Is there anything stopping you from hunting/hibernating hunting/hibernating ad infinitum to farm max rank?
No, that's kind of how you're meant to play. It's not really a forward momentum, keep moving to the next gate kind of game. Ideally, you want to stick around a region, venture out from your shelter and then come back, scout the area, etc.Is there anything stopping you from hunting/hibernating hunting/hibernating ad infinitum to farm max rank?
No, that's kind of how you're meant to play. It's not really a forward momentum, keep moving to the next gate kind of game. Ideally, you want to stick around a region, venture out from your shelter and then come back, scout the area, etc.
I'm loving this game but I'm so confused about how the game works.
Early Game spoiler
Grinded on my first stop to unlock the survivor rank, then moved into another one and I advanced two tracks a bit hunter and saint, then I hibernated again and lost everything somehow? I got no idea where to go now
Did some tests with throwing. Seems like you always throw in the order of left hand, then right hand. That should be useful if you want to do a rock-spear combo.
You switch hands by double-tapping the Pick Up button
No, in fact that seems to be the way you were meant to play. Max rank gives you more time to explore before the rain happens.
Even with any frustration this game brings up I still find myself thinking about it. The world is just so intriguing.
I still can't see slugcat's nose as anything other than a mouth though. In my head SC's just going around with a gormless open-mouthed expression the whole time. =D
Have anyone timed the rain? Start a new game, and use a stopwatch to know how much time you have until the next rain.
Though from what I'm reading, you would have to do the experiment with different ranks too.
Still unable to stop thinking about this game. Last night's time with the game was great. Really can't wait to explore the next area later tonight.
I'm wondering about the passenger functionality. If I hit the button during hibernation it shows the area's I've opened up. Is this a fast travel option that allows you to warp back to previous areas? I still haven't dared to test it, too afraid to lose progress.
Cool! Might test it out at some point if I end up in a bind. Not sure which area is beyond the gate I quit at yesterday, but I would love to go back to the Industrial Zone at some point so I can veer in another direction. People in this thread mention the Garbage Wastes whereas I ended up in Shaded Citadel instead.Yes, any previous hibernation chamber. Afaik, you only have one use per five rain cycles at survivor or above.
Seems like a bug. The press select to start over text should appear once you are killed / grabbed by an enemy.Is this how the rain is supposed to work?
Had a death, it was starting to rain and i was rushing to find a shelter and just before the heavy rain started i got killed by, i didnt get a death text, then the heavy rain started and i was expecting some game over text, but nothing happened, the rain screen just kept going for like 3 minutes, so i had to exit from the menu to keep playing.the plant that looks like a pole
the enemies there are much more mobile than me.
Are you sure that they'reactually your enemies?
Sorry, didn't see that. You can actually move ahead if the rank is higher. Did the game block you? Cause it shouldn't.
Also, the industrial complex is the right (and easiest) path. It's the one i took in the game.
That just happened to me yesterday. Forgot that I only had three food, so had a nasty surprise when I went back to my shelter because the rain was coming. Had to venture out as the rain was intensifying to grab that one bit of food and then make it backThat moment when you hit the hibernation chamber exactly when the rain starts falling... (╯°□°)╯
I said in my first post that this game follows every formula that I hate, yet I can't stop thinking about it. I am at work but I want to be home playing it.
It's a f*ckin cult classic, I'm telling you! <3
That just happened to me yesterday. Forgot that I only had three food, so had a nasty surprise when I went back to my shelter because the rain was coming. Had to venture out as the rain was intensifying to grab that one bit of food and then make it back
If i had to guess, the rain probably killed the plant just as it was about to kill you, and made you get stuck on a place you couldn't get away from but also safe from the rain.Is this how the rain is supposed to work?
