• Register
  • TOS
  • Privacy
  • @NeoGAF

Captain Tuttle
Member
(Yesterday, 12:57 PM)
Captain Tuttle's Avatar
I always thought 100 million was just some PR nonsense that MS threw around. Maybe they counted Kinect in with it?
Alx
Member
(Yesterday, 01:44 PM)
Alx's Avatar

Originally Posted by hooijdonk17

[IMG]http://asset3.neogaf.com/forum/image.php?u=18191&dateline=1369222467[IMG]

Are you trying to be sarcastic ? The controllers are tracked by kinect thanks to IR leds emitting a coded pattern, it's a known fact and used in games like killer instinct to attribute the right profile to the right controller for example.
TalentBurke
Junior Member
(Yesterday, 01:49 PM)
If they really spent 100 million dollars researching this controller then they need to get a refund. The D-pad is worse than the 360's(they are too clicky, pulling off a half circle and quarter circle motion doesn't work all the time) the analogs are too high and too loose, the bumpers are really bad, and I don't see the impulse triggers has being an essential.
kick51
Member
(Yesterday, 01:51 PM)
kick51's Avatar
people needed to eat!

lots of them, apparently.

or there was little oversight and shit got out of hand. not that I know thing 1 about controller design.
mocoworm
ignore my opinion
on everything ever
(Yesterday, 01:52 PM)
mocoworm's Avatar

Originally Posted by Fantasmo

The 360 controller was near flawless. The S controller had a perfect D-pad.

... I have to disagree. The D-Pad was awful. The XONE controllers is FAR superior.
Pegasus Actual
Junior Member
(Yesterday, 01:57 PM)
The more I use the Xbox One controller, the more I like it. So long as developers don't put something that you repeatedly need to mash on them, the bumpers are perfect. And I finally got on the Eneloop train and I love it. Haven't even bothered with the play and charge version that I got from Amazon (was same price as normal controller).

I think the D-Pad is clearly a step up from anything Xbox had previously done.
EVIL
Member
(Yesterday, 01:59 PM)
EVIL's Avatar
Sometimes you need to make radical changes and test them to come to the conclusion that the 360 controller was a pretty good one, and you only need to make some minute changes to it. This creative process still counts up to thousand of hours of research, prototyping, testing, etc. and this can cost quite allot of money.

Its very easy to say, pssh you only need to fix this and this and then its perfect. how do you know its perfect? what if there was a design that could have been found that is even better? if you don't try, you never know.
gutter_trash
(Yesterday, 02:00 PM)
gutter_trash's Avatar
the S controller does not have a flawless d-pad, it's still not quite there yet, and your face buttons are bulbous round, not perfect
Green Slime
Member
(Yesterday, 02:01 PM)
Green Slime's Avatar
Wow, way more Microsoft bashing in here than I expected.

Anyway, that amount of cash is likely nothing when you consider the controller has to last 7 - 10 years.
d00d3n
Member
(Yesterday, 02:03 PM)
They were severely restricted because full compatibility with the back catalogue of pc games supporting the 360 controller was a design requirement. Producing the "default" pc controller = extremely valuable mindshare among gamers. New exciting features in the controller would have messed with compatibility and put their privileged position of producing the default pc controller at risk.
Aad
Member
(Yesterday, 02:06 PM)
Aad's Avatar
Occam's Razor.
IRQ
Junior Member
(Yesterday, 02:07 PM)
IRQ's Avatar
Quality. Feels perfect on my hands. My brothers and friends thinks the same.
mangochutney
Member
(Yesterday, 02:09 PM)

Originally Posted by koziakauzu

100 millions? let me see..

-overpaid external design company? maybe usd 1-2 millions? ok, let's be crazy, usd 10m
including:
- 1-2 product designers max. usd 100k/year
- 1 3D guy (if above staff can't do 3D). max usd 50k/year
- let say a ridiculous amount of overpriced prototypes... 20? max. usd 20,000 (considering they don't have their own 3D printer)
-for the programming, sourcing of components, etc, they have their guys in-house

We are still far from the claimed development cost. Honestly who ever worked in product development field knows this is insulting bullshit. It is just a basic freaking controller even if the buttons, the design, the feeling or whatever else are nice.

They have their own 3D printers.

