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Arkham Horror: The Card Game |OT| Cards of Cthulhu

A quick question in terms of the "packs"

I have Dunwich Legacy but 0 of the packs. How much am I missing out on? Can I get by with just getting the bigger packs? I don't want to spend a fortune :(

I believe there are two standalone packs (Curse of the Rougarou and Carnavale of Horrors) but the rest of the packs are continuations of the Dunwich campaign, each following from the next.
 

XShagrath

Member
I have Dunwich Legacy but 0 of the packs. How much am I missing out on? Can I get by with just getting the bigger packs? I don't want to spend a fortune :(
A lot. To put it in video game terms, the deluxe expansions are just the first two levels of an eight level game.

Arkham is built with continued purchases in mind. If you enjoyed the core set and the start of Dunwich, you could see the rest of the campaign through to the end for about $75. So each campaign is going to end up costing somewhere around $100 total. For the amount of play I get out of it, and the beautifully crafted narratives, I think it's totally worth it. I can understand how that price could be offputting though for someone who's only going to play through that campaign once.
 

Moobabe

Member
A lot. To put it in video game terms, the deluxe expansions are just the first two levels of an eight level game.

Arkham is built with continued purchases in mind. If you enjoyed the core set and the start of Dunwich, you could see the rest of the campaign through to the end for about $75. So each campaign is going to end up costing somewhere around $100 total. For the amount of play I get out of it, and the beautifully crafted narratives, I think it's totally worth it. I can understand how that price could be offputting though for someone who's only going to play through that campaign once.

Yeah you're right. I'll see how I feel - I suppose it's just that round number ($100) that's a little off putting, even as much as I enjoy the game!
 

XShagrath

Member
Yeah you're right. I'll see how I feel - I suppose it's just that round number ($100) that's a little off putting, even as much as I enjoy the game!
When you purchase the mythos packs as they come along, it doesn't feel as bad. I'm picking them up from my local shop at $13.xx a pop after tax. I'd probably feel it a little more coming in and picking up all six packs at once.

I've gone through Dunwich twice, and the core set probably eight or nine times. I will definitely be playing through all campaigns multiple times, as I've got several friends interested in the game, but we never get together as a group.
 

XShagrath

Member
Arkham Horror Organized Play!

https://www.fantasyflightgames.com/en/news/2017/9/18/invoke-thy-name/

Sounds fairly interesting, and I'll definitely be pestering CSI to see if they'll be hosting. Maybe I can help out by answering rules questions and whatnot.


EDIT: I spoke with CSI via Facebook last night, and it sounds like they are looking into the event and will probably be running it in Dec/Jan. I offered to help out in any way I can by supplying decks, answering questions, etc. They said they'd contact me if they need assistance, and maybe I can get some of that sweet swag!
 

-tetsuo-

Unlimited Capacity
Played yesterday over TTS with a friend who never played any kind of modern board game. I have done Night of the Zealot a bunch of times already but it was still great fun just seeing how he was reacting to game and our always declining situations lol. Now he plans on trying to get a copy for himself.
 
A quick question in terms of the "packs"

I have Dunwich Legacy but 0 of the packs. How much am I missing out on? Can I get by with just getting the bigger packs? I don't want to spend a fortune :(

You will be missing out on the rest of the story. If you are in no hurry just pick up the pack as they go on sale. Overtime these small expansion pack usually go on sale or clearance especially the later one. I picked up many of the LoTR expansion for around $7-10. I already seen some of the Dunwich pack on sale for about $10. Also not buying them all at once make it less sting. Buy a pack once or twice a month or if you are heavy into boardgame and do a lot of shopping at Cool Stuffs or Miniature Market, these pack make a nice add-on to get free shipping.
 
That article in particular I certainly would highly recommend that people stay away if you want to be as spoiler free as possible. They show an encounter card that is fairly revealing on the nature of the deeper mechanics in the Carcosa campaign.

Regarding the player cards they spoil:

I like them. Guardians currently really lacked any form of mid campaign weapon so this 2xp .45 is a nice boost as either a stepping stone till you get the Shotgun/Lightning Gun or just a final weapon if you want to save your xp for other cards. Plus with Colt now in the game their is quite a good argument going 'guns only' investigator and reaping the rewards of Extra Ammunition and Contraband and having more xp+ firearms is only good for them.

