If I can put my 0.02 cents to this debate, I played Destiny Hardcore
From Alpha on, put in too many goddamn hours into this game
For me this is Destiny 1.75, not completely 2 but not completely 1.5
It's almost a side upgrade with a set bonus if you get I'm what trying to say
The problem with Destiny 2 the way it presented was "Been there, Done that!", that's what I get from core players, casuals, hell even detractors.
What Bungie did say at the presentation was "Yeah, you know Destiny 1 was a Trial and Error game, we learned from it, now let us show you how a fully Remastered Remake of Destiny 1 will look like with some new added bells and whistles", rather than going, "You've lost everything, your environment that you embraced is gone, now you must reclaim back what you have lost." Show scope of the game that presents your game as something never seen in Destiny or if in a Game refined to Bungie standards.
You don't Wow the public by showcasing The Tower on Fire with the 3 same classes with remixed Supers and all and say Yeah we've learned and changed on how to this. Bring out the same enemies with more dazzle now and expect people to go yeah this is new.
That's why everyone keeps saying it's a Bigger Expansion than a direct sequel, cause most stuff shown which we used to base our opinions doesn't relay something fresh or foreign.
Could have gone a long way and pulled a story mission a little more into the game showcasing why Destiny 2 is worthy of a Sequel.
I get all the bulletpoints listed are really good on paper, but it doesn't scream Sequel, it says Expansion+, which I'm OK with
I'll buy it Day 1, already linked my Beta code, I knew Destiny 2 most likely was going to be a refinement more than a true sequel.
Take it this way, Destiny is a hybrid now, it fits in this Games as Service/MMO Spawn (Shared Online), where Destiny 1 had 3 years to build upon itself. The game grew, branched out, and expanded its universe. 2 at the moment with what information we have rather than completely wipe the slate clean or take the good parts, remove the bad and refine it was what most people wanted.
If the Presentation started off in some Desolate Alien planet, with the player coming to realize the loss at hand with cutscene flashbacks inter spliced and the starting of a new journey.
Some things still feel the same yet some aren't, the game shows off its tech, visuals and scope. Use the music to enhance the setting and cater to "Wow" moment that can go viral. Leave the final part a twist that makes you want to know more.
At the moment Destiny 2 isn't doing a good job selling to those that they need to sell too, there selling to the Core and players who already bought Destiny and want to get a rubber stamp approval that they'll purchase the sequel. It's not venturing out and grabbing other players from different genres to come see what it's all about. Ask a Destiny player vested into the game, they'll say Day 1. Ask a player on the fence who knows of Destiny but feels bogged down by the grind and catch to 3 years worth of content, to them it looks like a big expansion than a new starting point. To those that never played Destiny and that's who Bungie tried to sell this game too, well you can see GAF's reaction by the countless threads created afterwards. It did not pull people into the world, The scope that Destiny showed and envisioned is still not there. That's why there's so much divide, cause this game is not bridging both sides.
It's keeping Core and hardcore satiated by refining certain aspects and streamlining the process that causes headaches, but in turn the game is not a new Benchmark that newer players can use to jump in. Destiny 2 is a "TO BE CONTINUED..." Sequel and that's what is the most underlying fault of this game.
If you didn't participate in Destiny, you will not be "up to date" on Destiny 2 going by videos and information given.