Also internal staff will be included in this cost. Their salary costs the business, without employing them and paying them you couldn't make the controller, so that is added to the bill to the business.

In Geoff's behind the scenes video from the initial reveal there were about 5-6 people working on the testing alone, so there's likely even more than that on the design side.

Companies like Microsoft have a tendency to over-employ and have far more people working on something than is really required and lots of fingers in your pie from elsewhere. It would most definitely not have been a 2-man operation.

They then might even go so far as to include Project Managers who will need to give the direction and approvals etc.

$100m is a lot, I would agree on that but there are a heck of a lot of hidden costs involved.
Ukumio
Junior Member
(Yesterday, 02:21 PM)
Ukumio's Avatar
$100 Million isn't really that much money to Microsoft, we're talking about the company that spent Billions buying Skype and Nokia (and many more).

On that note, I think its money well spent. I went back to the Xbox 360 today to play some Halo with some friends who haven't upgraded yet and felt shocked at how alien the 360 controller felt; the ABXY buttons were too high, the thumbsticks were too flat, the general feel of the controller was just not as good as the One's controller. Add in the fact that aside from features and fixes done to the controller, there were also thousands of ideas I bet they tried out but ultimately left out for some reason or other.
dreamcastmaster
PayPal bishoptl for tags
(Yesterday, 02:30 PM)
dreamcastmaster's Avatar

Originally Posted by Chittagong

It's an extraordinary sum, and if they actually managed to spend that much they should be ashamed of it and never mention it. The numbers just don't add up. From what I know

- R&D and tooling for consumer electronics products much more complex than this is $10-30M, which includes both salaries for 100+ engineers, their tools and equipment plus the creation of final manufacturing line
- Qual research with a few hundred respondents globally is around $200K
- Commissioning 3D printed and hand detailed appearance models sets you back between $5-10K

So to land to $100M you would have needed to have three different commercial scale programs with a total of some 600 engineers and 3 alternative mass manufacturing grade production lines ready to go PLUS have some 20.000 people in qual sessions globally PLUS commission about 1000 detailed 3D printed appearance models.

To do that much work and get to rumbling triggers and better grip sticks surely is not a thing to be proud of.

This guy knows his stuff, the $100 mill figure is marketing BS.
ZealousMonkey
Junior Member
(Yesterday, 02:49 PM)
ZealousMonkey's Avatar

Originally Posted by El-Suave

The number is supposed to show how much MS cares for gaming and the gamer. It served its purpose and it was probably quite inflated as budgets usually are when they're used for PR.

There is no way it took that much to develop a controller lol. Guaranteed they spent like 30 million on controller costs or something of that nature. Think of how many people you are paying guys. It doesn't take a thousand people to do this at full yearly salaries of 100k lol. The numbers M spouts for hours worked, money spent, etc. It's to make people feel good and nothing more. Sounds more like they include a big chunk of One marketing in that figure.

For instance, changing the chip in the controller is the biggest thing by far. Developing that chip is what costs you the most money. If they spent 100m doing that then well they paid some people great amounts of money to do it. This isn't a GPU though. So the complexity isn't even close not even in the same ballpark.

100m to design a shell, dpad, or vibration motors lol? Those things have been available for years from manufacturers and so have 90% of the parts. M barely made any innovations on the thing though we know it needed a new chip. Even if Sony said they spent 100m we know that would be a lie. Changing the buttons to digital, new shell? 10m. New stick design? 20m. New chip? 40m. Slightly enhanced vibration motors and touchpad? 30m. Yeah, right. A few major people you could count on two hands are responsible for the overall design no?

Again, they have some weird practices at that company. Hey guys we love you we spent 4 billions dollars on this trying to make it so you don't own your games. But we really love you. From what I know a few major people are responsible for a big part of the design process on these things with a lot of consultants and what not. 100m is not THAT easy to spend. I think people are jaded by what the PS3 costed so many years ago. That was to set up factories for complex chips to be made. None of that had to be done here. And if they did spend that much well all the power to them I just don't believe it.
Last edited by ZealousMonkey; Yesterday at 02:55 PM.
ShapeGSX
Member
(Yesterday, 03:00 PM)
ShapeGSX's Avatar
Better to spend $100M than to end up with an Ouya controller.
ZealousMonkey
Junior Member
(Yesterday, 03:05 PM)
ZealousMonkey's Avatar

Originally Posted by ShapeGSX

Better to spend $100M than to end up with an Ouya controller.