Pickpocketing is also a solid upgrade it being fast now is really great and the 2 feet bonus for skill checks help the card not be completely useless as a late game pull.I don't think it is quite as good for Rogues in the same way that the .45 is good for Guardians seeing as it still is powered by evading and even Rogues don't want to make a habit of that.
 

Moobabe

Member
Arkham Horror Organized Play!

https://www.fantasyflightgames.com/en/news/2017/9/18/invoke-thy-name/

Sounds fairly interesting, and I'll definitely be pestering CSI to see if they'll be hosting. Maybe I can help out by answering rules questions and whatnot.


EDIT: I spoke with CSI via Facebook last night, and it sounds like they are looking into the event and will probably be running it in Dec/Jan. I offered to help out in any way I can by supplying decks, answering questions, etc. They said they'd contact me if they need assistance, and maybe I can get some of that sweet swag!

Oh this is nice! Gonna get in touch with the board game shop near Splash Damage and see if they're gonna do this.

I NEED THOSE PRIZES
 

hoggert

Member
Weeeeell, scenario 2 of Carcosa sure is something. I wish I hadn't listened to some podcasts with Matt Newman during the build up to release. Had a pretty good idea of how to properly tackle it, and it just came down to convincing my girlfriend (and getting over my own doubts) to just (massive ending spoiler)
say fuck it. Got 7 of the clues before shit started getting crazy thanks to an INSANE resource heavy opening hand.

Overall, I don't know how I feel about the box yet. I didn't like the first scenario that much. It took us a while to get through it due to working out decks for the new investigators (fire axe on Yorick isn't so hot har har,) bad luck, and busy schedules. Once we finally finished, it just felt kind of standard? The new mechanics are cool, different enough from previous treacheries, and fit the narrative but it felt like there was something missing. Maybe I'll have a different feeling after I get a better feeling for it during replays. Second scenario though...
 
Arkham Horror Organized Play!

https://www.fantasyflightgames.com/en/news/2017/9/18/invoke-thy-name/

Sounds fairly interesting, and I'll definitely be pestering CSI to see if they'll be hosting. Maybe I can help out by answering rules questions and whatnot.


EDIT: I spoke with CSI via Facebook last night, and it sounds like they are looking into the event and will probably be running it in Dec/Jan. I offered to help out in any way I can by supplying decks, answering questions, etc. They said they'd contact me if they need assistance, and maybe I can get some of that sweet swag!

totally gonna get in on this, I like free stuff. My buddy who runs a game store is gonna set this up. And it will be nice to play more then 2 players for once.
 

KiKaL

Member
I think I am going all in today and going to try and pick up the remaining mythos packs for the Dunwich cycle. I currently have Core+Dunwich+Path to Carcosa+both POD scenarios. I was going to slowly by the mythos packs over the new month or two but some people made me nervous that I could get in the middle of it and then the Mytho's packs sell out. I have a $100 gift card so figure might as well. Still feel weird buying them all when I will just be starting Dunwich tonight but guess it will be nice to have all the cards for building the decks.
 

XShagrath

Member
I think I am going all in today and going to try and pick up the remaining mythos packs for the Dunwich cycle. I currently have Core+Dunwich+Path to Carcosa+both POD scenarios. I was going to slowly by the mythos packs over the new month or two but some people made me nervous that I could get in the middle of it and then the Mytho's packs sell out. I have a $100 gift card so figure might as well. Still feel weird buying them all when I will just be starting Dunwich tonight but guess it will be nice to have all the cards for building the decks.

If you liked the gameplay and story in the core set, there's no way you won't enjoy Dunwich much more. Plus, all those player cards up front will make your decks that much more equipped to handle some of the stuff that's thrown at you.

I still haven't gotten around to Carcosa yet. My gaming partner is over in Europe right now, so I have to wait for him. I think he's back this week, so maybe this weekend or next week, we'll run through those first two scenarios.
 
Still feel weird buying them all when I will just be starting Dunwich tonight but guess it will be nice to have all the cards for building the decks.

That does open up some lovely options. First time through Dunwich I used just the core and Dunwich expansion to build my character and more then a few times I found myself super wanting a 0xp card that was released later. Any seekers in your group will thank you, some of the later seeker cards in the Dunwich cycle are mega powerful.
 

KiKaL

Member
Cool, this definitely makes me feel better hah. Big fan of the game so far so can't imagine that is going to change out of the blue.
 

AstroLad

Hail to the KING baby
Man, I wish I could attend Arkham Nights. Looks like it would be a great time.