Had a death, it was starting to rain and i was rushing to find a shelter and just before the heavy rain started i got killed by, i didnt get a death text, then the heavy rain started and i was expecting some game over text, but nothing happened, the rain screen just kept going for like 3 minutes, so i had to exit from the menu to keep playing.the plant that looks like a pole
I'm not usually one to criticize reviewers but reading that Destructoid review, and others, it's like many felt the game needed to let you explore endlessly, and because it doesn't, then that's a flaw. Rather than adjusting to this game's pace/structure. I mean, the Destructoid review basically says that if the game wants you to explore, why does it have the rain to stop you from exploring?
Heh, I mentioned that earlier in the thread. Glad to see I'm not the only one who remembers that game. Heart of Darkness scarred me as a kid, but I returned to it later in life only to realize just how damn underappreciated that game is. Rain World gives me the same uneasy feeling that everything in the world is out to kill you.Overall, this games reminds me of Heart of Darkness, a highly praised game that wasn't very nice to me at that time. Let's see if I can do better this time
I have no idea where I am. After a frustrating series of setbacks and grinds in Outskirts (hardly any bats left now), I went exploring in Industrial and finally FINALLY found shelter with one tick left on the rain-o-meter. I am a long way from anywhere that feels like home, and there are vultures. But my rank is maxed and I just got a Passage whatever that is. I need a good 20 minutes to calm down now.
This occurred to me too. It's why I've been really circumspect about eating food unnecessarily. Why bother if I'm doing trashy runs just to see what's out there?I wonder, can you reach a point in the game where you are forever stuck, and it's impossible to advance?
If the food doesn't respawn, and you lose several ranks in a bad luck streak, how could you recover?
I suppose bats and fruits actually respawn, but they need a few (4-5?) rain cycles to do it. Otherwise you could be screwed and have to start a new game.
Hi everyone! Thanks so much for taking the time to give feedback. Right now we're putting together lists and working out the details on how to adapt to the feedback. We're not aiming to make the game easy (maybe a little easier here and there) but to sort out some of the kinks that have come up as frustrating. I've already addressed a few commonly mentioned issues. For now the focus is on stuff that's pretty small for me as a programmer but with big impact on the experience, and I'm making my way through the short-term list of programming stuff at a brisk pace right now.
Apart from the short-term list, we have more long-term stuff, but want to get the most pressing things done first. Long story short, we hear you and are at the task! Updates as things move on!
Well, they did bash me around, made me drop my light and caused me to drown, buton my second try they didn't come near me at all, until I reached the other side, where they sort of helped me up, which was nice.
Edit: Is there something I'm supposed to do with theblue girl creature? I got close and she did nothing, then I ate all her fireflies and now she's dead. That's not what I was meant to do, right?
I haven't played since yesterday as I have been busy, but I'm around that point. I didn't kill her and I turned back and I'm getting indicators to find what seems more of the floating things around her. By probably helping her out I'll get the light source without killing her. And last time I rested after meeting her I got the "A New Friend" achievement. What you have probably done is the "evil" way that is faster but with consequences (observers stop guiding you).
What should I expect going in blind into this game?
What should I expect going in blind into this game?
You're at the bottom of the food chain, so the world is harsh and ruthless, but there are rules and patterns that can be learned through observation and experimentation and used to your advantage. The ecosystem acts independently of you, so there is an RNG factor of where creatures will be on the map, which means there can be some frustration in that regard.What should I expect going in blind into this game?
If i had to guess, the rain probably killed the plant just as it was about to kill you, and made you get stuck on a place you couldn't get away from but also safe from the rain.
You'll die more than you've ever died before
That's something that really bothers with reviewers is that if a mechanic in the game doesn't suit his expectations, therefore is a flaw.
Instead of adapting or understanding the idea, they want the game to change to his views. It's mindboggling.
It's OK to find that hard or not fun, but not broken.
Overall, this games reminds me of Heart of Darkness, a highly praised game that wasn't very nice to me at that time. Let's see if I can do better this time
To each their own of course, but I get the impression that some people who like to consider themselves Good At Videogames seem to get disproportionately bothered by Rain World because they aren't able to apply the skillset that they are accustomed to.
