds a lot of memories for her. It's probably the only game that she has beat since she owned an NES.
Just hearing the soundtrack, for both of us, brings back a lot of fond memories. I've played the ElderScroll games after this but none really have that magic that Morrowind had.
She really wants to play this again, and I have the GOTY Edition from Steam.
What are the best and quickest mods to give Morrowind a good graphical update?
Thanks!!!
http://www.ornitocopter.net/morrowind-overhaul/
The Morrowind Overhaul is probably your best bet, it has a nice installer package that lets you pick the mods you want, tweak all their settings, etcOriginally Posted by blindrocket
What are the best and quickest mods to give Morrowind a good graphical update?
Thanks!!!
http://www.ornitocopter.net/
http://www.youtube.com/watch?v=d69wYi3_LWo
*edit, d'oh.
Only if it would accomplish anything other than that. The annoying thing about it happening to Darkspore is that, while not the best game in it's genre, it's interesting and different enough compared to it's typically fantasy focused peers. It would be horrible to lose it forever to the likes of a "simple" software error that no-one will devote the time and effort to fix. I have no doubt the servers getting shut down next are in sights and when that happens few will mourn since so few are even left playing.Originally Posted by Zeitgeister
considering this will happen to any 'cloud' game, this might be threadworthy given current developments.
I don't mean that as an "YAY, EA HATE THREAD!" but more as a general flash forward.
Developers and publishers need to realize that this stuff may "protect them" or "benefit the community" now and for the relatively short term future but then stuff like this happens. If this game dies no one can play it in the future, or anyone simply not into the genre at this present time. No one will ever be inspired by its gameplay or art direction or whatever. They either need to develop ways strip out these features when its dead so we can continue playing or simply not integrate them in the first place.
I honestly think there needs to be some kind of system like with books, that beyond a certain point in their existence they enter the public domain. It is evident EA simply do not care, but the people do, no matter how few.