How would you end up with that? All they had to really do was change a design of a controller slightly and make a new chip. They do half of this with regular controller refreshes lol. People put too much stock in these numbers at times. I guess that is what PR wanted.
Evo_Nine
Junior Member
(Yesterday, 03:08 PM)
Evo_Nine's Avatar
well its the best controller on the market, so I guess it was money well spent.
ShapeGSX
Member
(Yesterday, 03:14 PM)
ShapeGSX's Avatar

Originally Posted by ZealousMonkey

How would you end up with that? All they had to really do was change a design of a controller slightly and make a new chip. They do half of this with regular controller refreshes lol. People put too much stock in these numbers at times. I guess that is what PR wanted.

I was just making a joke.

But people, in general, don't really know how much stuff costs to design and make.

For instance, you just said, "make a new chip". Do you know how much it costs to make a set of masks for a new chip?

http://www.eetimes.com/document.asp?doc_id=1177359

$2M on 90nm, which is a very old tech (article from 2002). It is certain to be much higher now. Just for the masks so that you can fab the chips. And if you have to make the masks more than once due to a bug? It starts to add up.
Harlequin
Junior Member
(Yesterday, 03:16 PM)
Harlequin's Avatar

Originally Posted by Networker

PS3 controller was utter shit, don't know who came up with the most uncomfortable design ever. So improving upon that was simple, make it bigger and fix the trigger. Yet PS4 controller feels super cheap in hand in terms of quality.

Xbox 360 was near perfect as everyone has said, improving upon that; is quite hard. Make something EVEN better is harder than make something better from shit. Playing FPS with Xbox One controller is whole new level, those triggers are insanely good.

Playing forza with those rumble trigger screams next gen, think of all the possibilities they could add in FPS games with different gun feel.

You see, that little abbreviation right there is the problem: FPS. The Xbox 360 controller (and I assume the Xbone's, too as they're quite similar) is an FPS controller. It's far too specialised. The only thing you can really use its triggers for are gun shooting mechanics.

Take Mirror's Edge as an example: I played Mirror's Edge on PS3 (which was also the lead development platform for the game) and I loved the controls which put jumping, sliding/rolling, etc. on the triggers. It just felt great and fresh and intuitive. So imagine my surprise when I heard people say that the Mirror's Edge's controls sucked in their opinion. I didn't get it...until I bought a 360 controller for the few PC games I have and man, I immediately understood the complaints. The Xbox triggers simply aren't made to be used as anything but gun triggers which might be great for shooter fans but for people like me it just seems amazingly restrictive. It must be even worse for non-shooter-developers trying to come up with cool control schemes.
ZealousMonkey
Junior Member
(Yesterday, 03:19 PM)
ZealousMonkey's Avatar

Originally Posted by ShapeGSX

I was just making a joke.

But people, in general, don't really know how much stuff costs to design and make.

For instance, you just said, "make a new chip". Do you know how much it costs to make a set of masks for a new chip?

http://www.eetimes.com/document.asp?doc_id=1177359

$2M on 90nm, which is a very old tech (article from 2002). It is certain to be much higher now. Just for the masks so that you can fab the chips. And if you have to make the masks more than once due to a bug? It starts to add up.

That is 2m dollars. That doesn't mean it costs more now. It could easily cost significantly less as we have made oodles of progress in design since 2002 but I get what you are saying. Things have gotten much easier to design for mass scale since then if we are simply talking about the equipment to make it. Chinese factories have also gotten much more efficient.

Okay, the masks for a chip are expensive. So is designing the actual chip. Put 40m into that which is giving it some leeway. Now how and the hell do you get 60 more million dollars out of buttons, shells, and vibration motors?
Last edited by ZealousMonkey; Yesterday at 03:27 PM.
Zalman
Member
(Yesterday, 03:20 PM)
Zalman's Avatar
Waste of money and resources they could've used on better things. All they had to do was replace the D-pad and get rid of the AA batteries.
Naminator
Member
(Yesterday, 03:21 PM)
Naminator's Avatar
DO people really give a shit about how much money a multi-billion dollar corporation spends on it's R&D?

Honestly I see these kinds of threads as nothing but a point-laugh exercise at this point.

