knowing that isamu is out here getting excited for high-end VR headsets so he can play F-Zero GX is very comforting tbh
Yes, but my excitement is justified
Have you played F-Zero GX in VR Tain? Seriously, it is an orgasmic experience bro.
knowing that isamu is out here getting excited for high-end VR headsets so he can play F-Zero GX is very comforting tbh
I disagree, existing VR games target GTX 970's, I think two 1080ti's using VR SLI would work fine (as long as those games were built for VR SLI). VR SLI has each card rendering one eye.Yeah uh, there are gonna be zero games that run well on this. Existing vr headsets are already a nightmare to make games for and always fillrate (rendering enough pixels fast enough) bound.
So, if I were to get the $350 early bird for the 5k option would I still be able to use it even though I don't have any of the lighthouses or controllers? or would I have to buy those as well for it to work?
Kickstarter said:[Early Bird] Pimax 5K Basic
Tip: If you already have Steam VR or HTC Vive lighthouses and controllers, get this reward
That's just not true. Check my posts earlier in the thread on this topic. (Short version: you can run almost any VR game at 10 megapixels on a 1080 non-ti, the display resolution here is 16 MP, and the display resolution of a Rift/Vive is ~2 MP)Yeah uh, there are gonna be zero games that run well on this. Existing vr headsets are already a nightmare to make games for and always fillrate (rendering enough pixels fast enough) bound.
This isn't completely really. The non-X takes 2560x1440 per screen. (which they call "5k", but lets stick to real resolutions)Also, the normal "8k" version doesn't actually use the full resolution of the screens - it only supports one Display-Port input, which maxes out at 4k resolution total, which then gets upscaled to the native resolution. The version that supports native dual-4k screen resolutions uses two Display Port connectors to do so, and isn't shipping until sometime next year (and yeah, the developers say that you may need a next-gen graphics card to support that at 90 hz).
That's just not true. Check my posts earlier in the thread on this topic. (Short version: you can run almost any VR game at 10 megapixels on a 1080 non-ti, the display resolution here is 16 MP, and the display resolution of a Rift/Vive is ~2 MP)
This isn't completely really. The non-X takes 2560x1440 per screen. (which they call "5k", but lets stick to real resolutions)
How would that even work?What is the input of Pimax 8K
4K upscale to 8K
What display you use for Pimax 8K/5K?
We use customized low persistence liquid (CLPL) display.
CLPL is a new patented display tech we developed with our partner for VR specifically.
CLPL display featured with less liquid respond time and higher refresh rate. We have completely eliminated ghosting and improved brightness with the CLPL display. CLPL tech is on the same level with OLED in VR era. There are only minor differences in color contrast/temperature between CLPL and OLED. Also, CLPL can reach higher PPI/PPD with the same cost.
Tested got so much wrong in that video on a technical level that I wouldn't really take anything from it other than their impressions. PIMAX have been saying for a while that all displays are CLPL or whatever they call their low-persistence LCDs.I am a bit confused, because I think Pimax claims that non-X version gets 4K image upscaled to 8K. Which would be weird since it would be only a half of the displays resolution and would have to be stretched?
Sending 1440p image to each 2160p screen makes much more sense, I hope it works that way.
I didn't make that 4K upscaled to 8K up - see the FAQ:
https://www.kickstarter.com/projects/pimax8kvr/pimax-the-worlds-first-8k-vr-headset/faqs
How would that even work?
4K is 3840x2160, "8K" according to pimax is 7680x2160, so how would that even scale?
There are also conflicting reports about that cheaper "5K" HMD - Tested said it's OLED, but I also read that it's the same low persistence LCD as in 8K model. There is zero mention of OLED on the campaign page, and FAQ says:
The FoV should be the same unless the displays are physically smaller.It's tempting. But I'm not sure I can make that jump on untested final hardware.
What is the resolution of the 5k version per eye and what is the FOV? Seems like getting that and picking up Knuckle controllers and lighthouse 2.0 from HTC/valve might not be terrible. But at that point you're basically looking at what I'd assume would be the cost of a Vive 2.0 anyway.
Edit: Ah ok, 1440p, but does it still enjoy expanded FOV? I'd assume not as much, but some improvement hopefully.
Tested got so much wrong in that video on a technical level that I wouldn't really take anything from it other than their impressions. PIMAX have been saying for a while that all displays are CLPL or whatever they call their low-persistence LCDs.
Also, regarding the resolution: on their forum, they clarified that the non-X takes 2560x1440 per eye, and as you say that makes much more sense than any other option.
The FoV should be the same unless the displays are physically smaller.
So, is anyone jumping in?
Too much unclarified things for me right now, but tempting nevertheless.
Tested got so much wrong in that video on a technical level that I wouldn't really take anything from it other than their impressions. PIMAX have been saying for a while that all displays are CLPL or whatever they call their low-persistence LCDs.
Sure, their handling was poor, but I still have higher standards for my tech journalism.I'd put that soley on Pimax though, in having conflicting information prior to the Kickstarter opening, having missinformation about both the "8k" resolution and the actual input, and sending someone without the language skills to answer the questions asked.
