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tw1164
Member
(04-19-2012, 12:40 AM)
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I used to play the tabletop game ALOT when I was younger. I'm looking forward to this game.
Orayn
Member
(04-19-2012, 12:43 AM)
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Originally Posted by tw1164

I used to play the tabletop game ALOT when I was younger. I'm looking forward to this game.

There's a question I left out of my summary that should make you very happy.

Are you keeping all the traditional weights and criticals of the classic rules, or have you rebalanced some of them (like, say, ACs)? –Hao Yu

[DAVID] The weights and critical slots of weapons will remain the same, so that we can take ’Mechs straight out of the Technical Readout manuals and into the game. What we will be looking at tuning is the damage, cooldown time, speed, etc. of the weapons.

DopeyFish
Not bitter, just unsweetened
(04-19-2012, 12:48 AM)
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Lasers and rockets.... Lasers and rockets!!! That's how I roll.

Still hoping I can rock my timberwolf eventually :D
Divvy
Canadians burned my passport
(04-19-2012, 12:59 AM)
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I'm going to strap four ER PPCs to anything that has ECM.
Woorloog
Banned
(04-25-2012, 07:33 PM)
9th BattleMech is Raven. http://mwomercs.com/news/2012/04/208-battlemech-9-raven
Here's the sarna.net link: http://www.sarna.net/wiki/Raven

Looks cool IMO. A bit different from what i imagined it could be but it'll do. And it is Raven, love that electronics loadout. Going to be my primary mech.
BattleMonkey
Member
(04-25-2012, 07:51 PM)
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The Awesome looks fantastic. Another one that stays true to the original design while being a very nice update. Not crazy about the redesign of the Raven though.
Lime
Member
(04-25-2012, 07:55 PM)
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The original design of the Raven is one of my favourites and I've always loved the sleekness of the beak. While this new design throws this sleekness away for a more angular look, I still like how fresh it is and how it is incredibly consistent with the design of the accompanying 'mech designs in MW:O.

It's okay with me.
Woorloog
Banned
(04-25-2012, 08:02 PM)

Here is the original Raven for comparison.

As i noted, Raven is my mech of choice. Too bad Stealth armor is not available until '63... Stealth-Raven would be awesome (and there is a canonical variant with Stealth armor)
Shining Sunshine
Banned
(04-25-2012, 08:17 PM)

Originally Posted by Orayn

The Family and Friends Beta has begun! I doubt there are any GAFers among those ranks, but it's a good sign that they've got a working build that they're willing to share with (select) members of the general public.



Here's hoping that closed and open beta testing is just around the corner!

I see my friend there.
Lime
Member
(04-25-2012, 08:37 PM)
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Originally Posted by Shining Sunshine

I see my friend there.

Did he rike it? Or is he under NDA?
Nymerio
Member
(04-25-2012, 08:46 PM)
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I'm so dying to play this. This year is so amazing: new Tribes, new Mechwarrior, new Diablo, Guild Wars 2. Where will I take the time to play all this?!
Divvy
Canadians burned my passport
(04-25-2012, 09:19 PM)
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Yeah the Raven is the first design I'm a bit meh about. I do like the old beak more.
Shining Sunshine
Banned
(04-26-2012, 05:04 AM)

Originally Posted by Lime

Did he rike it? Or is he under NDA?

He works there.
Orayn
Member
(04-26-2012, 06:19 AM)
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Originally Posted by Shining Sunshine

He works there.

Really? If you get a chance, ask him if he or anyone else at Piranha would possibly be interested in getting a GAF account. I could PM some mods and see if we could get that set up.
Shakala
Member
(04-26-2012, 06:31 AM)
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Once this game comes out I will only refer to my friends as lancemates from then on

Yay I'm a member!
Orayn
Member
(04-26-2012, 03:34 PM)
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Originally Posted by Shakala

Once this game comes out I will only refer to my friends as lancemates from then on

Yay I'm a member!

I've been referring to the group of buddies with whom I play Borderlands as my lance since this game was announced. I expect to participate in some GAF-lances as well, of course.

We're gonna need mics and callsigns. Maybe a GAF phonetic alphabet?

"Medium 'Mechs spotted in the vicinity of quadrant Evilore-4."
Divvy
Canadians burned my passport
(04-26-2012, 05:36 PM)
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Hey Orayn. I'm signed up to do the OP for this game, but you're much more into this game than me. Do you want to do it? I'd still love to do the art assets for it.
Orayn
Member
(04-26-2012, 05:43 PM)
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Originally Posted by Divvy

Hey Orayn. I'm signed up to do the OP for this game, but you're much more into this game than me. Do you want to do it? I'd still love to do the art assets for it.

Absolutely! I'd like to get some more experience with OP-making, but my Paint.Net skills are still pretty lacking. Shall we collaborate, perhaps over Google Docs?
Divvy
Canadians burned my passport
(04-26-2012, 05:45 PM)
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Originally Posted by Orayn

Absolutely! I'd like to get some more experience with OP-making, but my Paint.Net skills are still pretty lacking. Shall we collaborate, perhaps over Google Docs?

Sure, sounds great!
Orayn
Member
(05-01-2012, 10:40 PM)
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Gamesradar has some exclusive in-game shots of the Catapult!





Note that the second shot shows a Catapult variant rocking something other than missiles.
Lime
Member
(05-02-2012, 07:35 AM)
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Those look nice. The transition from concept art to in-game graphics is commendable. Will the missile racks open up when launching the missiles?
Orayn
Member
(05-02-2012, 07:40 AM)
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We've got a roadmap for the reveals and news of May. Sounds like things are picking up over at Piranha Games!

Hi Everybody!
We wanted to give you an update on what’s going on over here at Piranha, how work on MechWarrior Online is going, and what to expect this month from us. We’ve skipped the usual ‘(Month) Is (Something) Warfare Month’ as we want to bring more specific things to your attention. Therefore, here is what to expect for the month ahead:

  • Screenshot(s) of the Week(s)
  • Fan-lead Q&A
  • Weekly Reviews of progress
  • Wallpaper(s)
  • A Newsletter
  • More ‘Mech(s)!
Cheers,

The MechWarrior Online Staff

Originally Posted by Lime

Those look nice. The transition from concept art to in-game graphics is commendable. Will the missile racks open up when launching the missiles?

Considering how lovingly detailed everything else in the game is, we can only assume they do.
Divvy
Canadians burned my passport
(05-02-2012, 07:48 AM)
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Originally Posted by Lime

Those look nice. The transition from concept art to in-game graphics is commendable. Will the missile racks open up when launching the missiles?

They've pointed out before that lasers and such will be coming from the barrels themselves so I can only assume they're do the same with the missile pods.


Originally Posted by Orayn

We've got a roadmap for the reveals and news of May. Sounds like things are picking up over at Piranha Games!

Come on Axeman or MW4 style Black Knight...!
bender
Member
(05-02-2012, 07:51 AM)
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Originally Posted by Orayn

Sounds like we're getting limited customization for each hardpoint, similar to MechWarrior 4. Having to work around both space and weight requirements will limit the nasty habit of people loading down their 'Mechs with high damage instant-firing weapons, which is a good thing.

Bummer but I guess I'll wait to see it in practice. Even though the net-code was vastly improved in MW4, I always longed for how much you could tinker with mech load outs in MW3. A Thor with dual UAC 20s (lovingly called the Mike Tyson load-out) in a projectile only match was always so much fun or trying to manage the heat with 14 ER Small Laser in a Shadowcat....memories.
chiablo
Member
(05-02-2012, 08:22 AM)
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Originally Posted by Orayn

Not a single joystick to be seen, I hope they do significant testing with HOTAS and other similar setups.
Lime
Member
(05-02-2012, 09:06 AM)
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Originally Posted by bender

Bummer but I guess I'll wait to see it in practice. Even though the net-code was vastly improved in MW4, I always longed for how much you could tinker with mech load outs in MW3. A Thor with dual UAC 20s (lovingly called the Mike Tyson load-out) in a projectile only match was always so much fun or trying to manage the heat with 14 ER Small Laser in a Shadowcat....memories.

