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Banned
(01-13-2008, 12:58 AM)
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#552
Originally Posted by Rlan:
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Master of the Google Search
(01-13-2008, 12:59 AM)
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#553
Originally Posted by Himuro:
I like the style of this game at least. I'm still wondering how the gameplay mechanic will work though, hopefully the game will be shown off more later |
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Member
(01-13-2008, 01:02 AM)
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#554
Okay, having gone through and read the full article, I think the original poster did a very nice job. But here's some additional info that stood out to me:
• they say there are people who won't be happy that this isn't going to provide the absolute fastest Sonic experience, as it's an RPG. But they say there are other Sonic games that do that, and their interest here is to still incorporate speed wherever it makes sense; they say it's really a combination of both BioWare and Sonic and they want to please fans of both. • they joked that they're looking to raise Big's IQ a few points • unlike most 2D RPGs, which use tile-based patterns for the environments, Sonic Chronicles' backgrounds are drawn entirely by hand. They did this because they wanted to try to bring back the series' "classic style." • shoes will be a big part of Sonic's equipment that you purchase via rings at shops. Examples given are shoes that increase his speed, or give him fire attacks. • the reason they have battle actions happen after you select actions for all party members is to give the battles a greater sense of speed as everything plays out. some characters will be able to perform multiple actions in a round, leading to "impressively frenetic battle sequences." • again, the idea with the battles is, you have strategic thinking by turn-based input, but it will be "presented very quickly." "You see Sonic moving the way he should be moving." • the reason they added real time active elements to the turn-based system is to keep the player engaged. They stated that Final Fantasy, even with its "speculator animations," disengages the play because there's no interaction. • as you improve your characters, you get new field map abilities as well as battle moves. This will allow you to access new areas on the maps. It will encourage you not just to stick to your favorite characters; each one has unique abilities to offer. • they don't just want to use preexisting Sonic story stuff. They want to leave the BioWare mark by creating new characters, new locations. But it will feel like it builds on the franchise rather than is tacked on. • Muzyka has a Genesis signed by Yuji Naka. • the project got started because Muzyka and Zeschuk knew Sega of America president Simon Jeffery from when he was at LucasArts and they were doing KotOR. • "most of the high-quality handheld stuff is coming out of Japan. There isn't a lot of North American AAA handheld development going on." They viewed this as an opportunity for them. • they think the DS is naturally attuned towards RPGs more. The two screens can show RPG stats that's appropriate for the genre. They say building on the DS is like when they were building on the PC years ago because you have a small, tight-knit team where each person is a key contributor. • they say they really want to make something that stays true to Sonic, but still surprises and surpasses fan expectations because it's something new and different. The director is Mark Darrah. Prior credits are: • Baldur's Gate (lead AI programming, additional programming team) • Baldur's Gate: Tales of the Sword Coast (lead programming) • Baldur's Gate II: Shadows of Amn (lead programmer, Infinity Engine programming team) • Baldur's Gate II: Throne of Bhaal (lead programmer) • Neverwinter Nights (programmer) • Neverwinter Nights Gold (programmer) • Jade Empire (lead programmer) • Mass Effect (special thanks) Lead artist is Joel MacMillan. Prior credits are: • Jade Empire (cutscene art/animation team) • Mass Effect (cinematics animator team) • Jade Empire Special Edition (cutscene art/animation team) The lead game designer is new to BioWare. His names is Miles • Dracula's Secret (artist) • Shrek for Xbox (tester) • Jump Start: Dino Adventure (lead artist) • Diva Starz (lead artist) • Full Auto 2 (designer) |
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Banned
(01-13-2008, 01:03 AM)
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#555
Originally Posted by grandjedi6:
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Banned
(01-13-2008, 01:14 AM)
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#558
Originally Posted by avatar299:
Watching Batman, Sonic, and Freakazoid in a row would have probably killed you from too much awesome. Best to take a breather between awesomes, even if it means skipping one. |
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Should quit gaming and do something he enjoys for once
(01-13-2008, 01:25 AM)
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#563
Quote:
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Member
(01-13-2008, 01:33 AM)
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#566
Originally Posted by Himuro:
"DR. ROBOTNIK IS A BAD GUY, GO STOP THE BAD GUY". Most people in the Sonic fandom consider the japanese game manuals to be the canon for the franchise because they're somewhat interesting (more interesting than the american manuals and even more interesting than the garbage they've called "plot" in the 3D games). |
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Banned
(01-13-2008, 01:38 AM)
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#567
Originally Posted by Sega1991:
What was the story in the Japanese game manuals? |
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Member
(01-13-2008, 01:45 AM)
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#569
Originally Posted by Himuro:
http://www.theghz.com/sonic/son1/son1.html http://www.theghz.com/sonic/son2/son2.html http://www.theghz.com/sonic/son3/son3.html One thing The GHZ doesn't mention that the japanese manual for Sonic 1 does is that apparently Sonic and Dr. Robotnik have been fighting each other as long as anybody can remember, but nobody knows why (I believe the manual even says that it's "not important"). With the way Sonic Chronicles hints at something related to Sonic and Robotnik going all the way back to "the first Genesis game", I wouldn't be surprised if they explain the origins of their rivalry. |
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Banned
(01-13-2008, 01:46 AM)
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#570
Originally Posted by Y2Kev:
Originally Posted by Sega1991:
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Banned
(01-13-2008, 01:54 AM)
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#571
Originally Posted by BradVanDam:
Originally Posted by Y2Kev:
Originally Posted by Himuro:
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Banned
(01-13-2008, 01:59 AM)
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#573
Originally Posted by Crushed:
Sonic does not deserve to be in Smash Bros since he brings a shame to gaming. The reason being HE CHEATED ON AMY FUCKING ROSE. Me and Kev were just chatting and have come to the conclusion that Sonic Chronicles will be about Amy Rose's revenge on Sonic. |
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(01-13-2008, 02:02 AM)
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#575
Originally Posted by Himuro:
Himumu a furry? |
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Banned
(01-13-2008, 02:03 AM)
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#576
Originally Posted by Christopher:
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Favorite Poster on the Citadel
(01-13-2008, 02:04 AM)
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#577
SONIC in smash brothers is an EFFRONTERY to gaming. HOW DARE HE shit up smash brothers with his adulterous, manwhore ways after making out with the Princess of Soleanna right in front of AMY FRIGGIN ROSE. I mean she was STANDING RIGHT THERE.