While I wouldn't depend on them for in-depth technical information, ghosting is one thing the Tested reviewers said they were particularly worried about and that it is - as far as they could tell - not an issue. They also remarked that the HMD is lighter than existing consumer headsets.Looking through their KS completely now, I will wait for impressions for sure. Too many things uncertain. They had terrible ghosting with their previous headsetand although they said they imrpoved it with the CLPL display, I am still wary. Not to mention it does not look very comfortable and seems to sit on your nose rather than on your head.
While I wouldn't depend on them for in-depth technical information, ghosting is one thing the Tested reviewers said they were particularly worried about and that it is - as far as they could tell - not an issue. They also remarked that the HMD is lighter than existing consumer headsets.
I'd love for Doc OK to test every VR HMD. There should be a law for that. He has the equipment to perform a truly objective evaluation.
(also, if you drop your early bird tier let me know before you do )
That's what I'm wondering. Is it the same physical unit and screen size? I can definitely live with 1440p per eye, I feel like there's less potential issues. The FOV is a bigger deal to me personally than 4k per eye, even though I obviously do want that and eye tracking eventually. I know that it will require a lot of work though taking into account all of the complications of tracking different people's eyes. I have a bit of fear of missing out right now. But I also feel like it might just be better to wait for a new Vive. The Oculus is working well enough for me, for now. The only issue I really have is using glasses with it and FOV. I 3D printed adapters to help with this, but it's still not ideal.
Mmh bit expensive. I'd buy the 5k alone but since I have no way to buy vive controllers alone...
The Tested video is interesting. I'm not getting a ''omg this is a real leap' vibe at all? I would have thought the dramatic increase in resolution would be a huge upgrade, but they seem to imply its not really relevant aside from racing games with distant objects, or virtual screens/desktops (which I have no interest in).
I'm still tempted at that price though, especially considering the 'consumer' version will be likely be +30% more...
Wait for the knuckles controllers, which should hopefully be available around the time this ships.
I'm almost certainly going to hold off on this (I still don't have the space for a proper VR setup), but if I were to jump in on the kickstarter I'd just back as the headset level and hold out for knuckles & gen 2 lighthouses.
Interestingly, it seems like there is a relatively new (from July) driver-level interface in OpenVR which can accomodate HMDs with tilted displays:
https://github.com/ValveSoftware/op...2b81d762159df7e/headers/openvr_driver.h#L2312
So it seems like Valve has been getting ready for the HMDs like this (or even the PIMAX in particular).
Yeah uh, there are gonna be zero games that run well on this. Existing vr headsets are already a nightmare to make games for and always fillrate (rendering enough pixels fast enough) bound.
Really want to back it but what's annoying is A Vive wireless soution is coming out next month and I highly doubt it will be compatible with this.
Literally the only other thing I would have needed to be on board was eye tracking so that Foveated rendering could be a thing.
Otherwise an "8K" screen like this is utterly useless on even the most powerful hardware.
edit: not a fan of the design
In this particular case, VR software is actually in a very advantageous position compared to traditional on-screen games. The OpenVR API is designed to provide specifics about the hardware (including projection matrices) to the games, so as long as that API is followed, any VR device (with a per-eye FoV reasonably below 180°, which the PIMAX is) can ba accommodated without requiring any game-level changes.resolution and fov is nice sure, but what about software? i really doubt that you can just use all steamvr/oculus software without issues (like because the 2displays its a 32:9 aspect ratio now, everythings gonna be stretched)
They have their own wireless solution in the pipeline:
https://www.youtube.com/watch?v=iCOsJRopjMc
What on earth can drive that headset though? I'd think it would require quite the GPU setup, likely one that doesn't exist yet.
The specs aren't as high as the name sounds. They're coming out with one closer to that (though still not quite what the name suggests) and they caution people to not buy that version unless you have a 1080ti or maybe even two SLI'd.
This looks pretty interesting. I've been tempted to get the 4k version but now that this is coming Ill hold off. Quick question if after reading through all this it looks like if I have a gtx1080 and do not plan to upgrade anytime soon the ideal version is the 8k version right?
Is it true or inputs at 1440p in each eye and upscale to 4k?
The latter from my understanding
Does it come with any tracking without light house or any other add on module?
You can get it with lighthouse tracking or without (in case you already have the Vive base stations and controllers which it's compatible with)
The controllers and light house that comes with the higher tier are they the same as HTC controllers and lighthouse or are they valve's new controller?
They're made by Pimax.
Sorry for all the questions just so confusing.
The "5k" version has 2 2560x1440 panels, and inputs 2 x 2560x1440 @ 90 Hz.Is it true or inputs at 1440p in each eye and upscale to 4k?
It has lighthouse-based tracking. There are bundles which include lighthouses, and also HMD-only packages (if you already have lighthouses).Does it come with any tracking without light house or any other add on module?
They are a different type of controller made by PIMAX. The lighthouses should be new "2.0" lighthouses.The controllers and light house that comes with the higher tier are they the same as HTC controllers and lighthouse or are they valve's new controller?
The "5k" version has 2 2560x1440 panels, and inputs 2 x 2560x1440 @ 90 Hz.
The "8k" version has 2 3840x2160 panels, driving them at 2 x 2560x1440 @ 90 Hz.
The "8k X" version has 2 3840x2160 panels, driving them at 2 x 3840x2160 @ 90 Hz.
It has lighthouse-based tracking. There are bundles which include lighthouses, and also HMD-only packages (if you already have lighthouses).
They are a different type of controller made by PIMAX. The lighthouses should be new "2.0" lighthouses.