Yeah, but (weapon)boating could be a detriment to the online experience in MW3, imo. I welcomed MW4's take on balancing it, because it also allowed a degree of realism (no lasers coming out of missile boxes, etc.)

Originally Posted by chiablo

Not a single joystick to be seen, I hope they do significant testing with HOTAS and other similar setups.

Given how focused Piranha have been on catering to the old school MW fan (as well as the old Facebook poll about controller options), I think HOTAS and single joysticks are going to be supported from day one.
Lime
Member
(05-02-2012, 09:10 AM)
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Stupid as I am, I didn't check out Orayn's link to Gamesradar about the Catapult missile boxes:



Attention to detail confirmed.
Orayn
Member
(05-02-2012, 09:23 AM)
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Originally Posted by Lime

Given how focused Piranha have been on catering to the old school MW fan (as well as the old Facebook poll about controller options), I think HOTAS and single joysticks are going to be supported from day one.

A little birdie from Piranha has supposedly revealed that not only are they going to have full joystick/throttle/pedal support, but are in talks with some producers of input devices to get special MechWarrior-branded input devices made. Personally, I'd love a joystick with tons of buttons and an analog POV hat for aiming arms.
michaelius
Member
(05-02-2012, 09:44 AM)
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Originally Posted by Orayn

Not that the second shot shows a Catapult variant rocking something other than missiles.


There's Kurita (if i remember correctly) K2 variant mounting 2 PPC.
jet1911
Member
(05-02-2012, 09:54 AM)
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Originally Posted by Orayn

A little birdie from Piranha has supposedly revealed that not only are they going to have full joystick/throttle/pedal support, but are in talks with some producers of input devices to get special MechWarrior-branded input devices made. Personally, I'd love a joystick with tons of buttons and an analog POV hat for aiming arms.

They could buy all the unsold Steel Battalion controllers from Capcom. :p
Orayn
Member
(05-02-2012, 04:08 PM)
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Originally Posted by michaelius

There's Kurita (if i remember correctly) K2 variant mounting 2 PPC.

That's what I thought too, but the barrels look a little off. The alternative would be twin plasma rifles, which would strike me as a really weird inclusion.

Originally Posted by jet1911

They could buy all the unsold Steel Battalion controllers from Capcom. :p

I wish there were unused Steel Battalion controllers! Turns out the game actually sold well enough that Capcom broke even on it.
chiablo
Member
(05-02-2012, 04:28 PM)
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You can use the Steel Battalion controller on the PC, people have made drivers for it.

There's one on ebay for a reasonable amount... this is actually tempting:
Orayn
Member
(05-02-2012, 04:46 PM)
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Originally Posted by chiablo

You can use the Steel Battalion controller on the PC, people have made drivers for it.

There's one on ebay for a reasonable amount... this is actually tempting:

The Steel Battalion controller, though tempting, is slightly less than ideal for MechWarrior in its unmodified form, mostly due to lack of buttons on the main joystick and having to take your hand off the throttle to use the turning lever. The latter could be avoided by using the pedals as your axis for turning, but that means losing access to the nice analog hat on the left stick.

What I'm trying to say is... Get it, post pictures, but be prepared for it to be a hassle to use. :P
Woorloog
Banned
(05-02-2012, 09:16 PM)

Originally Posted by Orayn

That's what I thought too, but the barrels look a little off. The alternative would be twin plasma rifles, which would strike me as a really weird inclusion.