One of the major negative steam reviews we have right now is from a person who was a big fan of the "I wanna to be the guy" type games and their brand of player-centric, fast-twitch memorization-based difficulty. They saw that Rain World was being considered a very hard game, and perhaps understandably thought it would be right up their alley. But then when it didn't' cater to their brand of challenge, they just chalked it up to "the game mechanics are bad" rather than attempt to understand it on its level. Because they are Good At Videogames, and they are not good at this game, then obviously the game is broken, right?
Which is frustrating of course. We are very intentionally trying to introduce a new perspective; a world that is non player-centric. A space to inhabit rather than to "beat".
But perhaps as a natural counterpoint to the frustrated Good At Videogames crew, we're finding that a lot of people who don't consider themselves as such, who haven't proudly honed that Super Meat Boy speedrun skillset, are actually finding that they are doing very well at the game! And that is very rewarding.
Anyway! Of course we're not saying that our experimental game with its high difficulty level and novel mechanics is perfect just as is. As More_Badass mentioned in that quote from Joar, we have a bevy of minor patches coming up to smooth out some of the rough edges and address some of the more common frustrations, as well as some larger updates on the list. We've spent 6 long years working on Rain World. We believe in this game 100% and are going to fight for it all the way. Thanks to all of you! <3
One of the major negative steam reviews we have right now is from a person who was a big fan of the "I wanna to be the guy" type games and their brand of player-centric, fast-twitch memorization-based difficulty. They saw that Rain World was being considered a very hard game, and perhaps understandably thought it would be right up their alley. But then when it didn't' cater to their brand of challenge, they just chalked it up to "the game mechanics are bad" rather than attempt to understand it on its level. Because they are Good At Videogames, and they are not good at this game, then obviously the game is broken, right?
To each their own of course, but I get the impression that some people who like to consider themselves Good At Videogames seem to get disproportionately bothered by Rain World because they aren't able to apply the skillset that they are accustomed to.
One of the major negative steam reviews we have right now is from a person who was a big fan of the "I wanna to be the guy" type games and their brand of player-centric, fast-twitch memorization-based difficulty. They saw that Rain World was being considered a very hard game, and perhaps understandably thought it would be right up their alley. But then when it didn't' cater to their brand of challenge, they just chalked it up to "the game mechanics are bad" rather than attempt to understand it on its level. Because they are Good At Videogames, and they are not good at this game, then obviously the game is broken, right?
Which is frustrating of course. We are very intentionally trying to introduce a new perspective; a world that is non player-centric. A space to inhabit rather than to "beat".
But perhaps as a natural counterpoint to the frustrated Good At Videogames crew, we're finding that a lot of people who don't consider themselves as such, who haven't proudly honed that Super Meat Boy speedrun skillset, are actually finding that they are doing very well at the game! And that is very rewarding.
Anyway! Of course we're not saying that our experimental game with its high difficulty level and novel mechanics is perfect just as is. As More_Badass mentioned in that quote from Joar, we have a bevy of minor patches coming up to smooth out some of the rough edges and address some of the more common frustrations, as well as some larger updates on the list. We've spent 6 long years working on Rain World. We believe in this game 100% and are going to fight for it all the way. Thanks to all of you! <3
Just FYI, the devs confirmed on the steam discussion forum that food DOES respawn after so many cycles5 I think
This occurred to me too. It's why I've been really circumspect about eating food unnecessarily. Why bother if I'm doing trashy runs just to see what's out there?
Just FYI, the devs confirmed on the steam discussion forum that food DOES respawn after so many cycles5 I think
Surviving day-to-day in its brutal ecosystem can be an unfair slog, not to mention cursed with janky controls. Yet it's also a stunning depiction of a harsh new world, with a host of spine-chilling, adorable, and wondrous wildlife. Here's an incomplete collection of some of the animals and plantlife I've encountered, often resulting in a quick and painful death, all presented in the perfect format: GIF.