That would be amazing. My board-game trip this year is BGG.Con so I can't make it, but I might seriously consider it next year as there's someone from work who I could probably go with. I went to Netrunner Worlds at FFG Center and even that was fun, but I think this would be way better.

Excited to be playing in a 12-player Labyrinths of Lunacy campaign this Sunday. Should be fun.
 

SCHUEY F1

Unconfirmed Member
That would be amazing. My board-game trip this year is BGG.Con so I can't make it, but I might seriously consider it next year as there's someone from work who I could probably go with. I went to Netrunner Worlds at FFG Center and even that was fun, but I think this would be way better.

Excited to be playing in a 12-player Labyrinths of Lunacy campaign this Sunday. Should be fun.

Nice, have fun! One of these days I would like to play with even 4 players.
 
Going to be playing a 4 player game on Friday(and maybe every Friday) at my LGS, really looking forward to it. Normally it’s just me and the gf. We’re going to start the dunwich campaign for the first time. Think I’m gonna play as the Gravedigger dude.
 
Going to be playing a 4 player game on Friday(and maybe every Friday) at my LGS, really looking forward to it. Normally it’s just me and the gf. We’re going to start the dunwich campaign for the first time. Think I’m gonna play as the Gravedigger dude.

Oh you’ll have to report back in how you are getting on. I am starting my Carcosa run not next Friday but the following and I’ll be playing Yorick. Interested in knowing how you get on with him.
 
Oh you'll have to report back in how you are getting on. I am starting my Carcosa run not next Friday but the following and I'll be playing Yorick. Interested in knowing how you get on with him.

well here ya go!

1-A
Extracellular Activity (4 players) - Dunwich legacy -


I'm playing Yorick
GF is playing Akachi
Friend 1 is playing Roland
Friend 2 is playing Daisy

The game started well enough, we had some very good chaos pulls...butttt Roland had some very unlucky investigating attempts. We each needed 3 clues each to advance the act, we all had 3+ expect for poor Roland who had 2 and was just struggling to finish monsters off or investigating...then he drew Roland's weakness. If your not familiar with Roland's weakness "Cover Up" it states:

"Revelation - Put Cover Up into play in your threat area, with 3 clues on it.

Reaction - When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.

Forced - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma."

So now its basically close to impossible to get to Roland's last clue to advance the act. And now we have a 19 HP Experiment creature rushing towards the dormitories and we were not very confident in killing this giant thing. So we whittled down the Cover Up and we have one more chance to advance the act and we all help boost Roland and he still fails at getting the last clue. We laughed at how absurd this all was. All of Roland's actions were spent, and we knew it would be over once the Experiment hit the Dorms. So we all went back to the Quad and resigned and left poor Roland to go insane. :(

So we got out and didn't find the professor and a bunch of collage kids died and only got 2 exp for next week lol

now we are gonna go to some underground casino and go gambling :D
I'm sure nothing will go wrong!

I LOVED how Yorick played! discard a knife to kill an enemy just to get the knife back to my hand. So good. Also the Gravedigger shovel is also super great & useful.
 
If you're talking about encounter cards, I have a box for each campaign with dividers to separate the scenarios.

I mean in general lol, I get keeping the scenario cards and scenario specfic characters/enemies together, but I mean like do you put all the investigator cards together? Sort them by what game they came in? Sort them by type/class of card? Stuff like that
 
I have separate bundles of cards. The main one containing all the investigator cards and their signature cards and then bundles for each of the classes (including one for the neutral cards). I don’t make any effort to sort out each individual bundle by card origins (base set, Dunwich etc) but I could, although the turn around on cards being used makes that a pointless effort.
 

XShagrath

Member
I mean in general lol, I get keeping the scenario cards and scenario specfic characters/enemies together, but I mean like do you put all the investigator cards together? Sort them by what game they came in? Sort them by type/class of card? Stuff like that

For player cards, I have them in binders (had to expand to two already). I have one binder that has all of the investigators, their signature cards, and then neutral cards (level 0, then 1+). Then the second binder has the class-specific cards, sorted by class. I also sort these level 0, then 1+, and I go assets, events, skills. I further sort assets by what slots they go into (with generics at the end of the asset section). The cards are sorted alphabetically within their types.

Hopefully that was detailed enough for you. There are a ton of ways that people sort, and this is just what works for me.
 
I have separate bundles of cards. The main one containing all the investigator cards and their signature cards and then bundles for each of the classes (including one for the neutral cards). I don’t make any effort to sort out each individual bundle by card origins (base set, Dunwich etc) but I could, although the turn around on cards being used makes that a pointless effort.

