Inf3cted_b3ast
Member
It's a 488.
Nah.. I'm pretty sure that is a Laferrari at the end of the video.
It's a 488.
Nope, they weren't. I've been telling folks and posting the exact info PD had been presenting to us for more than a year now, letting them know not to expect much more than what they had shown in their slides and official website when they asked about the campaign and lo and behold what happens, it is exactly in line with what PD had been showing us for a good while.So people telling me there was a campaign weren't right? A campaign as in actual race events and tournaments, you know, those we got since GT on the PS1.
Scapes
The previews also cover the advanced Scapes photomode system.
Polyphony Digital used advanced prototype cameras, co-developed with Sony's photography department, to capture and trace light sources at over 1,000 locations across the world. The Scape section splits these up into specific types, including natural vistas, road locations and race tracks. A special ”Editor's Choice" section includes Scapes that Kazunori Yamauchi — himself a keen photographer — chose as particular highlights.
A new vehicle positioning system allows the player to move the car and change the state of various lights and the steering angle. Camera settings include exposure, aperture, shutter speed and focus. After effects allow you to set film grain, vignette size and strength, and lens distortion and glare. You can even apply filters and color tone correction, or set the car in motion for an action shot within the Scape.
The team also hired the best automotive photographers in the world to refine the Scape system.
https://www.gtplanet.net/gt-sport-single-player-scapes-social-functions/Social Features
Polyphony also showed details of the social interface for the first time. This area of the game has a public profile for each player. It shows data like Driver Rating (DR) and Sportsmanship Rating (DR), but also percentage completion, cars owned and miles driven. You'll also find details like how many custom liveries a player has created and see their public gallery. The screenshot also shows a ”level" ranking, although it's unclear what this is for at present.
We'll bring more details as we get them!
Livery Editor Expanded
After a peak earlier this week, we've got more info on GT Sport's mysterious livery editor.
We see the expected options, like user-selectable base paint options. Mercifully, it seems the PS3-era paint chip system has been taken out back. Players can focus on a specific portion of the car's body when placing decals: body, bonnet (hood), side mirror, rear wing, and other.
The decal options seem plentiful. While there still isn't a confirmation of an image import option, we do see that some of the images found in the media sessions earlier this week are in the decal library. Most notably, pro driver Dani Clos' logo is just within the frame at the bottom.
The ”Racing Item" option isn't expanded on, but it seems likely it's for number plates and such. It should go a long way to making the road-based N-series classes feel more like race cars.
https://www.gtplanet.net/gt-sport-livery-editor-aftermarket-rims/It isn't explored in greater detail, but Gamespot's video also confirms that players will be able to customize their helmets and racing gear. We'll have to wait and see if that involves the level of decals available for the car itself.
Wait, that campaign. Everyone assured me this was just GT7.
Nope, they weren't. I've been telling folks and posting the exact info PD had been presenting to us for more than a year now, letting them know not to expect much more than what they had shown in their slides and official website when they asked about the campaign and lo and behold what happens, it is exactly in line with what PD had been showing us for a good while.
What's funny is I had a few snarky comments aimed at me for posting that info or directing someone towards a post with that info when someone asked. Acting like I had some sort of agenda to unfairly make the game look bad.
Well, there is, but it's just not what some of us want. By all means what was in 5/6 could do with tweaking, improving and some streamlining, but this is like cutting back to studios "1st racing game ever". Like someone knocked the campaign out in the last 2 months. It's just hard to believe 4 years of work produces this.
GT Sport |OT| "Muh campaign!"
The real competition is online - thats what I'm pumped for. I've seen some brilliant online races from the closed beta.
It's average to above average. I am impressed though by the road noise the cars are making when driving by.
Incoming youtube video quote from action cam mic with Loud noises, or other driving sim with NFS like sound effects.I'm interested to know what in your opinion needs changing? I've driven a GTR on a track and it sounds very close to this.
Cute. Online is great but why shun those that aren't capable or don't want online.
Don't get me wrong, I appreciate a lengthy single player racing campaign as much as many vocal people here. I'm currently having a blast playing through Forza 6's massive campaign.
But racing itself is about pure competition and bettering yourself through that competition - so a game going down the online focused route and including "lessons"/"challenges" to enable players to hone their skills before facing other people is a refreshing approach compared to the "do 3 laps around a circuit with sub-par AI, win, level up and get new car and money".
Wait, that campaign. Everyone assured me this was just GT7.
Eh... Shouldn't the game be evaluated on its own merits? This is a reboot from the looks of things. It should be evaluated as such.Do you reckon this will be getting eaten up by reviewers for lack of proper career mode and the fact that it has been in development for 4 years?.
