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The Bankslammer
Member
(11-26-2013, 07:07 AM)
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Originally Posted by thetrin

It doesn't have the chat, but here's the archived raw stream: http://www.twitch.tv/saltybet/b/481936373

We had a really good time. Salty is a great dude to work with. It was very harrowing, as betting was broken right up until about 45 min before the EF-12 exhibition match was about to start. It was a little scary.

And, I hate to advertise, but please please please vote for this on Greenlight. We need all the help we can get.

Fantastic, thank you! Already voted on Greenlight, this looks super awesome already and I can't wait to see it grow in the future.
shaowebb
The Keeper and Holy Guardian of Captain Badass
(11-26-2013, 07:15 AM)
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Are their commercial licenses available for this to release stand alone titles?
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(11-26-2013, 07:24 AM)
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Originally Posted by shaowebb

Are their commercial licenses available for this to release stand alone titles?

I think I know the answer to this question, but I just emailed Onoguchi-san to get confirmation before I open my big mouth. :)

EDIT: Just got confirmation. No commercial license is required. Onoguchi-san's exact words were "Enjoy!"
Last edited by thetrin; 11-26-2013 at 07:46 AM.
shaowebb
The Keeper and Holy Guardian of Captain Badass
(11-26-2013, 07:59 AM)
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Originally Posted by thetrin

I think I know the answer to this question, but I just emailed Onoguchi-san to get confirmation before I open my big mouth. :)

EDIT: Just got confirmation. No commercial license is required. Onoguchi-san's exact words were "Enjoy!"

So wait...I can use this for free, make a full game and then sell that game without the need for any license? Would my own game still end up with players able to upload their own roster or make their own edits to the roster I made if I dont want them to?
CerebralRogue
Member
(11-26-2013, 08:06 AM)
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Originally Posted by Silky

It's time.

Always bet on Tobal.

Tobal FTW!
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(11-26-2013, 09:37 AM)
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Originally Posted by shaowebb

So wait...I can use this for free, make a full game and then sell that game without the need for any license? Would my own game still end up with players able to upload their own roster or make their own edits to the roster I made if I dont want them to?

That is wholly up to you.

Btw, I just got an email from Onoguchi-san outlining some answers to questions from you that he forgot to answer before. I'm posting them here so everyone can see the answers:

Originally Posted by shaowebb

Also I saw a match with a giant named Devilrex who didn't fit on screen. Is it possible to make the camera pan back to keep both characters fully on screen automatically in EF-12 yet or not?

Originally Posted by Onoguchi

It's on my to-do list of fixes.


Originally Posted by shaowebb

Any information on particle emitters and hit sparks we should know?

Originally Posted by Onoguchi

The effects manual is currently being worked on (The JP version is being worked on first), but as you may know, effect specification is horribly complicated so it's taking longer than expected.

overview
http://ef-12.com/?page_id=3798

solid effect(not particle)
http://ef-12.com/?page_id=3874

And one more important thing. The effect tool functions are not where I want them to be yet. It's complicated and you can't export directly into EF-12.

(After exporting, you have to copy it.)

You can already download it here.
http://ef-12.com/?page_id=435(download EF12_EffectEditor)

As a result, I have to say "Sorry, it kinda sucks to make effects"

Hopefully that was helpful! Feel free to ask any more questions you may have about EF-12.
Last edited by thetrin; 11-26-2013 at 10:00 AM.
BudokaiMR2
Member
(11-26-2013, 11:50 AM)
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I have to say I absolutely love working with ALL of our JP developers but Onoguchi-san is just on a whole other level!

As a result, I have to say "Sorry, it kinda sucks to make effects"

I love how open he is about allowing people to use his product and how honest he is about the current status of the engine.