For player cards, I have them in binders (had to expand to two already). I have one binder that has all of the investigators, their signature cards, and then neutral cards (level 0, then 1+). Then the second binder has the class-specific cards, sorted by class. I also sort these level 0, then 1+, and I go assets, events, skills. I further sort assets by what slots they go into (with generics at the end of the asset section). The cards are sorted alphabetically within their types.

Hopefully that was detailed enough for you. There are a ton of ways that people sort, and this is just what works for me.

Awesome love the info thannks!

Another question for people who buy 2-3 base games. Do you discard the extra scenario/agenda/etc cards? Or do you keep them in case you want to allow two groups to play at the same time? Also for things like basic weaknesses and encounter enemies so you double those up or only use one set per? Also is it worth it to buy a second set of the dunwich legacy on top of a second arkham horror lcg base?
 

XShagrath

Member
Another question for people who buy 2-3 base games. Do you discard the extra scenario/agenda/etc cards? Or do you keep them in case you want to allow two groups to play at the same time? Also for things like basic weaknesses and encounter enemies so you double those up or only use one set per? Also is it worth it to buy a second set of the dunwich legacy on top of a second arkham horror lcg base?
I use my extra scenario specific cards as backers for my proxies. I keep every scenario pre-built, so any "generic" encounter sets usually used for later scenarios.

As for weaknesses, I keep one "set" sleeved, and then we pull from that for every investigator. Whatever they pull, we grab a copy of that from the reserves, sleeve it, and throw it in our deck.

I play pretty much exclusively two-player and solo, with me supplying all the cards. So in order to have a full "play set" for each investigator, I've got four cores, and then two copies of everything else. I know I could just buy one copy of all the expansions and proxy the player cards, but we see them so often. The proxies of encounter cards only pop up a few times, so it's not a big deal if they don't look perfect. My printer is pretty decent though, so the proxies don't cause much distraction if they're noticed at all.



My gaming partner is finally back from his vacation in Europe, so I'll finally be getting a chance to jump into Carcosa tonight. Very much looking forward to it! I'll be running Yorick, with him running Sefina. Hopefully that's a good pairing.
 
I use my extra scenario specific cards as backers for my proxies. I keep every scenario pre-built, so any "generic" encounter sets usually used for later scenarios.

As for weaknesses, I keep one "set" sleeved, and then we pull from that for every investigator. Whatever they pull, we grab a copy of that from the reserves, sleeve it, and throw it in our deck.

I play pretty much exclusively two-player and solo, with me supplying all the cards. So in order to have a full "play set" for each investigator, I've got four cores, and then two copies of everything else. I know I could just buy one copy of all the expansions and proxy the player cards, but we see them so often. The proxies of encounter cards only pop up a few times, so it's not a big deal if they don't look perfect. My printer is pretty decent though, so the proxies don't cause much distraction if they're noticed at all.



My gaming partner is finally back from his vacation in Europe, so I'll finally be getting a chance to jump into Carcosa tonight. Very much looking forward to it! I'll be running Yorick, with him running Sefina. Hopefully that's a good pairing.

Awesome thanks again for all the info

I ordered a 3200 count tcg box, 26mm coin capsules, card dividers, and a dice bag since I feel like I'll get a lot of play out of arkham horror lcg and I want to protect everything.

Doesn't help that what I have so far in sleeves won't fit in the box 🙃
 
My gaming partner is finally back from his vacation in Europe, so I'll finally be getting a chance to jump into Carcosa tonight. Very much looking forward to it! I'll be running Yorick, with him running Sefina. Hopefully that's a good pairing.

Hey, I just ran the first scenario of Carcosa with Yorick (me) and Sefina. Pairing seemed to go okay with us. I find survivors and rogues to be a fairly lone wolf types, but the differences between our methods of getting clues and fighting monsters let us figure out the optimal path for each character and ended up working well. Also I used the same 'Lucky!' card three times in that one game so I gotta love that.
 
Undimensioned and Unseen was really frustrating for Daisy and Zoey. I find evade is probably the strongest abilty to have. Also those stupid Whopple birds can go die in a fire.
 
Is there a detailed list of all cards and their source? arkhamdb doesn't actually say how many multiples there are for cards with copies.

Trying to quickly figure out what size of boxes to get and how many dividers I need. I want to have a box just for investigators and player cards and then another box for scenario and peril cards.
 

