I am adding this to the OP if you don't mind
I can't wait until people complain on how the game doesn't look like the concept art and how they neglected to read this and how it doesn't matter, "it's shitty either way"...
Anyway, hype! Swordwhip was the right choice and I'll be there day 0.
How can they not tell us if it's 2D or 2.5D?!?! That seems like something important!
EDIT: OK, that info is burried in the FAQ section below all the images for reward tiers. It's 2.5D
The Hayter stretch goal it's a "fuck you" double-combo directed at Konami, lol. Watch the "secret stretch goal" be the involvement of Kojima, for shits and giggles!
I'll be definitely backing this, anyway.
2.5D was already confirmed.IntiCreate
No gameplay
No Kojima
Reharshing the same sob story that Inafune told.
No 2D confirmation.
Nah, this is gonna get funded anyway, ill wait for reviews.
I'm not that concerned about 3D models if they're looking at stuff like Guilty Gear and Strider for inspiration; those games look fantastic. My main issue is that the concept art so far looks kinda bright and tacky.WHY 2.5D?
IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.
At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.
Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.
And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable.
Yeah there's very little reason for me to back it, I'll just wait for release.IntiCreate
No gameplay
No Kojima
Reharshing the same sob story that Inafune told.
No 2D confirmation.
Nah, this is gonna get funded anyway, ill wait for reviews.
I find this one especially interesting because there is no shortage of Metriodvania titles on the indie circuit.
"WHAT ABOUT NINTENDO?
Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."
What is that last part about
sörine;163533409 said:Hopefully a sprite based 3DS version. Not thrilled with 2.5D, especially coming from inticreates.
Yet none of them offer as much complexity and replay-value as an IGAvania.
La Mulana comes to mind. Really a fantastic game and probably my favorite non-Metroid Metroid-style game.Yet none of them offer as much complexity and replay-value as an IGAvania.
In my currency, $28 is too expensive for me right now, but I'm happy this is a thing.
IntiCreate
No gameplay
No Kojima
Reharshing the same sob story that Inafune told.
No 2D confirmation.
Nah, this is gonna get funded anyway, ill wait for reviews.
Shanoa would look far more grumpy.Shanoa?
WHAT ABOUT NINTENDO?
Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement...