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ozfunghi
Member
(Today, 01:08 PM)
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Originally Posted by LunarKnite

Which I figured as much. I may pick it up eventually, but I'm really not good with survival horror. Would the multiplayer be worth the $20? Most of my impressions of the game were off of trying the demo which doesn't have multiplayer.

The game is tense as hell in single player, but the opposite is true for multiplayer. It's a hoot. Basically because you are playing with uneven weapons/odds, it's more like just trying to screw over your opponent. It's really fun even if in theory it sounds bland, it really isn't and i'd say it is very much suited for casual gamers as well. If you want to even the odds, have the survivor play with the Wiimote. Controls aren't as tight as COD, or even close, but it will definitely give you an edge over the pro controller. Capture the flag games you were losing 4-5, you will now be winning 5-4.

I'd say it's worth 20 bucks for the multiplayer experience, if you actually have someone to play it with. Don't expect it to be the only thing you'll do for months, because for that, there are too few modes available in MP. It's not that fleshed out. And i would also recommend trying the SP, even if it's not your cup of tea, just to get a sniff of what everybody's been talking about. But know that you will die, and it's ok to die (once in a while).
SporeCrawler
Member
(Today, 01:10 PM)

Originally Posted by LunarKnite

So, I just watched IGN's Game Scoop about the Wii U, and one thing really got me thinking. Despite how awesome Wii U owners realize the Gamepad to be, has there been a game to really show it off as an integral part of the Wii U? So far, it does a lot of side things very well, but in terms of gameplay, particularly in first party games, it doesn't add much.

I mean, the map usage in Pikmin 3 was a tremendous help while using the Wiimote and Nunchuck, and the ease of switching items and the map in WWHD quickens things, but aside from the party games, I feel like they're missing out on so much potential.

Also, as an aside, what would you guys like to see happen with the gamepad? Personally, I think a pen-and-paper D&D RPG-esque game on the Wii U would be quite an amazing thing. 1-4 players playing the adventurers on wiimotes or whatever, the Dungeon Master on the gamepad doing his dungeon mastering. Heavily multiplayer-based, maybe online, but best for couch play (I think the Wii U needs to be a stalwart in keeping couch multiplayer alive). Could include solo campaign with an AI DM or you play a DM trying to kill your AI adventurers with limited resources, etc.

Pikmin 3, Nintendoland, ZombiU are the best uses so far imho

The gamepad is also great on any open world type game like Assassins creed, Batman or lego city undercover.

Also it is really good for inventory management while playing monster hunter (but thats also partly because of the broken nature of that games standard inventory management system).
marc^o^
Nintendo's Pro Bono PR Firm
(Today, 01:18 PM)
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My brother couldn't wait for Christmas and got his Wii U yesterday. I hope video chat loadings have been updated since I tried it last year.
Pjsprojects
Junior Member
(Today, 01:30 PM)
Video chat worked spot on for me a couple of days ago.
SporeCrawler
Member
(Today, 01:32 PM)

Originally Posted by leng jai

Sorry Xbone

one sexy picture i gotta say
Interceptor
Member
(Today, 02:03 PM)
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Originally Posted by LunarKnite

So, I just watched IGN's Game Scoop about the Wii U, and one thing really got me thinking. Despite how awesome Wii U owners realize the Gamepad to be, has there been a game to really show it off as an integral part of the Wii U? So far, it does a lot of side things very well, but in terms of gameplay, particularly in first party games, it doesn't add much.

I mean, the map usage in Pikmin 3 was a tremendous help while using the Wiimote and Nunchuck, and the ease of switching items and the map in WWHD quickens things, but aside from the party games, I feel like they're missing out on so much potential.