XShagrath

Member
Is there a detailed list of all cards and their source? arkhamdb doesn't actually say how many multiples there are for cards with copies.

Trying to quickly figure out what size of boxes to get and how many dividers I need. I want to have a box just for investigators and player cards and then another box for scenario and peril cards.

On ArkhamDB, if you go to the "Cards" tab, you can pull up a list of cards for each release. All non-spoiled cards should be player cards (and basic weaknesses), and everything else would be encounter. Some quick math should give you the breakdown for each.

Core set: 103 player cards, 73 encounter
Dunwich Legacy: 39 player cards, 65 encounter

You could do this for each of the mythos packs as well, in order to get an exact number.

I think I remember people saying they were able to fit a full campaign into a 400(?) ct cardboard box, but I'm not sure if that's sleeved or not. I've got my Dunwich in an 800 ct box sleeved with all scenarios pre-built, and I can squeeze in two decks and the chaos bag. Then I just need a separate little box for all of my other components.
 
On ArkhamDB, if you go to the "Cards" tab, you can pull up a list of cards for each release. All non-spoiled cards should be player cards (and basic weaknesses), and everything else would be encounter. Some quick math should give you the breakdown for each.

Core set: 103 player cards, 73 encounter
Dunwich Legacy: 39 player cards, 65 encounter

You could do this for each of the mythos packs as well, in order to get an exact number.

I think I remember people saying they were able to fit a full campaign into a 400(?) ct cardboard box, but I'm not sure if that's sleeved or not. I've got my Dunwich in an 800 ct box sleeved with all scenarios pre-built, and I can squeeze in two decks and the chaos bag. Then I just need a separate little box for all of my other components.
It doesn't actually tell you how many copies of a card are included, just the number of unique cards.

What model are the boxes you have? I sleeve all my cards, by the way.
 
I dunno if this helps at all, but I recently counted all the non-player cards from the Dunwich packs (Act, Agenda, Encounter etc) and I believe it came to about 320 cards. Planned on getting a nice display folder and needed the general number.
 

XShagrath

Member
It doesn't actually tell you how many copies of a card are included, just the number of unique cards.
Actually, in the far right column, it does say how many copies. For example, Rotting Remains from the Core Set says "Striking Fear 1-3", so there's three copies of that card. I know it's a bit of a hassle, but it seems to be the best source there outside of just figuring it out yourself.

What model are the boxes you have? I sleeve all my cards, by the way.
Most people are using cardboard storage boxes (usually from BCW), which can be found at most gaming or sports card stores. They come in a wide variety of sizes, but a 400 ct box will probably fit everything from one cycle sleeved.

http://www.bcwsupplies.com/cat/trading-card/trading-card-boxes

I went with a slightly different box, since I wanted m y cards stored vertically. You can see some pictures in earlier posts (here and here[/url). I got these off Amazon ([url=https://www.amazon.com/gp/product/B01MU13CTF/ref=oh_aui_search_detailpage?ie=UTF8&psc=1]link). They were a little more expensive, but were the only single column option I could find that stored the cards the way I wanted them.

I've been thinking about recording a short video showing off all of the storage and upgrades I've done for this game. I've been feeling a little under the weather, but maybe I can record one with my phone later this week if anyone's interested. I have pimped the game pretty majorly, probably just a couple steps away from the crazy guy on Facebook that has the model houses and whatnot.
 
Finally got my second core set. Now to finally play the game! I've only gone through the first scenario once in order to understand the rules, but then shelved the game since I had been incredibly busy.
 

Llyranor

Member
Just bought the core set for 2p yesterday. Lots of comments about needing to get a second core set if you want to have decent deck customization. What if I get the expansions/mythos packs, will those give me enough card diversity/customization so as to not require a second core set?
 
Just bought the core set for 2p yesterday. Lots of comments about needing to get a second core set if you want to have decent deck customization. What if I get the expansions/mythos packs, will those give me enough card diversity/customization so as to not require a second core set?

Most of the cards in mythos packs that are player cards are scenario/campaign focused so they don't add to deck building unless you plan to unbalance the game. The deluxe sets do add universal player cards but your deck building will still be tight depending upon the characters you pick. As an example in the base game if you want to do 2 player you can only use certain pairs as there aren't enough of the specific class cards to support all pairings.
 

Llyranor

Member
So even the 2 deluxe expansions wouldn't sufficiently substitute for a second core set? And there's no way to buy the core set player cards without getting the whole set?
 
