Very easy. Especially at the start.Gave this a shot the other day, definitely feels like Hearthstone x MTG. Any ideas on how easy it is to amass the required gold to draft?
Secret Pages used to be great deck thinning, basically take the sigils right from the deck with it so that you could draw the good stuff without having to take limit the amount of power in the deck itself, coming at 2 copies for each draw of secret pages, you could just take 2 power off your potential draws while still having them available.Yeah, I'm still iterating on it. Levitate seems like solid card cycle. Secret pages is something I looked at but at 3 cost it seemed a bit much for it's impact. I just noticed secret pages in his video has echo and is 2 cost... secret pages in the game is just 3 cost without echo. That's a pretty big power change. Basically a completely new card. It's mana ramp now heh
Secret Pages used to be great deck thinning, basically take the sigils right from the deck with it so that you could draw the good stuff without having to take limit the amount of power in the deck itself, coming at 2 copies for each draw of secret pages, you could just take 2 power off your potential draws while still having them available.
The way it is now is not useful to the deck, not sure what I'll put in its place now that I'm putting together that type of deck splashing Shadow for Scheme and a bit of targeted removal, because certain creatures gave me issues in closed beta; Sandstorm Titan felt pretty unkillable and an Annihilate could very much help there.
I don't have the cards I want for it yet and with them being all uncommons I'm just waiting to find them in boosters, so I don't know if it will actually flow well.
It was very useful, but the deck was still very hit or miss.It looked amazing how it used to be, basically like you were running 8 copies of seek power in a way.
Any good cheap deck lists out there? I'm pretty decent at piloting decks but shit at deckbuilding. I've found some online but they all called for like 20k-30k stones.
Mono Justice Aggro should be relatively easy to build. Has some rares, but no legendaries. Stock decklist from beta (importable into the game):
4 Gilded Glaive (Set1 #125)
4 District Infantry (Set1 #134)
3 Elder's Feather (Set1 #128)
4 Valkyrie Aspirant (Set1 #127)
2 Crownwatch Longsword (Set1 #142)
4 Crownwatch Paladin (Set1 #139)
4 Eager Owlet (Set1 #144)
3 Paladin Oathbook (Set1 #140)
4 Tinker Overseer (Set1 #138)
3 Vanquish (Set1 #143)
4 Silverwing Familiar (Set1 #152)
4 Valkyrie Enforcer (Set1 #151)
4 Auric Runehammer (Set1 #166)
3 Mantle of Justice (Set0 #21)
25 Justice Sigil (Set1 #126)
Might require some minor tweaks, as Gilded Glaive was hit with a massive nerf (used to be Powersurge +X/+X). Overall it's a pretty consistent and effective deck, just drop guys and pump 'em up. Hammer of Mights might be a viable replacement for the Mantles of Justice, though it would increase the deck cost considerably.
There'a also good ol' Rakano Warcry (Red/Green Aggro):
3 Gilded Glaive (Set1 #125)
4 Elder's Feather (Set1 #128)
4 Oni Ronin (Set1 #13)
2 Pyroknight (Set1 #16)
4 Sparring Partner (Set1 #7)
4 Torch (Set1 #8)
3 Champion of Glory (Set1 #314)
4 Crownwatch Paladin (Set1 #139)
4 Ornate Katana (Set1 #23)
4 Rakano Outlaw (Set1 #20)
2 Vanquish (Set1 #143)
4 Shogun's Scepter (Set1 #26)
2 Sword of Icaria (Set1 #315)
4 Valkyrie Enforcer (Set1 #151)
2 Hammer of Might (Set1 #170)
7 Fire Sigil (Set1 #1)
6 Justice Sigil (Set1 #126)
4 Diplomatic Seal (Set1 #425)
4 Rakano Banner (Set1 #427)
4 Seat of Glory (Set0 #56)
Again, may need some tweaks due to the Glaive nerf. Similar concept as the Justice aggro deck (lots of equipment), but you're adding red for increased options/effectiveness. Also, Sparring Partner doesn't exist anymore. The list might give you some ideas, though. Main idea is to get advantage with warcrys and beat them down as quickly as possible.
The camel is fun. It's not at first a threat, and then it's suddenly a threat. It decides some games when you have other more menacing minions on the board with it.Look at this smug fucker, with his little smirk. He knows he's being a little shit when I have multiple draw, have echo, then put the echo cards on top of my deck so they trigger twice, so 1 card can trigger 4 times, Fun times! Haven't played against real people, but I'm sure I get shit on by silence or creature removal.