Also, as an aside, what would you guys like to see happen with the gamepad? Personally, I think a pen-and-paper D&D RPG-esque game on the Wii U would be quite an amazing thing. 1-4 players playing the adventurers on wiimotes or whatever, the Dungeon Master on the gamepad doing his dungeon mastering. Heavily multiplayer-based, maybe online, but best for couch play (I think the Wii U needs to be a stalwart in keeping couch multiplayer alive). Could include solo campaign with an AI DM or you play a DM trying to kill your AI adventurers with limited resources, etc.

I really donīt want to derail this awesome thread but i want to answer this: This is the one thing that i really donīt understand with the media and the Wii U. Why the constant demand to "justify" a controller? Does the PS4 need to justify the touchpad? Does the one need to justify kinect? I feel the treatment for nintendo is not fair for this one. Itīs a damn controller with a screen. Itīs justified, if you really need it to be, by the whole system. The OS is build around it. Miiverse, which is always forgotten, would be impossible without the pad, the browser kicks ass because of the pad. Itīs justified whithout even touching a game. For the games: The usage in ZombiU is awesome. Pikmin was awesome. Asymetrical multiplayer is awesome. Off-TV play is awesome. And yes, sometimes itīs just a map. You know what? Itīs an awesome map. Why does this not count?

/rant.
KingSnake
Member
(Today, 02:09 PM)
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Originally Posted by Felsparrow

So, I got one of black friday, just walked in well after opening and picked one up.

I brought it to my usual hang out with the guys, and gotta say, Nintendoland's Mario Chase, Ghost Hunt, and Candy game dominated the night. A bunch of grown men screaming at each other while playing these games. The other games weren't even touched.

Anyone know of some other good mini-games similar to those 3? Those went over so well that I think I should stock up on games with more of them. Even Kung Foot was ignored by my group.

I know there is a Nintendo Land 2 in the works. I'm hoping they include more games like those 3, and perhaps with more configuration and handicapping options.

Wii Party U has a lot of mini-games for 4 players or 3 vs. 1 (similar to 4 vs 1 in the Nintendo Land). If you don't the board game type of setup you can go directly to set up a minigames contest.

If you like winter sports also Mario & Sonic at the Sochi Olympics is a good option for multiplayer party.
titusandronicus
Junior Member
(Today, 02:10 PM)
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Not only is the box for the Mario and Luigi bundle really nice, has anyone else noticed how hard the cardboard is? Feels very high quality.
Gries
Junior Member
(Today, 02:11 PM)
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I imported a Wii U a few days ago for 169 Euro, hopefully it'll arrive before christmas.

Would you guys recommend 'Super Mario 3D World' to somebody who really sucks at jump 'n run games? How many checkpoints are there in every level?
Tried out "Donkey Kong Country Returns" yesterday, after 60 minutes I literally threw my Wii controller against the wall after failing to beat the first boss fight. yeah.
KingSnake
Member
(Today, 02:21 PM)
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Originally Posted by Inotti

It does not fit my hands comfortably. :/ Those handle bumps on the backside make my hands cramp after an hour or so. :/ Using a large pillow on my lap (and letting gamepad rest on that pillow) helps though. I'm not sure how am I holding it wrong or if I just have some kind of mutant hands. :B

It's not really a huge issue for me but definately a bummer. I love my Wii U and I recently fell in love with the remote play function. We have our Wii U on our bedroom and connection pretty much reaches everywhere in our home! Yeah, the pros of having a relatively small appartment (64 square meters or 689 square foot). :D

Originally Posted by Ledsen

I agree, I have a very hard time holding the gamepad comfortably... I think it's the lack of downward handles (like on a controller) in combination with the very uncomfortable back handles.

You can try to change the way you hold it. The back handle should rest on your fingers. If you get cramps, try to move your hand up or down, use other fingers to support the backhandle. At the begining I was holding it somehow different, trying also to have a good grip at the sides and I did get some cramps, but I changed the position of the hands and it now just sits naturally in my hands without any grip.
lensoftruth
Junior Member
(Today, 02:21 PM)
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Call yourself a gamer? :D

It's got a great learning curve, you'll be fine.
soxxx
Junior Member
(Today, 02:24 PM)

Originally Posted by Interceptor

I really donīt want to derail this awesome thread but i want to answer this: This is the one thing that i really donīt understand with the media and the Wii U. Why the constant demand to "justify" a controller? Does the PS4 need to justify the touchpad? Does the one need to justify kinect? I feel the treatment for nintendo is not fair for this one. Itīs a damn controller with a screen. Itīs justified, if you really need it to be, by the whole system. The OS is build around it. Miiverse, which is always forgotten, would be impossible without the pad, the browser kicks ass because of the pad. Itīs justified whithout even touching a game. For the games: The usage in ZombiU is awesome. Pikmin was awesome. Asymetrical multiplayer is awesome. Off-TV play is awesome. And yes, sometimes itīs just a map. You know what? Itīs an awesome map. Why does this not count?

/rant.

To me, the Wii U's touch screen needs to be justified because it added about $100-$150 to the Wii U price tag. Nintendo's big titles have for the most part avoided using it. Its not really necessary for games like Mario 3D World, New Super Mario Bros, Mario Kart 8, Smash Bros, why though? Its because these games have one huge thing in common; Multiplayer. Due to the fact there is only 1 gamepad per console, these games cant add any major features to the gamepad because the 3 other players wouldnt be able to play along. In Wind Waker we saw a glimpse of what the features are going to be, but I expect the next Zelda game to fully utilize the gamepad and have puzzles that you will need to use the touch screen similar to the DS games like Phantom Hourglass.

The gamepad to me has not come close to being justified, just about every game ive been able to beat with the Pro/Wii Remote. I will admit though I have not played W101 which just from the Demo, showed me more gampad use then all of the games listed above combined.
Linkin Park
Junior Member
(Today, 02:25 PM)
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Originally Posted by Gries

I imported a Wii U a few days ago for 169 Euro, hopefully it'll arrive before christmas.

Would you guys recommend 'Super Mario 3D World' to somebody who really sucks at jump 'n run games? How many checkpoints are there in every level?
Tried out "Donkey Kong Country Returns" yesterday, after 60 minutes I literally threw my Wii controller against the wall after failing to beat the first boss fight. yeah.

There's a check point at the middle of a level. Also the later worlds in the game can be really challenging, there's parts where you have to jump at the right time before the platform disappears or spikes pop up. It's a blast to play though, especially with a group of people.
Ledsen
Member
(Today, 02:25 PM)
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Originally Posted by Gries

I imported a Wii U a few days ago for 169 Euro, hopefully it'll arrive before christmas.

Would you guys recommend 'Super Mario 3D World' to somebody who really sucks at jump 'n run games? How many checkpoints are there in every level?
Tried out "Donkey Kong Country Returns" yesterday, after 60 minutes I literally threw my Wii controller against the wall after failing to beat the first boss fight. yeah.

I love how easy it is to spot Germans on gaming forums :)
Anyway, SM3DW is supposed to be pretty easy, even compared to other 3D Mario games. So you'll probably be fine.
BowieZ
T-minus 3 crappy threads until Junior Status is obtained!
(Today, 02:25 PM)
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Originally Posted by Gries

I imported a Wii U a few days ago for 169 Euro, hopefully it'll arrive before christmas.

Would you guys recommend 'Super Mario 3D World' to somebody who really sucks at jump 'n run games? How many checkpoints are there in every level?
Tried out "Donkey Kong Country Returns" yesterday, after 60 minutes I literally threw my Wii controller against the wall after failing to beat the first boss fight. yeah.

DKCR is probably the hardest game I've played in the last 10 years.

SM3DW one of the easiest so far. The only slight difficulty you'll have is aiming your jumps ONTO enemies and pipes and things (as without 3DS stereoscopic visuals, depth perception is a bit harder than in 2D games).
blitzwolf215
Member
(Today, 02:28 PM)
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Mario and Luigi Bundle is back in stock at gamestop.

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