Wait, how do I know if a player card is tied to a scenario? I just opened up the all of my mythos packs for the player cards and have them all mixed together. I noticed a handful of neutral cards have symbols in the upper right corner.
 
1. Sleeve cards
2. Print out picture of card you want a second one of, stick in the sleeve of a dumb card you don't use
3. ???
4. Profit

You aren't playing in a tournament. So who cares if you proxy?
 
So me and my friend finally completed our first run through of the Dunwich cycle tonight.

We played the last two scenarios back to back. The first one, that had us going up the hill, went relatively smoothly. It got a little sticky towards the end when some Avian Thralls showed up and gave us some trouble, but we still managed to beat it and neither of us had any trauma from it.

The final scenario ended up going by somewhat quickly, but it also started off pretty badly with a Yithian Starseeker showing up and just absolutely murdering me (Ashcan Pete).
I escaped, but just barely. I could only take one more hit of physical. My buddy came over to save me, but unfortuantely he could only damage the Starseeker, and it did some damage back to him. At the start of the Mythos phase, he pulled a card that ended up shoving his gun back into his deck, and had him discard 3 cards. The second card was the gun, which did 3 damage to him killing him. It was all up to me and Duke at this point.
I avenged him, having Duke destroy the Starseeker, and then somehow managed to explore through enough tears in reality to reach the edge of the universe, and then a tear through time, before finally finding my way back home. Felt a little weird that we never actually ended up running into Yog-Sothoth, and in fact I don't think I ran into another creature at all after the Starseeker was killed.

We started playing Arkham Horror in late July, and finally finished the first cycle today. I think I'm going to wait until the entire Carcosa cycle is out before starting it. There were some times when we didn't play for weeks at a time and my memory on where we were at in the story was getting hazy. I can only imagine what it would be like waiting a month or more for each scenario.
 

XShagrath

Member
So even the 2 deluxe expansions wouldn't sufficiently substitute for a second core set? And there's no way to buy the core set player cards without getting the whole set?
The core set comes with a lot of "staple" cards, which still do not have alternate/better versions available. So, if you want good, solid decks, you'll still want to have two core sets for each pair of players (as longs as there's no class overlap). This way, you can have, say, two Machetes in a deck, and be more likely to get one of them out every scenario.

Maybe after three cycles have been completed, there might be a large enough card base that you don't need that second core, but I couldn't do without it now.

I know this "two core" question has been asked and answered a million times. It's the first question in the FAQ section of the OP. Is there anything I can do to make it more straight forward? I'm not against answering questions that are redundant, but they do end up clogging up the thread. This redundancy is what caused me to unsubscribe from the game on BGG. At least here we haven't had anyone asking about their missing Lita Chantler card, which is a blessing.

Proxying (as proposed by ZackieChan) is an option if you're absolutely dead-set against that second core. Having two cores though, has the added benefit of allowing for Night of the Zealot to be pre-built at all times.

Wait, how do I know if a player card is tied to a scenario? I just opened up the all of my mythos packs for the player cards and have them all mixed together. I noticed a handful of neutral cards have symbols in the upper right corner.

A player-backed scenario card (like Lita Chantler, or The Man in the Pallid Mask) will have the encounter set symbol somewhere on the card (depending on what type it is). If it's an ally, it should be in the upper right, and if it's an enemy, it should be near the middle of the card.
 

Llyranor

Member
The core set comes with a lot of "staple" cards, which still do not have alternate/better versions available. So, if you want good, solid decks, you'll still want to have two core sets for each pair of players (as longs as there's no class overlap). This way, you can have, say, two Machetes in a deck, and be more likely to get one of them out every scenario.

Maybe after three cycles have been completed, there might be a large enough card base that you don't need that second core, but I couldn't do without it now.

I know this "two core" question has been asked and answered a million times. It's the first question in the FAQ section of the OP. Is there anything I can do to make it more straight forward? I'm not against answering questions that are redundant, but they do end up clogging up the thread. This redundancy is what caused me to unsubscribe from the game on BGG. At least here we haven't had anyone asking about their missing Lita Chantler card, which is a blessing.
You should specify that even getting all the current deluxe expansions/mythos packs won't be enough to equal a second core set in terms of deck customization. Though being a LCG, all the extra stuff helps in expanding from the core set, it's not yet at the point in its life where just getting the extra packs/sets is sufficient.
 
tbFE1Hl.jpg
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Pimp my arkham horror with plenty of room for the rest of the series
 
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