I love it, that's one of the big parts of Bloodborne that's lacking, especially the pvp is terrible compared to the dark souls games
Everything except the player notes is essential to the experience imo. Player notes however could die a slow death as far as Im concerned. The novelty has long worn off, they only serve to spoil the secrets and intrincacies of a level when you first vist them, or are lame attempts at humor or misdirection. Ok maybe one in 100 is actually funny. Plus they look ugly as hell littered about Souls beautiful worlds.
I dread invasion, because I suck at the game.
That said, I can't imagine a Souls game without multiplayer. To me, that dread is part of the fun, the game would become stale on subsequent runs without the random elements. Also, struggling players wouldn't be able to rely on co-op to progress.
I haven't played DS3 with my friend, but the co-op system could certainly have worked better in BB. I remember waiting for ages in the Ihyll chalice, when I tried to summon help for the bosses, and it took a while as well when my friend summoned me to help him beat Orphan of Kos and Laurence.
Oh the co-op system is pretty trash in DS3, you have to clear everything twice, for both players. Recommended to clear the area solo and just summon for boss, so you only have to fight the boss twice..
That's how it is in all Soulsbourne games, as progress is only made in the world of the host.Oh the co-op system is pretty trash in DS3, you have to clear everything twice, for both players.
The matchmaking is particularly bad in the Chalice Dungeons, especially when trying to pair via the Short Root Ritual Chalice. Long waits there are very common. I'm not sure what the cause of that is, matchmaking usually works pretty decently elsewhere.I haven't played DS3 with my friend, but the co-op system could certainly have worked better in BB. I remember waiting for ages in the Ihyll chalice...
That's how it is in all Soulsbourne games, as progress is only made in the world of the host.
The matchmaking is particularly bad in the Chalice Dungeons, especially when trying to pair via the Short Root Ritual Chalice. Long waits there are very common. I'm not sure what the cause of that is, matchmaking usually works pretty decently elsewhere.
I've never timed it, but it still seems like Demon's Souls had some of the fastest and most reliable matchmaking. Kind of weird how they nailed that the first time. Maybe a smaller playerbase was to thank for that?
Dark Souls 2 also had super solid matchmaking, asides from the Soul Memory system being annoying and unlikable. But if a partner was in range, you could expect to see their summon sign within 30 seconds almost always, sometimes maybe taking up to a minute. Very rarely did it fail.
The only *really* bad one is Dark Souls 1. Despite being very ambitious with online features, the matchmaking process is just the absolute worst in the series.
The matchmaking is particularly bad in the Chalice Dungeons, especially when trying to pair via the Short Root Ritual Chalice. Long waits there are very common. I'm not sure what the cause of that is, matchmaking usually works pretty decently elsewhere.
I've never timed it, but it still seems like Demon's Souls had some of the fastest and most reliable matchmaking. Kind of weird how they nailed that the first time. Maybe a smaller playerbase was to thank for that?
Dark Souls 2 also had super solid matchmaking, asides from the Soul Memory system being annoying and unlikable. But if a partner was in range, you could expect to see their summon sign within 30 seconds almost always, sometimes maybe taking up to a minute. Very rarely did it fail.
The only *really* bad one is Dark Souls 1. Despite being very ambitious with online features, the matchmaking process is just the absolute worst in the series.
The matchmaking is particularly bad in the Chalice Dungeons, especially when trying to pair via the Short Root Ritual Chalice. Long waits there are very common. I'm not sure what the cause of that is, matchmaking usually works pretty decently elsewhere.
I've never timed it, but it still seems like Demon's Souls had some of the fastest and most reliable matchmaking. Kind of weird how they nailed that the first time. Maybe a smaller playerbase was to thank for that?
Dark Souls 2 also had super solid matchmaking, asides from the Soul Memory system being annoying and unlikable. But if a partner was in range, you could expect to see their summon sign within 30 seconds almost always, sometimes maybe taking up to a minute. Very rarely did it fail.
The only *really* bad one is Dark Souls 1. Despite being very ambitious with online features, the matchmaking process is just the absolute worst in the series.
The issue there though is you can be searching for someone while you have a friend who is hosting (who you know meets all the matching requirements), and it can take a very long time to find them. So it's not just slow for finding random activity, it's slow even when you know for sure someone is available.Perhaps there's a very limited amount of players roaming the chalices?