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demodded, not denutted
(10-12-2007, 09:51 AM)
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#101
Originally Posted by Haunted One:
Although, let's be square here, Advance Wars DS 2 is so awesome it is deserving of caps. |
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(10-12-2007, 09:54 AM)
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#102
Despite AWDS being the best of the three AW games we got, it was also obvious that character balance was getting seriously out of whack. I hope they take/took their time for a serious balance reboot along with the new scenario/characters, because the series could use it.
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Member
(10-12-2007, 10:28 AM)
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#104
I guess I'll be the only dissenting voice here. As a SRPG enthusiast I've always considered AW to be at the bottom of the genre ladder. The rock, paper, scissor gameplay; the lack of customization; the absence of stats to indicate any sense of progression and continuity. SRPG is about micromanaging, but the fact on most maps you always end up producing the same set of units that do not change nor grow make the game itself repetitive. I fail to see what is so strategic about AW.
EDIT: Maybe it is the simple and approachable style that makes the series popular. Personally I found it dry and boring.
Last edited by Zalasta; 10-12-2007 at 10:33 AM.
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(10-12-2007, 10:29 AM)
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#105
Well, that might be because AWDS isn't an SRPG... duh?
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Member
(10-12-2007, 10:36 AM)
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#107
Originally Posted by Pureauthor:
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Master of the Google Search
(10-12-2007, 10:39 AM)
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#108
Originally Posted by Zalasta:
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(10-12-2007, 10:43 AM)
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#109
Originally Posted by Zalasta:
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Member
(10-12-2007, 10:43 AM)
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#110
Originally Posted by grandjedi6:
Originally Posted by Pureauthor:
Last edited by Zalasta; 10-12-2007 at 10:52 AM.
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Rodent Whores
(10-12-2007, 10:46 AM)
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#111
edit 2: I think I'll add a quote to make it clear as to whom I'm responding.
Originally Posted by Zalasta:
To me, Advance Wars reminds me of an RTS, except turn based. edit: AW seems pretty deep to me, e.g. knowing what unite counters what, knowing the strengths and weaknesses of your own and the opponent's CO, knowing terrain bonuses and what units can exploit them the best, knowing how movement and fuel can affect your positioning strategies, etc.
Last edited by Rentahamster; 10-12-2007 at 11:05 AM.
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(10-12-2007, 10:46 AM)
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#112
Originally Posted by Rentahamster:
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Banned
(10-12-2007, 02:20 PM)
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#115
Originally Posted by Zalasta:
I think this is actually a problem of you thinking this would be an SRPG and it not turning out that way. Also, you probably don't like RTSs anyway. |
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re-sign Martin Rucinsky
(10-12-2007, 05:17 PM)
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#122
Originally Posted by josephdebono:
anytime someone, anyone, doesn't buy a game solely because the box is not to their liking, their a fucking dumbass. |
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Member
(10-12-2007, 05:36 PM)
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#123
Originally Posted by Zalasta:
It's not the case with S-RPG, you'll always find classes less important like others. I mean, you can use all of them, find them useful, but I've yet to see a S-RPG where you absolutely NEED all units to do the best you can. I also like more complex Turn-based strategy games, with a lot of units, customisation and such, but the simplicity of AW is what makes it deep to me. I don't recall many table games with really complex rules. Chess, Go, Checkers... you see what I mean. But again, I fully understand that you can love S-RPG, and loathe AW. Not the same principles at all, I think.
Originally Posted by Phife Dawg:
Originally Posted by Phife Dawg:
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Jealous of the Glory that is Johnny Depp
(10-12-2007, 07:16 PM)
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#124
Originally Posted by Zalasta:
you cant rely on stats and numbers to bail you out of tough maps :) and there is also the fact that AW is not a SRPG. |
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Member
(10-12-2007, 07:23 PM)
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#126
Originally Posted by Zalasta:
Funny, I've always considered SRPGs inferior in terms of strategy, in comparison to AW styled games. As error said above, SRPGs dumb down the difficulty and make the game alot easier via leveling. To add to that, SRPGs often end up with a single class/character that can pretty much own anything and be an easy way out, there's no such thing in AW. Anyways, AWDS2's arrival is at a perfect time, I just finished beating all of the battle maps last week. |
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Member
(10-12-2007, 08:43 PM)
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#128
Originally Posted by ninj4junpei:
But still, choice of skills add a lot to strategy. If you try to finish a map with the fastest possible time, it can be really interesting (and difficult) to find the best skills for that specific mission. The only thing I don't like is that level 10 skills are uberkill. Besides this, I love some of the alternative outfits... |
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(10-13-2007, 02:34 AM)
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#129
Originally Posted by josephdebono:
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Banned
(10-13-2007, 03:16 AM)
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#132
Some of you dont even deserve this game.
I guess putting in even more hours(500+ so far on AWDS) until Jan. will tide me over. BTW, whats everyones most hated war room map, or the one that gives you the most problems? Mine is point stormy with Olaf. Pisses me off, something fierce. |
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Member
(10-15-2007, 08:13 PM)
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#137
Advance Wars: Days of Ruin Hands-on Impressions. Looks promising.
Note:
Quote:
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stuck my tongue deep inside Atlus' cookies
(10-15-2007, 08:16 PM)
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#138
Removing Dual-screen missions and toning down CO powers most certainly IS NOT taking the gameplay "back a step," stupid Kotaku. Not every sequel needs to include every single feature found in its most recent predecessor.
Anyway, Advance Wars Net is keeping a fluid, frequently updated page of everything known about DoR so far, for those that really wanna geek out: http://www.advancewarsnet.com/?g=awd...o%20Center.htm EDIT: HOLY FUCK THAT HANDS ON CONFIRMS WIFI SUPPORT! OOOOOMG GOTY 2008 CONFIRMED!
Last edited by GDJustin; 10-15-2007 at 08:19 PM.
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Member
(10-15-2007, 08:17 PM)
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#139
Originally Posted by Prospero:
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show 'em yer Jazz hands
(10-15-2007, 08:24 PM)
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#141
The AW series is almost too awesome to comprehend. Seriously, each time a new one comes out my life gets owned for a few weeks. Every single second of free time I have goes right to my DS/GBA.
So, we'll have to organize some serious GAF tournaments. It could be great fun. |