Plasma Rifle is '68 tech so ain't that one. I'd say those are PPCs.
Maybe K2's arm hardpoints are "direct fire" HPs (capable of mounting both energy and ballistic weapons), like in MW4Mercs MekTek MekPak added? IF this is the case, they could be autocannons.
Alternatively they could be Arrow IV launch tubes, though sarna.net's image of the weapon doesn't exactly match that Catapult. But then it is a reimagination and multiple companies do produce Arrow IV systems.
Yet another alternative... a new variant (ie MWO-canonical only) of the Catapult, with ballistic weapons.
Lime
Member
(05-02-2012, 09:19 PM)
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I think it's the K-2. It's listed in the TRO: 3025

"Another version was created by House Kurita technicians, who modified the basic Hollis chassis as well as the armor placement. The weaponry has also been changed to make the 'Mech more of a close combat system. The Kurita variant has five more heat sinks, two PPCs, two machine guns, and two medium lasers. Despite this, the Catapult's lack of hands makes it better at fire support than at close-range combat"

Divvy
Canadians burned my passport
(05-02-2012, 09:21 PM)
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Perhaps they are long toms, or that smaller version that I can't remember the name of.
Woorloog
Banned
(05-03-2012, 12:20 AM)

Originally Posted by Divvy

Perhaps they are long toms, or that smaller version that I can't remember the name of.

Thumpers you mean? I did suggest there could be a variant that could mount ballistic weapons. But you definetly cannot add them to the base variant, which has missile hardpoints in arms. K2, assuming it is in, has energy hardpoints.
Neither Long Tom nor Thumper are very likely weapons for the odd Catapult, each weights way too much for a Catapult (65 ton desing, Long Tom and Thumper weight some 20 and 15 tons respectively, IIRC). Besides, those would
Fireye
Member
(05-03-2012, 07:48 PM)
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Today, we get a in-cockpit playtest shot, which looks pretty keen:


Also, in case anyone is collecting concept images or is curious which mechs have been announced:

Awesome (img)
Atlas (img)
Catapult (img)
Centurion (img)
Commando (img)
Dragon (img)
Hunchback (img)
Raven (img)
Jenner (img)


Leopard (Dropship) (img)
Lime
Member
(05-03-2012, 08:45 PM)
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Holy shit
Woorloog
Banned
(05-03-2012, 08:51 PM)

Originally Posted by Fireye

Today, we get a in-cockpit playtest shot, which looks pretty keen:

Looks very, very good. Clean, simple diagrams, the color is just right, looks like something you can read regardless of backround (unlike, for example, Halo's blue HUD).

Reminds me of Mechwarrior 4 HUD... but i think all MWs have had similar HUD, no? Been too long since i tried MW3 demo to remember its HUD.

Oh and speaking of this, we need to organize MW4 Mercs play session someday. It is free and the installation process is easy if done without MekTek's MTX, just the "extractor" program of theirs.
bender
Member
(05-03-2012, 09:08 PM)
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Originally Posted by Lime

Yeah, but (weapon)boating could be a detriment to the online experience in MW3, imo. I welcomed MW4's take on balancing it, because it also allowed a degree of realism (no lasers coming out of missile boxes, etc.)

I guess the trade-off was less load-out variety in MW4. To be fair, a lot of that was due to network performance. A Shadowcat/Firefly with 12 or 14 ER Small Lasers that topped out at 130KPH (or was it MPH) could take down any tonnage of mech in MW3 because of their "lag shield". That all changed in MW4 with the much improved network code and the inability to use weapon boating. I guess that makes it more realistic but not necessary as fun. I played thousands of MW3 ranked matches in Starlance league (wonder if they are still around) and only 100 in MW4.

I'm still looking forward to this game. I still have a sealed X35/X36 combo from 10 years ago. I wonder if it will work on a modern system.
Noisepurge
Member
(05-03-2012, 09:22 PM)
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Originally Posted by Fireye


Also, in case anyone is collecting concept images or is curious which mechs have been announced:

Serious lack of Warhammer and Timberwolf/Madcat! :D
Fallout-NL
Member
(05-03-2012, 09:26 PM)
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Can't fucking wait for this.