Do you reckon this will be getting eaten up by reviewers for lack of proper career mode and the fact that it has been in development for 4 years?.
Eh... Shouldn't the game be evaluated on its own merits? This is a reboot from the looks of things. It should be evaluated as such.
Do you reckon this will be getting eaten up by reviewers for lack of proper career mode and the fact that it has been in development for 4 years?.
I'm imagining high 7's and it'll sell about 3 times as much as forza. Hell, i have it pre-ordered and i'm not even a big sim racing fan. GT releases are like an event, and it'll likely be the only one of this gen.
I'm imagining high 7's and it'll sell about 3 times as much as forza. Hell, i have it pre-ordered and i'm not even a big sim racing fan. GT releases are like an event, and it'll likely be the only one of this gen.
Over a thousand scapes?! All of those are just picture backgrounds that it intelligently alters lighting for, right?
Also I have no idea what the journalist was doing wrong in the campaign video that got him an "incomplete time" on the track and failed him. Seemed like he was hitting everything he should have. Bug or am I missing something?
It's coming like 2 weeks after the franchise that shall not be mentioned. If it scores 8s and 9s and does well then reviewers are not going to be kind coming into GTS if it's a shell of its former self and has taken 4 years to make. Now, if all the improvements PD have made to sound, physics, graphics and MP came with a full fledged base, the story might be different. We're not getting that though, so people should prepare for one hell of a review topic months in advance.
That lightning is magnificent !!
No they didn't, it was widely known that the focus of Sport would be online, and the solo mode wouldn't be traditional GT.
The career mode & RPG mechanics were rarely looked upon as negatives. So it's not really trimming the fat, but more like getting rid of the meat. I think anyone not expecting this to have an impact on review scores or get a blowback from a significant portion of the GT audience is in for a surprise.Past GT games also got a lot of crap from reviewers for being bloated and full of things that it would be much better without (PS2 cars for example) So here's a thought, what if trimming the fat makes it a better game ? A shit ton of content doesn't mean the game will be good especially if some of it is janky and cutting the crap could certainly make a game better. I think GT Sport might surprise some people.
Do you reckon this will be getting eaten up by reviewers for lack of proper career mode and the fact that it has been in development for 4 years?.
Past GT games also got a lot of crap from reviewers for being bloated and full of things that it would be much better without (PS2 cars for example) So here's a thought, what if trimming the fat makes it a better game ? A shit ton of content doesn't mean the game will be good especially if some of it is janky and cutting the crap could certainly make a game better. I think GT Sport might surprise some people.
GT Sport |OT| "Muh campaign!"
The real competition is online - thats what I'm pumped for. I've seen some brilliant online races from the closed beta.
The career mode & RPG mechanics were rarely looked upon as negatives. So it's not really trimming the fat, but more like getting rid of the meat. I think anyone not expecting this to have an impact on review scores or get a blowback from a significant portion of the GT audience is in for a surprise.
Sure but there was a lot of other stuff trimmed that could make the game better and if the racing is as great as it normally is and the online events are good without issues, then it could still be received well. Online focused doesn't mean the game will be bad.
Plenty of games are more online focused now, so it's not unusual these days. Plus if all those challenge modes are really good, then it still should offer a decent amount of SP content too.
Plus there is always DLC that can be added in, so who's to say more traditional SP modes won't come later ?
The big challenge for Gran Turismo Sport is in convincing people who either don't want to play any online at all, or who don't mind online but think they're well below the skill level required to compete, that they too can enjoy the online experience. I'm not a fan of the online focus either, but it does seem like Polyphony is trying to prepare people for online competition more than most (all?) other racing games do. If they can pull it off, I think it'll review quite well despite the lack of a traditional campaign.
But.. they're not modelled 3D environments, right? Like, I can't manipulate the scene, only the car, right?The cars can drive themselves in the scapes so they're more like environments than pictures.
I don't get it... Like it or not online focus is where the trend is going now.... I feel that all other racing game formula is getting samey and stalled. I'd be interesting if the online focus actually brings more fun and competition.
Ok, but what is the online focus? I mean how it will be more fun than GT5/6 (or any racing game) mp?I don't get it... Like it or not online focus is where the trend is going now.... I feel that all other racing game formula is getting samey and stalled. I'd be interesting if the online focus actually brings more fun and competition.
Yeah, if that's at a cost that will piss people off and play into the argument this was done to peddle DLC and charge for things we once had included at $60.
PD should not be aiming to turn into EA or Ubisoft. They have a damn loyal fan base who shell out every time a game finally comes out in the millions.
I don't get it... Like it or not online focus is where the trend is going now.... I feel that all other racing game formula is getting samey and stalled. I'd be interesting if the online focus actually brings more fun and competition.