I cannot wait to get this into the hands of the creators on Steam Workshop.
ElectricThunder
Member
(11-26-2013, 02:30 PM)
Yeah, all signs point to this being something that will live up to the inherent potential and then some considering---one of the most exciting projects in years, period. This needs to blast through Greenlight quick, fast, and in a hurry.
a.wd
Member
(11-26-2013, 02:50 PM)
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Originally Posted by Htown

looking forward to Salty Bets in 3D

THIS

The salt will be glorious....
shaowebb
The Keeper and Holy Guardian of Captain Badass
(11-26-2013, 07:43 PM)
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Been going through the files since last night. Lots of potential here guys. LOTS. Im going to be pushing in some more time in Softimage and Motionbuilder in between finals to try and see if I can't get something going here. Softimage has premade models and such anyway to just feel out the pipeline with using original content so it should be worth it. I need to get my kinect doing some mocap anyhow as till now it was bought for that and it never really had a project to start work on.

Im betting I can make EF 12 play much faster paced matches with the right frame tweaks.
sixteen-bit
Member
(11-26-2013, 08:14 PM)
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Originally Posted by Htown

looking forward to Salty Bets in 3D

Should inject new blood for sure.
BudokaiMR2
Member
(11-29-2013, 03:46 AM)
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We are going to have some AWESOME EF-12 news very soon.
Probably after the Steam sale is over. ;)
shaowebb
The Keeper and Holy Guardian of Captain Badass
(12-01-2013, 06:09 AM)
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Originally Posted by BudokaiMR2

We are going to have some AWESOME EF-12 news very soon.
Probably after the Steam sale is over. ;)

I cannot express how ready I am for this. Im currently going through the documentation getting a feel for things and seeing how it goes. Im seeing a lot of stuff on the modeling pipleine and how to get things into the engine. Where is the stuff on how to edit frame data and values on moves?

Just trying to figure out how to adjust animation speeds on startup and recovery and the stun/damage values of moves is all. I have a huge list of milestone goals I want to be able to get this engine to perform so Im trying to get in and learn some of the actual system aspects first since the modeling is somethign that looks pretty standard to deal with. Being an animator and not a coder has always been my downfall so I really want to learn how to implement things in the system first.
shaowebb
The Keeper and Holy Guardian of Captain Badass
(12-02-2013, 05:28 AM)
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Still going through and grabbing things like the effect editor from the site. Looks like I'll need to go through and do some stuff here in soft image and motionbuilder soon to test the pipeline better. I think that its setup so that mainly I go and do my models and animate a package of movements off the rig and stuff like effects and such can be tweaked seperate from those. Then I go through and start messing with .ini files to add characters and assets as I make them...this does remind me of mugen.

Hoping I can start getting this down soon. Finals are the next 2 weeks for me so at most I'll be able to maybe do some effects work or light modeling. Doubt I'll get to animate much at all with my circuitry course final coming up next week though.

This thing looks really well setup. Here's hoping for some custom camera stuff.

EDIT: Aaaaaaaand the extra tools are still in japanese...god Im eager to start doing some stuff. I really want to explore things like adding meters and functions into the EF 12 system and seeing how to change menu layouts and select screens alongside of adjusting core things like how combos work at some point. So very eager to work on this. As is, if I had a design for a tekken or Virtua Fighter style game I could likely lay in on it now, but I got a lot of core system things I need to learn how to adjust first.
Last edited by shaowebb; 12-02-2013 at 05:50 AM.
thetrin
Hail, peons, for I have come as ambassador from the great and bountiful Blueberry Butt Explosion
(Today, 04:21 AM)
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Heads up everyone! EF-12 has been greenlit on Steam!

I can't wait to be able to set up Workshop integration for the game, and get stages and characters traded. It's going to be nutty.
Loona
Member
(Today, 09:52 AM)
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Originally Posted by thetrin

Heads up everyone! EF-12 has been greenlit on Steam!

I can't wait to be able to set up Workshop integration for the game, and get stages and characters traded. It's going to be nutty.

If there's going to be neutral ground like Steam to host user created content, it's actually going to be quite sane compared to how it was with Mugen.

Also, congrats.

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