Whats the issue here really? You don't like the controller? Well that's ok because the overwhelming majority of people love the new controller, so Microsoft wasn't able to please EVERYONE even after spending 100 million on it, well big fucking deal because they wouldn't be able to please everyone even if the spent a 100 billion dollars on it.

Nothing more than a typical circle jerk as expected.
ZealousMonkey
Junior Member
(Yesterday, 03:25 PM)
ZealousMonkey's Avatar

Originally Posted by Naminator

DO people really give a shit about how much money a multi-billion dollar corporation spends on it's R&D?

Honestly I see these kinds of threads as nothing but a point-laugh exercise at this point.

Whats the issue here really? You don't like the controller? Well that's ok because the overwhelming majority of people love the new controller, so Microsoft wasn't able to please EVERYONE even after spending 100 million on it, well big fucking deal because they wouldn't be able to please everyone even if the spent a 100 billion dollars on it.

Nothing more than a typical circle jerk as expected.

I think the idea here is that people are interested in actually what goes into the design process and how much it costs. No need to have an aneurysm. If it really did cost 100m that is fine but more detail is welcome.

If this was 20nm I could see costs escalating a lot. But we have been on 28nm for some time.
Orayn
Member
(Yesterday, 03:27 PM)
Orayn's Avatar

Originally Posted by Harlequin

You see, that little abbreviation right there is the problem: FPS. The Xbox 360 controller (and I assume the Xbone's, too as they're quite similar) is an FPS controller. It's far too specialised. The only thing you can really use its triggers for are gun shooting mechanics.

Take Mirror's Edge as an example: I played Mirror's Edge on PS3 (which was also the lead development platform for the game) and I loved the controls which put jumping, sliding/rolling, etc. on the triggers. It just felt great and fresh and intuitive. So imagine my surprise when I heard people say that the Mirror's Edge's controls sucked in their opinion. I didn't get it...until I bought a 360 controller for the few PC games I have and man, I immediately understood the complaints. The Xbox triggers simply aren't made to be used as anything but gun triggers which might be great for shooter fans but for people like me it just seems amazingly restrictive. It must be even worse for non-shooter-developers trying to come up with cool control schemes.

The supreme irony of the situation is that most fans of the DualShock 3 will tell you that the 360's triggers are worthless for shooting by virtue of being analog and having longer travel than R1/L1.

Personally, I see the fragile, slightly awkward bumpers as much more of a problem.
maxiell
Junior Member
(Yesterday, 03:27 PM)
I would hope any large tech company would allocate spending on innovation for major hardware products. Just because some ideas don't work out or don't appear in the final design doesn't mean they weren't worthwhile experiments.
pickle
Member
(Yesterday, 03:29 PM)
pickle's Avatar
Ehh, I don't have one and I haven't tried it, but the impressions from users seem mostly favorable. * shrugs *
Naminator
Member
(Yesterday, 03:29 PM)
Naminator's Avatar

Originally Posted by ZealousMonkey

I think the idea here is that people are interested in actually what goes into the design process and how much it costs. No need to have an aneurysm. If it really did cost 100m that is fine but more detail is welcome.

If this was 20nm I could see costs escalating a lot. But we have been on 28nm for some time.

You're naive if you honestly believe that.
Zuhzuhzombie!!
Member
(Yesterday, 03:30 PM)
Zuhzuhzombie!!'s Avatar

How did the XB1 controller cost $100m to make

Upper management costs tons when you have dozens of redundant positions all signing off on a product.
ZealousMonkey
Junior Member
(Yesterday, 03:30 PM)
ZealousMonkey's Avatar

Originally Posted by Naminator

You're naive if you honestly believe that.

What are you on about? And if you don't like this circle jerk why are you still here? I think more than a couple people here are interested in this controller and how much it costs. Geezuz dude this isn't gamefaqs.

Originally Posted by Zuhzuhzombie!!

Upper management costs tons when you have dozens of redundant positions all signing off on a product.

This is more or less what I am thinking. Some dude went and added up controller costs with salaries of high paying execs and came out with the 100m banner.

