LordOfChaos
Member
Do we know how large the cumulative world is (all new levels), compared to base Destiny 1 or 1 with all DLC? That's my main question, followed by load times.
Being a Bungie fan is like being in a perpetual state of making a bowl of cereal, then opening up the fridge to the realization that you have no milk.
Do we know how large the cumulative world is (all new levels), compared to base Destiny 1 or 1 with all DLC? That's my main question, followed by load times.
In the presentation they mentioned only one zone will be the biggest they ever made
Do we know how large the cumulative world is (all new levels), compared to base Destiny 1 or 1 with all DLC? That's my main question, followed by load times.
I wouldn't count the taken as a true 4th class, Its a reskinned version of enemies you have been fighting with a couple new features. And maybe thats true but it depends on how they interact with you. Brutes and Drones acted drastically different from the other alien races. So far the new classes of cabal, while aesthetically different, dont look like they perform radically different from the other types of enemies weve fought so far.
And if were going to be condescending about Halo 2 being a real sequel, I mean, no one was having the conversation were having about this reveal back then when they demo'd the first in game footage. That was the way it should be done.
Explain Rise of Iron being the exact thing everyone DIDN'T want from the expansion after Taken King - very bland story, bland mission structure, just a return to Vanilla Destiny 1 all around.
Jason and the Kotaku podcast said from what they played they felt that, content wise, it will be similar to the launch of destiny 1.
Jason and the Kotaku podcast said from what they played they felt that, content wise, it will be similar to the launch of destiny 1.
Never forget
Look the one strike that was shown was literally more of the same. If Destiny 2 is so revolutionary from 1 that it needed a reboot then it failed to show me that in the Gameplay Reveal Event that they hyped to shit a month ago. How hard was it for them to show us something fresh? Can't wait for the season pass reveal to show off all the cool new stuff you need to pay more for on top of the $60 retail price. Pretty disappointed.
It has failed to solve the problem all MMOs suffer from: why bother with it when offline games and more focused online multiplayer games have better gameplay and are more fun. Its a nice social space, but not much else.
"Destiny 2" just looks like more of the same. I mean, they're describing it in the same terms as Destiny 1. N new raids. Z new maps. X new strikes.
Jason and the Kotaku podcast said from what they played they felt that, content wise, it will be similar to the launch of destiny 1.
It has failed to solve the problem all MMOs suffer from: why bother with it when offline games and more focused online multiplayer games have better gameplay and are more fun. Its a nice social space, but not much else.
I thought that the Taken were pretty imaginative, even if they used models and animations from currently existing factions. All their behaviors were pretty appreciably different. I wouldn't count them (or the SIVA Fallen) as a 4th faction just because I don't think it is likely that they will be used in Destiny 2.
In Halo 2 Brutes were watered down Elites, and only appeared in the final few levels of the game. I wouldn't say they felt "dramatically differeent" at all. Instead of recharging shields, you just popped off their armor and they went berserk. Would you honestly classify their AI behaviors as "radically different"?
Are we just going to disregard that the first Halo 2 demo was absolutely nothing like the final game, and didn't feature any new enemies? For the record I think Halo 2 was absolutely a real sequel.....but maybe benefited from much lower expectations. Nobody asked why Halo 2/3 didn't introduce a new enemy faction, even though the question would be equally as valid as it is with Destiny 2. People were happy with Covenant & Flood for like a decade. I don't understand why people think a new faction is needed after just a few years.
Destiny gameplay is very very good. But I would put OW and TF above it, if not at least on the same level.Because this mythical offline and focused online multiplayer game doesn't exist. Destiny has the best FPS gameplay of any console game at the moment, period.
So, it looks like a sequel?Because to the casual Destiny player who didn't spent a lot of time with it, it looks like largely more of the same
Because this mythical offline and focused online multiplayer game doesn't exist. Destiny has the best FPS gameplay of any console game at the moment, period.
But it doesn't though. Not in a world where Titanfall 2 and Overwatch exist.
Destiny has fierce competition now.