Wonder which of the upcoming mech games is going to be best. My money's on this one.
Woorloog
Banned
(05-03-2012, 09:35 PM)

Originally Posted by Noisepurge

Serious lack of Warhammer and Timberwolf/Madcat! :D

Clan Invasion starts at August earliest. I'd say first "expansion" to the game is about the Clan Invasion, you won't see the Omnis before that...
Kai Dracon
Writing a dinosaur space opera symphony
(05-03-2012, 09:42 PM)
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Originally Posted by Woorloog

Clan Invasion starts at August earliest. I'd say first "expansion" to the game is about the Clan Invasion, you won't see the Omnis before that...

Slightly off topic, but ever since I started following MWO news, I can't play Tribes: Ascend without seeing it as one big ass Trial of Refusal between a whole lot of Elementals cuz somebody got their pissyfit on at a meeting.

There's your Battletech nerd.
Noisepurge
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(05-03-2012, 09:44 PM)
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Originally Posted by Woorloog

Clan Invasion starts at August earliest. I'd say first "expansion" to the game is about the Clan Invasion, you won't see the Omnis before that...

Well shit. Guess it's Catapult -time before that then :D
Woorloog
Banned
(05-03-2012, 09:45 PM)

Originally Posted by Noisepurge

Well shit. Guess it's Catapult -time before that then :D

You take the Catapult, i'll go tag targets with a Raven. Then, when the clans arrive, i'll be piloting a Summoner for the Jade Falcons.
EDIT i assume you're going to be with the Wolves.... Avatar is kinda hard to ignore.
And all this only if we can join the Clans, which i doubt.
Fireye
Member
(05-03-2012, 10:07 PM)
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Originally Posted by Kaijima

Slightly off topic, but ever since I started following MWO news, I can't play Tribes: Ascend without seeing it as one big ass Trial of Refusal between a whole lot of Elementals cuz somebody got their pissyfit on at a meeting.

There's your Battletech nerd.

%&(&%)& You just ruined tribes for me! On the other hand, I can't stop laughing at the idea of it. I feel obligated to play a Heavy, and repeatedly say AFF and NEG in response to teammates.

Lots o' motion blur in the play-test shot, and I think the cockpit HUD is just a mockup at this point. Seems really barren, I would expect them to add in some more detail to the cockpit portion (not the HUD).
Orayn
Member
(05-03-2012, 10:11 PM)
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Originally Posted by Fireye

%&(&%)& You just ruined tribes for me! On the other hand, I can't stop laughing at the idea of it. I feel obligated to play a Heavy, and repeatedly say AFF and NEG in response to teammates.

Lots o' motion blur in the play-test shot, and I think the cockpit HUD is just a mockup at this point. Seems really barren, I would expect them to add in some more detail to the cockpit portion (not the HUD).

Motion blur is always optional, but I'm guessing there's a good amount of it because he's hauling ass in a light 'Mech.

The default HUD is actually stuff that's superimposed on your pilot's helmet. If you hold down the "pilot look" modifier, you can look around the cockpit and see a lot more stuff.
Woorloog
Banned
(05-03-2012, 10:14 PM)

Originally Posted by Fireye

Lots o' motion blur in the play-test shot, and I think the cockpit HUD is just a mockup at this point. Seems really barren, I would expect them to add in some more detail to the cockpit portion (not the HUD).

Bit too much of motion blur i think, but then it is still alpha/beta. With luck, we customize the amount of blur.
As for the cockpit detail, i bet if you look to any direction, there are more buttons and details but otherwise you see only pretty clear screen. I'm fine with this... as long as you can see the extra details while looking around. MW4 cockpits were so damn barren...

Do note this Hunchback cockpit concept (quoted for size):

Note the red rectangle, which is the normally visible area (i think).

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