@yosp: leaving Cologne for Tokyo, it was a lot of fun, thank you all (and sorry for the atrocious camera work in the stream)
Giant Bomb: http://youtu.be/_f3mngsOoIQ?t=22m15s
Sorry Jim :-)
Like other people have said, not the fault of the cameraman. Director should've known better.
Can we get that cameraman fired next pls
I almost died of laughter when I saw this. Vinny picking it up on it first was just gold.
Can someone make a gif of like 15 second of the youtube link please? Brad cracking up was hilarious.
Edit: ^^^ YES
It sometimes seemed like they made a point of pulling away for gameplay footage. The Killzone MP trailer was only focused on the footage for text and the crowd for actual gameplay.
It really was awful. So many points I was like, back to the game, back to the game!! And instead it would be a crowd shot...
HMM? WHAT'S THAT?
It's always like this for every show in every conference from every publisher. EA, Microsoft, Sony, Ubi, E3, Gamescom, you name it, the camera work on the stream was shit on it.
You don't need more than one 5-second shot confirming that the game is being played live. Just once. I don't want the same shot every 20 seconds obscuring the actual game. It's mind boggling that this is industry standard and nobody's doing anything about it.
That's not something the cameraman decides to do on his own. It was the director that told him to zoom in some more, to cut to the audience feed, etc. Furthermore, he should have cut away when the zooming was being done.
What about his or her awful zooming?
EDIT: As shown in the GIF above!