This is a game where it's advertised from the beginning of the game that Humanity is basically at war with an enemy that more or less inhabits the entire Galaxy and uses many races to attack Earth and Humanity. That means Humanity's enemy is basically the ENTIRE Galaxy if not the Universe. So out of all the limittless possibilities in Space filled with enemies... you only ever encounter 4 different kinds of aliens? Halo 1 had more alien species.They already have 3 enemy factions (4 if you count the Taken), only one of which has been sufficiently fleshed out in the overall story. I'm not sure what good it does to introduce yet another faction. They've added at least 3 units to the Cabal. If they do that for all the factions, that's at least 9 new enemy types. That seems like it should be more than sufficient, considering that people are holding up the 2 new enemy types in Halo 2 as an example of how to make a REAL sequel.
I felt really burned by Destiny.. it was a game with good shooting but lacked in everything else. I don't really know what it needs to get me excited again but I did not see it in that stream.
Also I can only imagine that this will be full of expansions again that make your progress pointless. If I buy it I will probably wait till there is a complete version with all dlc.. probably a year after release.
Edit: this also just reminds me where is Borderworld?
Huh? But it did though. Besides introducing Brutes and the weird Rebel Covenant Faction with weird Armor there were whole sections that featured Robot Construct enemies.Nobody asked why Halo 2/3 didn't introduce a new enemy faction, even though the question would be equally as valid as it is with Destiny 2. People were happy with Covenant & Flood for like a decade. I don't understand why people think a new faction is needed after just a few years.
Some people are fine with the "Madden" formula and buy those games every year. Others expect more. With D1 Bungie outright lied to us about features that would be in the final game. (Go watch those E3 reveals and the viddocs, is a cringe fest of features and experiences they never implemented)
Whatever, shit happens in game development.
For D2 Bungie promised nothing this time around, but we as players expected more and let our imaginations get the best of us as to what D2 could offer.
Personally looking forward to some surprises in E3, but let's be real here. New enemy races and BRAND NEW sub classes should have been a minimum. Disappointed but they promised us nothing this time. Over 700 hours in Destiny 1, I'll be there for D2 on PC. But my imagination is in check this time.
It allows us to introduce the major advancements and improvements that all of us expect from a sequel, ensuring it will be the best game we can create, unencumbered by the past
In terms of Brute vs Elites, Brutes were unique in that 2 headshots were required to take them down, however the first one triggered an enraged mode that, if they were close to you, made it difficult to hit the second right away-especially so when they were charging at you. Elites were much more cautious, taking cover when you got them low on health to recharge shields. There was a pretty big difference between how you approached both enemies, much more so than anything in destiny imo.
A new enemy class would have at least given us something that varied in terms of how the game was playing on screen to help differentiate this from the first.
So out of all the limittless possibilities in Space filled with enemies... you only ever encounter 4 different kinds of aliens? Halo 1 had more alien species.
Huh? But it did though. Besides introducing Brutes and the weird Rebel Covenant Faction with weird Armor there were whole sections that featured Robot Construct enemies.
I would love it if you could move a bit around inside the ship, have your vault stored on it, and maybe customize the inside of it a bit. Being able to have some medals or trophies to display in it for various things would be neat too.Lost in the shuffle, I'm now realizing that since we no longer have to go to orbit, they serve even less of a purpose. I'd love to get a mission or mode like they did for halo reach space battles. That was awesome.
I'm still trying to stay reserved to see if they're holding back...something. But seeing strike gameplay of 2, I wouldn't be able to tell if not for the video title.
I have a TON of issues with Destiny but the idea of the game is still up my alley, I expected a bigger jump initially once they ditched 360/PS3 and the Taken King seemed like a good direction. So for now I'm let down.
Honestly I'm saying more on the enemy types than the factions. You have Grunts, Jackals, Elites, Hunters and the Flood (and there's more variation there but I lumped them together for some reason) and they all each have their own AI tactics, way of fighting and weapons they come with. Either way though that's 4 separate aliens with some belonging to the same force but still separate aliens with different looks and identities to them.Halo 1 has two factions -- Covenant and Flood. And while they are each distinct, I'd argue that the Flood are much more boring than any of the original Halo factions.
Why do they keep designing bosses with legs if they're not going to use them? Guys, we can see that your enemies are turrets. Giving them legs only makes them look like really dumb turrets.
Being a Bungie fan is like being in a perpetual state of making a bowl of cereal, then opening up the fridge to the realization that you have no milk.
For me, Destiny 1 was a colossal disappointment. Maybe one of the worst game purchases I've ever made.
