So is this only available in Japan and US? Im in UK and says its not available here?
EU/UK is Coming Soon. Please stay tuned.
Going into this, I never thought that equipment would be more important than the Guardians themselves. It seems kind of backwards, considering the Guardians are what you see in battle. It makes me wonder how they're going to get money out of people once players get a stable set of equipment, unless they make content specifically-tailored to needing particular abilities to beat, in which case that's going to be frustrating for a lot of people.
Well, at least from what I understand, the later parts of TB1 did start to rely pretty heavily on roster depth and being able to respond to gimmicks (see: that comment about Levitate, a section of which I
did get to) and it could get pretty frustrating. I'll be curious to see how TB2 handles it, especially with the ability to hot-swap Guardians
mid-map. There are some TB1-like situations like the Leviathan fight but in the story maps you'll be able to swap Guardians after every single fight if you feel the need.
I wasn't quite expecting the gear to be such a power spike myself, and I'll be interested to see how they handle it. The B-rank gear is pretty meh (though the chestpieces at least get the job done), but honestly Leviathan dropping A gear strikes me as a good sign. I'm already seeing performance increases from getting some of those helms on my guys who weren't fortunate enough to be wearing that SS head I got. And I've rolls some A and S weapons at this point, and the performance delta between the two doesn't seem
too extreme (although they blow B weapons away, and kind of showcase how weak the freebie character weapons are in even the short term).
If nothing else, outside of crazy shit like doing Hard Leviathan in the game's opening week it doesn't seem like SS-Z weapons are going to be that necessary for content; the current co-op is easy with just a Levi, Sam, and some decent weapons, never mind Orbking shenanigans, and the synced chapters aren't terribly difficult if you know what you're doing and keep the stats fairly low regardless. So I'm not worried just yet, especially since the game lacks a competitive element (outside of chasing top co-op rank) but we might have to check back in on that question in 4-6 months.
How many times have you gotten Leviathan out of curiosity. I've done like 7 or 8 kills on normal so far with no drop.
I've gotten four Levis total so far, in... 12 runs, or thereabouts? This is on normal, ofc. The drop rate isn't fantastic but it could be worse. I really doubt I'll get him to 100% unless I whale out on stamina, but even at 40-50% he'd turn into a monster. Maelstrom is a
good skill.
Man fuck this game, why do walls end your damn turn?
At this point I feel like I'm a bizzaro person who understood the map navigation from the start - the walls just don't give me trouble anymore. (Well, except for that goddamn treasure in that one corner of map 2 near the thin wall between two valleys. Y'all know what I mean.)
As some advice: don't go careening around willy-nilly. Have a stop point in mind, and don't be afraid to let go of the movement before the timer runs out. Also just spend a little time running around in either the early part of chapter 1 or the early part of chapter 3, getting used to how the movement works (I feel like the start of chapter 3 in particular is meant to give you another space to run around in a bit in an open area if you want).
Like, clearly a lot of people are having trouble with it, so I won't dismiss it, but somehow it just doesn't bug me as much. (What was less clear at first was that a certain kind of
enemy in chapter 3 can break up the party too.)