I've found my pet card, it combines thinks I like in card games; card draw and a cute little animal.
Look at this smug fucker, with his little smirk. He knows he's being a little shit when I have multiple draw, have echo, then put the echo cards on top of my deck so they trigger twice, so 1 card can trigger 4 times, Fun times! Haven't played against real people, but I'm sure I get shit on by silence or creature removal.
Should add his youtube channel to the OP, but Locopojo has a few vids were he takes the starter decks and tweaks them to make them more playable, worth checking out. There's also a couple listed at the top of the second page.
I went ahead and crafted a Feln control deck, had some moderate success with it last night. Still have a lot to learn about piloting it. After playing so much Rakano Plate/pants and Combrei during beta I'm struggling to make the adjustments. Still working away at the Bronze leagues, such a wide variety of decks and skills right now it's challenging moving from one opponent who is obviously still figuring things out to fully fleshed out decks.
How many stones did it run you? Did you focus more on high end control with stuff like The Last Word, or just go for strong late game units (Champion of Cunning, Black-Sky Harbinger, Umbren Reaper)?
I'm not at all that familiar with Shadow as I pretty much kept turning all my shadow cards to stones during beta to help complete my Combrei deck so it's a cut and paste of the RNGEternal list.
I had most of it already, the big ones I was missing were two Harbinger and The Last Word, pretty sure I dropped ~12,000 to complete the list. Even though I didn't play the closed for too long, the reward packs were helpful and I did drop some cash for packs, I also poorly played a few drafts and forges keeping an eye out for the cards I needed.
Besides a few loses due almost entirely to poor draws or me making bad mulligan decisions, there were some due to my opponent countering either harbinger or plague with fast spell minion buffs,I don't think that's even something I can play around though. I also think I might be just getting too greedy trying to get optimum clears so that when those counters happen it immediately put me in a loosing position instead of giving me an opportunity to move to plan B.
i've been using this for around 1000:Any good cheap deck lists out there? I'm pretty decent at piloting decks but shit at deckbuilding. I've found some online but they all called for like 20k-30k stones.
What's your decklist for this? I'm having surprising success with Calderan Channeler in a blue infiltrate deck right now. I actually wonder if I should try running her in my blue/black infiltrate deck.Because I somehow have accumulated so many Calderan Channelers, I decided to make a Stonescar Infiltrator deck kinda built around her and the new Morningstar that's only Fire influence now and has Overwhelm.
Still kinda spotty and I need to tweak the deck more, but I put in 4 of the new versions of Cabal Recruiter for decent curving on the channeler's effect.
It's fun to have a board stall moment with multiple infiltrators ready, some perhaps stunned, then Calderan Channeler comes along and triggers all of them while doing face damage.
Egh, the decklist for that one is ever changing because I just can't seem to give the deck decent performance.What's your decklist for this? I'm having surprising success with Calderan Channeler in a blue infiltrate deck right now. I actually wonder if I should try running her in my blue/black infiltrate deck.
SP doesn't get super hard in the sense that you need to start playing super well, rather than the AI starting to play solid decks which are able to god draw and punish bad draws - increasing your chances of getting kicked out early and making the entire effort worthless.I'm diamond in both gauntlet and forge now. Playing singleplayer is just too much fun while I watch tv or am doing something else. I know it gets harder at higher ranks, but it really hasn't gotten hard even in diamond. It's only the last fight in gauntlet that is very difficult... mostly cause their deck is super optimized for the rule set.
Tricolor is probably the best way to play Calderan Channeler for infiltrateHowever, after learning that Calderan Channeler procs infiltrate, I think I might try to modify my current deck to be tri-color for that synergy alone. Cloud of Ash isn't bad for synergy either, though definitely inferior to Trickster's Cloak and Levitate.
Tricolor is probably the best way to play Calderan Channeler for infiltrate
Channeler's main contribution is that it makes the infltration Lightning Strike proof.
I'm diamond in both gauntlet and forge now. Playing singleplayer is just too much fun while I watch tv or am doing something else. I know it gets harder at higher ranks, but it really hasn't gotten hard even in diamond. It's only the last fight in gauntlet that is very difficult... mostly cause their deck is super optimized for the rule set.
Did you use a specific deck to get through gauntlet? I shot up to the top quickly but I'm getting beat down before reaching Diamond.
