Dissidia had a weird bravery meter that was sort of a health bar and sorta not
Crisis Core had a slot machine mechanic that dictated quite literally everything
FF Crystal Chronicles looked awesome but threw in a weird magnet toss...thing
FFXV had a weird hold system that tried to simplify everything by making a worse version of DmC's system but inadvertently made it way way more complicated than most action games
This might sound dumb, but why isn't there just a straight forward Final Fantasy action game? Like I press a button a sword swings, I press another and I block, and another lets magic fly and it happens right when I press the button, that's it. Even by action RPG standards FF Action RPGs are super weird games. Not to point at Kingdom Hearts...but I mean....that's a good action game in and of itself, why does a game (even a spinoff) that holds the FF name suddenly need to have some odd mechanic to over complicate things? Why can't the "strategy" aspect of Final Fantasy just embrace the inherent strategy in action games? ...just...why?
Do turn based fans like these weird mechanics in action games?
and god knows what direction the new one is going in
Crisis Core had a slot machine mechanic that dictated quite literally everything
FF Crystal Chronicles looked awesome but threw in a weird magnet toss...thing
FFXV had a weird hold system that tried to simplify everything by making a worse version of DmC's system but inadvertently made it way way more complicated than most action games
This might sound dumb, but why isn't there just a straight forward Final Fantasy action game? Like I press a button a sword swings, I press another and I block, and another lets magic fly and it happens right when I press the button, that's it. Even by action RPG standards FF Action RPGs are super weird games. Not to point at Kingdom Hearts...but I mean....that's a good action game in and of itself, why does a game (even a spinoff) that holds the FF name suddenly need to have some odd mechanic to over complicate things? Why can't the "strategy" aspect of Final Fantasy just embrace the inherent strategy in action games? ...just...why?
Do turn based fans like these weird mechanics in action games?