No one is saying these things are cheap. But 100m for this is like crazy Sony from 2005.
Last edited by ZealousMonkey; Yesterday at 03:34 PM.
MemoryHumanity
Member
(Yesterday, 03:33 PM)
MemoryHumanity's Avatar
They spent $100m on making it worse.
Naminator
Member
(Yesterday, 03:34 PM)
Naminator's Avatar

Originally Posted by ZealousMonkey

What are you on about? And if you don't like this circle jerk why are you still here? I think more than a couple people here are interested in this controller and how much it costs. Geezuz dude this isn't gamefaqs.

Well I'll leave you to it then.
Zwei
Member
(Yesterday, 03:37 PM)
Zwei's Avatar

Originally Posted by vireland

Same way Shen Mue cost $60 million well over a decade ago (about $80 million now). Cigarettes, fast cars, strip clubs, liquor, and drugs all around.

That's what we call the good life.
ShapeGSX
Member
(Yesterday, 03:37 PM)
ShapeGSX's Avatar

Originally Posted by ZealousMonkey

That is 2m dollars. That doesn't mean it costs more now. It could easily cost significantly less as we have made oodles of progress in design since 2002 but I get what you are saying. Things have gotten much easier to design for mass scale since then if we are simply talking about the equipment to make it. Chinese factories have also gotten much more efficient.

No, it isn't less now. It's far more, trust me. Smaller geometries on chips mean that you have to play more tricks with the masks to make the light bend in the right way.

Okay, the masks for a chip are expensive. So is designing the actual chip. Put 40m into that which is giving it some leeway. Now how and the hell do you get 60 more million dollars out of buttons, shells, and vibration motors?

I'm not sure what they spent for real. I think that all you can say for sure is that they spent a lot of money because it costs a lot to design and make stuff.
daman824
Member
(Yesterday, 03:38 PM)
daman824's Avatar
Gotta make sure the rubber doesn't fall off the sticks.
genjiZERO
Member
(Yesterday, 03:38 PM)
genjiZERO's Avatar
The 360 S controller wasn't "perfect". The fact that there was vicious argument between fans of it and DS3 is testament to this. You put money into developing a new controller because you hope you can bring over those who thought your competitors controller was better.
BronsonLee
Member
(Yesterday, 03:39 PM)

Originally Posted by ZealousMonkey

No one is saying these things are cheap. But 100m for this is like crazy Sony from 2005.

What if I told you that's kind of what's going on
Marleyman
Member
(Yesterday, 03:43 PM)
Marleyman's Avatar
R&D costs money; it isn't that hard to figure out. I think they have improved the controller, and that is all that matters in the end for me as a consumer.
hooijdonk17
Member
(Yesterday, 04:31 PM)
hooijdonk17's Avatar

Originally Posted by Alx

Are you trying to be sarcastic ? The controllers are tracked by kinect thanks to IR leds emitting a coded pattern, it's a known fact and used in games like killer instinct to attribute the right profile to the right controller for example.

Absolutely no, I did not mean to offend :( It just seemed funny with your avatar next to it, and the fact that they added something nobody really wanted while not fixing something everything complained about..
Sword Of Doom
Member
(Today, 03:59 AM)
Sword Of Doom's Avatar
I finally had an opportunity to use the XB1 controller and to me it's a couple of steps backwards for MS. The beautiful feel of the 360 controller is gone. The new controller is smaller and not as curvy so when you hold it it doesn't fill your palms like before. The sticks are too loose for my taste. The face buttons feel too close to the right stick. And the bumpers are just awkward. I think they had to fit the rumble motor in somewhere and that's why they made changes in the top part of the controller. The only thing that I feel like is an improvement over the 360 controller are the triggers which are beautiful. But besides that I'm baffled by what MS was thinking. I was at fry's when I tried out the controller so I was able to do a Side by side with the DS4 and the 360 controller and after holding the XB1 controller the DS4 feels so much more comfortable. Controllers are of course a matter of personal taste and my opinion is that MS screwed up what was a great controller in the 360 pad.


Edit: I also feel like people automatically assume the XB1 controller is superior to the DS4 given the history of both consoles and their controllers. After trying both controllers side by side today I feel like the DS4 is easily the better controller.
Last edited by Sword Of Doom; Today at 04:01 AM.
Alx
Member
(Today, 09:13 AM)
Alx's Avatar

Originally Posted by hooijdonk17

Absolutely no, I did not mean to offend :(

My bad then. Sorry for being tetchy, but I got that "avatar quote" a lot recently with other insinuations.

Thread Tools