It's an extremely spell-based (42!) burn deck that tries to deny all of opponent's plays ever, while thinning your own deck of sigils so that a massive percentage of your topdecks is a playable card.
My most succesful homebrew deck is probably my most toxic one too. I made this after getting frustrated with my more patient niche combo decks getting owned so hard, and it's had relative success. However it makes me feel horrible every time I win...
It's an extremely spell-based (42!) burn deck that tries to deny all of opponent's plays ever, while thinning your own deck of sigils so that a massive percentage of your topdecks is a playable card.
Any turn opponent doesn't play a unit or a relic weapon, you get ahead.
My goal with this game is to make a Recurring Nightmare deck. Very reminiscent of Morphling and Palinchron in spirit for me in old counter-burn decks, except it looks like blue/black is the counterburn combo in this game. There should be a red/blue hybrid counterspell.
I'm really glad that they nerfed Secret Pages. I felt like I had to run tri-color just because it was so good. Now there's only one yellow card that I really wish I could run in my control decks, and it isn't worth it on its own.
Want to use it, but don't own the card. I'm using Staff of StoriesUse this with that.
My most succesful homebrew deck is probably my most toxic one too. I made this after getting frustrated with my more patient niche combo decks getting owned so hard, and it's had relative success. However it makes me feel horrible every time I win...
It's an extremely spell-based (42!) burn deck that tries to deny all of opponent's plays ever, while thinning your own deck of sigils so that a massive percentage of your topdecks is a playable card.
Any turn opponent doesn't play a unit or a relic weapon, you get ahead.
The manacles are the kiss of death when you've forced your opponent into a topdeck war with the cards that mess with their hand.This is amazing lol. I'm running an iteration of this list and feel so funny to see people rage when they get manacled.
Yeah sureCan you post the deck text? I want to run something that scummy when I get the cards.
I would think so too but at the same time I've seen it function as it always did and I've heard some people say that they've tested the echo cards to function normally (+2 power when drawn as Echo), just that Crown of Possibilities now just gives the same keyword to both echo minions. Maybe Static Bolt power up speed is unchanged because it relies on Fate rather than a separate card recognizing that it is drawn?If I'm not mistaken(?) the change to echo in the open beta patch would have nerfed Static Bolt like it did for Crown of Possibilities so not as good as it used to be i.e. harder to pump the static bolt damage up after it gets echo. In one variation there's also Eilyn to assist.
I played during closed but I guess I just didn't realize how much a competitive deck would cost. Allowing 4 of each legendaries really drives the price up.
Is there an official Eternal Discord? I'd love to have a place where we can all talk up our decks. I'm in Diamond for Forge and Gauntlet. :-D
I played during closed but I guess I just didn't realize how much a competitive deck would cost. Allowing 4 of each legendaries really drives the price up.
Hobbled together a Combrei deck and ran it to Gold this afternoon. As much as I was enjoying the Feln Control deck I wasn't terribly happy with it. Definitely a heavily agro ladder for me, with a smattering a interesting decks thrown in.
Really looking forward to the tournament tomorrow, it'll be a bit of a first glimpse at what a lot of the top players are running right now.
yeah one of reasons I stopped playing a day or two after it hit Steam. Game was good fun and definitely would still recommend it. I just won't be playing right now because Hearthstone + all these other games I play. I beat CoD IW (single player) so I thought I might have time but just snatched up Titanfall 2. I'm really craving detailed roller-coaster style single player experiences
Really enjoy Eternal's SP content too but I kept reading it was gonna get harder & harder. I ideally want SP content I can farm like in MOBAs. Its so relaxing popping into HoTS and just running through the AI and getting my gold. One day card games may treat PvE as a viable source of steady income and stop putting in stuff to discourage us legit AI farmers. If I want a challenge I'll fight against tryhards on the ladder. But when I dont I want to kick back and relax with AI that is programmed to lose and make me feel good bout myself LOL
edit- Oh and to get to the point why I quoted the text above I noticed the steep legendary prices in closed beta. I really dont think I want to farm the same legendary over & over quite right now
My advice to the devs- let us set AI difficulty like we can with Hearthstone adventures. Don't make the AI grow to be harder. I'd be fine with it taking a long time to acquire the legends if I could farm 'offline' in peace (or even coop like we can in MOBA but I think that's a huge ask for current traditional MtG style CCGs)