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Member
(01-13-2008, 02:08 AM)
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#579
Originally Posted by ethelred:
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(01-13-2008, 02:10 AM)
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#580
Originally Posted by Y2Kev:
You heard it here first! |
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Banned
(01-13-2008, 02:11 AM)
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#581
Originally Posted by Penguin:
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Favorite Poster on the Citadel
(01-13-2008, 02:16 AM)
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#583
leaked dialog!!!
Sonic: Amy, I'm leaving you. Amy: What? Why? Is it someone else? Sonic: I love another woman. Amy: Who is she, Sonic? Does she treat you well? Sonic: She kissed me once and I came back from the dead. Amy: But I love you! Sonic: Amy, every hedgehog dreams of something greater, something more. When I was just a young hedgehog with my furry family in our furry home, I dreamed of having a great girlfriend. And you are that great girlfriend, Amy. But now that I've defeated Evil Eggman, it's time to accomplish the second part of my dream....dump whoever I was with and get a human chick. Amy: Sonic, how could you! Sonic: I jus' a playa, Amy. Amy: I am so hurt! or I am not hurt at all! [lie] Then Sonic awkwardly kisses the Princess of Soleanna in front of Amy Friggin Rose Game ends |
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Banned
(01-13-2008, 02:21 AM)
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#584
No no no.
This will be Sonic's dialogue: 1. Amy I love you [lie] 2. Interspecies relationships is in, Amy. I'm sorry. 3. You could go for Tails [Intimidate] 4. Fuck you, I hate pink. All of these choices give Sonic different dialogue and actions! So revolutionary! If you go with the 4th choice, Sonic punches Amy friggin Rose in the STOMACH. |
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(01-13-2008, 02:22 AM)
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#585
Originally Posted by Y2Kev:
That would only be the end of the Sonic story. You would of course need to beat the game as the other 1201 characters to unlock the true ending of the game. Which would be Amy in a giant Eggman bot. After you defeat her, she reveals that she is actually the human princess from a combination flashback/alternate timezone. |
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Member
(01-13-2008, 02:25 AM)
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#586
Originally Posted by Christopher:
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Member
(01-13-2008, 02:29 AM)
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#588
Originally Posted by Himuro:
I mean, c'mon! Has he EVER shown any romantic affections for Amy (or any woman, for that matter)? Back in Sonic CD and to this day, he seemed to be glad whenever he could be rid of her. And it was pretty much confirmed that the love that Elise chick had for Sonic was unrequited; he didn't really care for her THAT much beyond "Let's be friends!" context. But he ALWAYS seemed to be willing to do whatever he could to save his "right hand man", Miles "Tails" Prower. Why the hell do you think Sonic keeps him around, to just hook him up with cool shit and fix his plane every once in a while? :D |
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Banned
(01-13-2008, 02:31 AM)
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#589
Originally Posted by TreIII:
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Member
(01-13-2008, 02:43 AM)
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#594
Originally Posted by Sega1991:
If people can still make fun of Batman and Robin a number of decades later, why can't gaming's own "dynamic duo" be subject to the same? :lol
Originally Posted by Sega1991:
Originally Posted by Firestorm:
But after Sonic Adventure 2, it went all to pot, and they seemed content with doing more to return to the status quo of making Tails' Sonic's lil lapfox, instead of actually, y'know, making him more like Robin to Sonic's Batman. The only way I can vent is to just poke fun, because what other means is available? Not like the games themselves are all that fun any more...
Last edited by TreIII; 01-13-2008 at 02:47 AM.
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Member
(01-13-2008, 02:47 AM)
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#596
It's easy to pick out a bad section of the UK Sonic comic because the backup stories were aimed at a younger audience, and later on the writing became sloppy. However anything written by Nigel Kitching and drawn by Richard Elson or Nigel Dobbyn was pretty damn good.
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() The US Sonic is getting better from the cluster fuck it once was - now that they've swept out the deadwood. |
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Member
(01-13-2008, 02:53 AM)
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#600
I never was much for StC (haven't read enough of it to really have a preference, really).
But something that I always found endearing about it is the quality of the artwork. Everything looks delightfully hand-painted and the lines and colors are all very solid. Even today, Archie's color work feels so flat and slap-dash. |