Think I'm good for now and am gonna head to the final castle.
Some things I'd like to see in the next/Wii U version:
- Take away the X's for the locations of the temples... let us stumble onto it on our own.
- Also don't tell us what items we need before going in with pillars with a friggin' bomb on it.
- Fast travelling accessibility right off the bat (after discovering a new save point) was great. MM's did it that way and it worked great.
If the Wii U version can do this with a completely new novel world... I can't wait.
And speaking of Majora's Mask:
Was there really any link to Majora's Mask like Aonuma hinted at aside from it being there in Link's house as a cameo?
Two Lorule dungeons left in my second playthrough. This game is so damn good. I've been trying to mix up my dungeon order more, but I think the order I picked at first is for the most part one of the most efficient ways to go through.
You might have done something like I did and completely miss the Turtle Rock heart piece since it blended in with the lava.Is there a heart container in Lorule Castle? I collected (I think) every piece of heart I could see in the overworld, but am still missing one full container, and have beat every marked dungeon.
Or you could be missing the mini-game heart pieces. Check a guide to make sure.
Eh, I dunno about this one. As much as I liked to try burning down every bush to uncover the stairs to potentially the next dungeon in The Legend of Zelda 1, the novelty grew thin over time.Originally Posted by IAmtheFMan
Some things I'd like to see in the next/Wii U version:
- Take away the X's for the locations of the temples... let us stumble onto it on our own.
Besides, LttP marked the dungeon locations with pendants on the map in the Light World, and the numbered crystals in the Dark World.
Well, it wouldn't have to be like Zelda 1 square by square, burning or bombing, but still a little bit of "oh shit, just found a dungeon!" would be nice.Originally Posted by bagandscalpel
Eh, I dunno about this one. As much as I liked to try burning down every bush to uncover the stairs to potentially the next dungeon in The Legend of Zelda 1, the novelty grew thin over time.
Besides, LttP marked the dungeon locations with pendants on the map in the Light World, and the numbered crystals in the Dark World.
At the very least, give us the option then, like Metroid Prime did with turning off the hint system.
The Titan's Mitt is the dungeon item in the Desert Palace.I'm on hero mode now and I totally forget where to get the power braclet to lift bigger rocks. Someone remind me.
The treasures found in the Lorule dungeons can only be found in them.Do I have to beat any dungeons to obtain a piece of ore or the glove to pick up huge boulders? Can I explore Lorule and find both?
There is one Master Ore located in the overworld, but it is only one of four--the other three are located in Lorule dungeons, and all four are required to upgrade the Master Sword to its full capacity.
Three of the four ores are in dungeons. The glove is also in a dungeon. In the sand dungeon, if you want to know.Do I have to beat any dungeons to obtain a piece of ore or the glove to pick up huge boulders? Can I explore Lorule and find both?
You don't have to BEAT any dungeons for the items in them, btw. Can just find the big chests and bail.
This game.
Debating if I'm gonna try and get the pieces I'm missing. If I decide to them it becomes do I look on my own or cross reference a guide. Hmmmm
Does anyone know which section or puzzle in the game he meant? I never had the feeling I'm completely stuck....
Maybe the Master Ore in the Dark Palace? I managed to divine the answer to that one almost immediately, but I do recognize it as being pretty dag fiendish.Originally Posted by Notor!ousG
I have a question. I remember reading a quote from Aonuma about a very clueless or hard puzzle in the game. He discussed it with Miyamoto and after a long debate, they decided to put it in the game.
Does anyone know which section or puzzle in the game he meant? I never had the feeling I'm completely stuck....
3 were from mini games that I had beaten the night before but forgot to save lol. The overworld one I couldn't find was in the crypt of the Sanctuary, right at the beginning.You might have done something like I did and completely miss the Turtle Rock heart piece since it blended in with the lava.
Or you could be missing the mini-game heart pieces. Check a guide to make sure.
It's my first 3ds game as well. So glad I bought the game, and the system!
The renting system is a little bit of downside to me. I understand it's purpose is to free up the game. Allowing for a more open ended approach to dungeons but perhaps a better alternative would be mini dungeons specifically for items.
I think the game overall is fantastic.Originally Posted by Randomizer
This game is sooo good. I can't believe that after it's first reveal I was skeptical that a sequel to ALTTP could work. I have one dungeon left and the final castle and don't want it to end. The dungeons and puzzles are incredible. They may be small but there is no pointless rooms, with almost all of them containing some form of puzzle and purpose. Some reviewers noted that the bosses weren't great but I disagree. Maybe compared to 3D Zelda titles but the bosses are great for 2D Zelda, much better than ALTTP.
The renting system is a little bit of downside to me. I understand it's purpose is to free up the game. Allowing for a more open ended approach to dungeons but perhaps a better alternative would be mini dungeons specifically for items.