"Destiny 2" just looks like more of the same. I mean, they're describing it in the same terms as Destiny 1. N new raids. Z new maps. X new strikes.
It feels like Destiny 1.5 because the original still feels like Destiny 0.5.
I think they could have made a 4th faction that just flies in the face of everything else they made and it would have satisfied that. Easily could have made a beast, animalistic type enemy that operates like the the Zerg in that they just try to swarm and overwhelm with numbers with AI behaviors that accompany that strategy. I'm not sure if maybe for some reason that's unrealistic but that's something I would maybe expect if they made a new faction to spice things up.We'll probably have to put a pin in this discussion then, since it's not exactly fair to compare AI behaviors in a 13-year-old game against those displayed in a few short gameplay videos of an unreleased game.
A new enemy faction would have amounted to a superficial difference at best. Imagine if instead of giving new units to Horde/Cabal/Fallen, all those new units were given to a new 4th faction with a different look but the same AI behaviors. It would feel more like a sequel but ultimately be the same. Similarly, imagine if instead of reworking 3 subclasses, the introduced a new class that had the same 3 abilities as the new subclasses. It seems like they have leaned more towards familiarity in a way that is kind of off-putting towards people that wanted to see bigger changes. Maybe it would have been smarter to pour all their new ideas into a new race and a new class.
Cabal enemy types as an example lack in that, you have normal Cabal guy and Psychic Guy but between that they lack a lot of identity variance.
I think they could have made a 4th faction that just flies in the face of everything else they made and it would have satisfied that. Easily could have made a beast, animalistic type enemy that operates like the the Zerg in that they just try to swarm and overwhelm with numbers with AI behaviors that accompany that strategy.
Cabal were the least developed in Destiny 1, not really even appearing until the final hours of the campaign.....and even then having to share the spotlight with the Vex. It appears they've worked to fix that in the sequel though, introducing at least 3 new enemy types. If you're willing to differentiate between Elites, Grunts, and Jackals, I think you ought to be able to see that there's at least as many if not more types even in Destiny 1/2. Weak melee, weak ranged, shielded ranged, high-HP ranged, high HP melee, etc.
In a sense yes but that's really only the thralls and they still have the appearance of humanoid, I'm talking more like Animals on four legs, able to jump high and run on walls so they don't suffer from the problem Thralls do. But again like I said, I find the Hive probably the most interesting and fun to fight out of all the enemy factions, especially since they have so many enemy types that do and fulfill a bunch of different roles compared to some of the others.Isn't that kind of how the Hive already behaves, though?
In a sense yes but that's really only the thralls and they still have the appearance of humanoid, I'm talking more like Animals on four legs, able to jump high and run on walls so they don't suffer from the problem Thralls do. But again like I said, I find the Hive probably the most interesting and fun to fight out of all the enemy factions, especially since they have so many enemy types that do and fulfill a bunch of different roles compared to some of the others.
We'll probably have to put a pin in this discussion then, since it's not exactly fair to compare AI behaviors in a 13-year-old game against those displayed in a few short gameplay videos of an unreleased game.
A new enemy faction would have amounted to a superficial difference at best. Imagine if instead of giving new units to Horde/Cabal/Fallen, all those new units were given to a new 4th faction with a different look but the same AI behaviors. It would feel more like a sequel but ultimately be the same. Similarly, imagine if instead of reworking 3 subclasses, the introduced a new class that had the same 3 abilities as the new subclasses. It seems like they have leaned more towards familiarity in a way that is kind of off-putting towards people that wanted to see bigger changes. Maybe it would have been smarter to pour all their new ideas into a new race and a new class.
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I was hoping to never see vex again. Most boring strikes and people always leave lol.
OP can't be serious.
If you just tinker with stuff under the hood and use 90% what looked like old assets... I'm sorry to tell you bud, but thats a lot closer to a DLC than a brand new AAA game.
Skipping gladly. King DLC was great fun but Bungie doesn't know how to cater to this end-game PvE player.
"90% old assets" is hyperbole when the four new zones are pretty much unlike anything from Destiny 1.
So that leaves what, the enemies? Even there we saw brand new enemies and new models/abilities on old enemies. And so what if old enemies return? Mario has been jumping on koopas and goombas all these years and its yet to grow old because the gameplay is still excellent. Same goes for Destiny.
the Vex levels still look very Vexxy,