The freeflow dungeon order is great, and the rental system is sort of a necessity for it. My concern that it would ruin the feel of progression of your character turned out to be unfounded, as the upgrade system as well as items in the dungeons made up for it (really, the tools were taken out of the dungeons and the character upgrades put into them).
However, I do feel a sort of restriction on the rentals, at least early game would've helped add a strategic element to usign the items, just to prevent you from just getting everything early on at once.
For example:
1) Have each item cost more to rent if you are already renting some. Like the first item you rent is 20 rupees, and the next 40, 80, 160, 320, 640, 1280, and the last one 2560.
2) maybe allow only 3 items at the beginning, so you have to choose which you want to go out with, and have an upgrade (or two) to eventually allow you to carry all at once.
3) maybe both of the above.
Anyway, it's still good. I think the game is great, as it really is a new style of zelda, 2D, but sort of 3D as well due to the wall mechanic and levels.
I thought it relied a little TOO much on lttp, as it's nearly a pseudo remake. It's probably a better game overall than lttp, but lttp is a product of its time, and a more perfect example of this type of game, whereas lbw has a few faults.
I just replayed lttp on gba, and I surprised myself at how fast that game is as well. I finished some of the dungeons in 15 minutes! (dark world ones too!), on average, those dungeons were 20-30 minutes if you've played them before (I remember them, but forgot details so was still playing them through, not speed run style).
I think that would have destroyed the purpose of the whole rental system. you are supposed to get everything for almost nothing. so you can freely explore the world and do the dungeon you may find when doing that.I think the game overall is fantastic.
The freeflow dungeon order is great, and the rental system is sort of a necessity for it. My concern that it would ruin the feel of progression of your character turned out to be unfounded, as the upgrade system as well as items in the dungeons made up for it (really, the tools were taken out of the dungeons and the character upgrades put into them).
However, I do feel a sort of restriction on the rentals, at least early game would've helped add a strategic element to usign the items, just to prevent you from just getting everything early on at once.
For example:
1) Have each item cost more to rent if you are already renting some. Like the first item you rent is 20 rupees, and the next 40, 80, 160, 320, 640, 1280, and the last one 2560.
2) maybe allow only 3 items at the beginning, so you have to choose which you want to go out with, and have an upgrade (or two) to eventually allow you to carry all at once.
3) maybe both of the above.
Anyway, it's still good. I think the game is great, as it really is a new style of zelda, 2D, but sort of 3D as well due to the wall mechanic and levels.
It certainly has up and down sides, but it works fine. As I said before, although I enjoyed it very much once I dont need them to use the rental system again, so there is no need to improve it either.
I wouldn't say it would've destroyed it, since travelling around is so fluid and swift, it would be easy to go back and swap out the items you want. Just some sort of strategic element.I think that would have destroyed the purpose of the whole rental system. you are supposed to get everything for almost nothing. so you can freely explore the world and do the dungeon you may find when doing that.
It certainly has up and down sides, but it works fine. As I said before, although I enjoyed it very much once I dont need them to use the rental system again, so there is no need to improve it either.
I mean, if the purpose is so you can have everything for nothing, why even bother with the rental system? Why not just give you everything?
The increasing pricing scheme, of course, makes no sense for buying, but something could've been worked out.
Yeah, Ocarina of Time already dabbled with that approach a little, but I'd love to see that go further. There's just something that feels odd about renting items in a Zelda game, I dunno, it feels...cheap? The game is great outside of that and its latching unto ALTTP too closely for my tastes.Originally Posted by Randomizer
This game is sooo good. I can't believe that after it's first reveal I was skeptical that a sequel to ALTTP could work. I have one dungeon left and the final castle and don't want it to end. The dungeons and puzzles are incredible. They may be small but there is no pointless rooms, with almost all of them containing some form of puzzle and purpose. Some reviewers noted that the bosses weren't great but I disagree. Maybe compared to 3D Zelda titles but the bosses are great for 2D Zelda, much better than ALTTP.
The renting system is a little bit of downside to me. I understand it's purpose is to free up the game. Allowing for a more open ended approach to dungeons but perhaps a better alternative would be mini dungeons specifically for items.
Honestly, I read a few reviews citing the re-use of ALttP's world as a big negative. I've played that game dozens of times, and I know its map backwards and forwards. I love revisiting the world, seeing what's changed and the new flip-side in Lorule.
The re-use feels great, in my book.
I just love the excitement of exploring a brand new region in a Zelda game but I know ALTTP's world too well so it all feels rather familiar.Originally Posted by Impossiburu
Beat the baseball mini-game in three tries, pretty sure that makes me the best ever at it.
Honestly, I read a few reviews citing the re-use of ALttP's world as a big negative. I've played that game dozens of times, and I know its map backwards and forwards. I love revisiting the world, seeing what's changed and the new flip-side in Lorule.
The re-use feels great, in my book.
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