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ZombiU 2 prototype in development

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@ ports
 
I really didn't like that part. It was totally out of place. It felt like some half-arsed DLC that got crowbarred back into the game. Everything else was golden though.

Agree...Was easily the one part of the game I didn't care for as well. It definitely seemed like it was forced into the game. To me, it seemed like they added it in to make Survival Mode tough to accomplish. Though with a little planning and experience it's not that tough after the first time or two.

Edit:

the game isn't really announced for any platform. therefore it's not port begging... more like wishes.


I'm a Wii U owner since launch and if a ZombiU sequel is made I hope it is multi-platform to be honest. The original is an amazing game and I would hope a proper sequel could be enjoyed by more gamers. I also worry that a Wii U exclusive may not give Ubisoft the type of sales they expect to keep the franchise alive. My only concern with multi-platform is that the GamePad options would suffer because of PS360.
 

Aostia

El Capitan Todd
Zombi U is one of my favourite games. despite some issues, it had GREAT atmosphere and pace. I'd buy a sequel for Wii U at DAY ONE. No jokin'.
About the port begging, what to say...wiiu has no games, so it should stay with no games, right?
 

Hermii

Member
Couldn't agree more. A full development schedule, larger budget, with the experience gained on the platform should make a sequel an amazing game. The amazing atmosphere, refreshing survivor horror gameplay, etc... easily outweigh the few flaws in Zombi U, IMO.

Im not sure it would even need that much higher budget to be a lot better. The first game was made on incomplete changing devkits with unfinished tools from Nintendo so Im sure they could do a lot more with the same budget in a sequel.
 

Desiato

Member
Please make this happen. Best Wii U game, and best survival horror game in years, despite being flawed. With some more time and money, Zombi U2 could be incredible. YEAHYEAHYEAHYEAH
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
To counter the advantage a better melee system (it was already pretty exploitable) and melee weapon variety would result in, I'd love to see melee weapon durability introduced.
 

Aostia

El Capitan Todd
Please make this happen. Best Wii U game, and best survival horror game in years, despite being flawed. With some more time and money, Zombi U2 could be incredible. YEAHYEAHYEAHYEAH

This this this.
I think that they also already have a SOLID base to start with, so even with a minor budget (compared to the AAA games) they could put out a great sequel fine tuning the core system of the first episode, keeping intact the best parts of it.
 

olimpia84

Member
Despite its many flaws, Zombi U is great game and it's definitely the most effective survival horror game I've ever played.

I want a better melee system and more hand to hand combat weapons. That is all.

Yes. I'm really hoping they add more interaction with the environment for the sequel, like picking anything that can be used as a melee weapon from the ground like pipes, wrenches, etc and perhaps add a breaking mechanic that has you constantly looking for replacements for your melee weapons.
 
Maybe if Nintendo bankrolls it.

Also, expecting multiplatform of an unannounced and possibly not even greenlit project due to market realities doesn't strike me as the same thing as port begging.
 

Somnid

Member
Yes please. Zombie U is certainly an interesting game, there's nothing like it. It's definitely one of those concept games that needs a sequel to polish it up.

I think it might be important to multi-platform it. It'd be doable but maybe not as fun on other systems but if they can at least release a sequel and put more budget in it that would be for the better.
 
More survival horror is good survival horror. I wish the best for this project, because ZombiU was great, and if they get a second crack of the whip, it could be spectacular.
 
Hopefully they iron out some of the game's problems. They should also definitely keep the setting in the UK, or at least keep it out of the US.

If it goes multiplat, there will be meltdowns about the loss of exclusivity. You never know, though. It'd need a name change for one thing.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Yes. I'm really hoping they add more interaction with the environment for the sequel, like picking anything that can be used as a melee weapon from the ground like pipes, wrenches, etc and perhaps add a breaking mechanic that has you constantly looking for replacements for your melee weapons.

More world interaction would be good, especially for the Metroidvania qualities. That's the big area I want the formula to expand. ZombiU is pretty straight forward with every world interactive based upgrade you get. There's only so many boards to pull of the wall, locks to pick, and rubble to explode with C4. And you'll confront a majority of it just getting through to the finish. Which is fine, as it makes backtracking enjoyable, but it does mean you'll mostly see and experience everything in ZombiU on the first playthrough.

What I'd really like to see is a broader Metroidvania game design that encourages more exploration and hidden areas. Samus' morph ball is a good example of this. It's essential just to get through the game, but there's also lots of secret areas you can access, and shotcuts, that can only be found by using the morph ball. I'd really like to see ZombiU have that quality, where exploring the environments (old and new) with acquired upgrades is itself an adventure.

But that would also mean a greater development scope as level designers spend more time fleshing out each area, and that means a greater budget.
 

ksamedi

Member
A more fleshed out Zombi U will be absolutely amazing. Really loved the first one and it has lots of potential. I would really like to see them expand on interactivity with the environment and more variaty in the environment as well. They should keep the "how long can you survive" hook in. Thats what made it fun in the first place, but I would also like to see some local co op gaming. Maybe have 2 classes of players. One that uses the Wiimote nunchuck as a gun specialist and the other with the Gamepad functions (map, scan functions and other stuff). Id like to see them expand the Gamepad play as well, the use of the Gamepad was fantastic in Zombi U.
 
Surely not. I pray they understand how integral the location was to the game. Please don't transplant it elsewhere. If they must, then have people moving out of London and into the surrounding areas.

I can't see it being multiplatform, though I certainly wouldn't complain if it was.

London was an amazing setting. I think it would be hard to replicate it with another city.

Maybe Paris or Rome... Both would offer enough conspiracy backgrounds, historical city centres, and tunnels to stand in for London though.

Even if it would go multiplat, I'd stick with the WiiU version as the Gamepad integration was one of the absolute highlights of the game for me. Losing it would take away too much of the charme and challenge of the game for me.
 
OMG

This game is sooo good! You know when a game surpass your already high expectations? ZombiU is one of these games.

We must flood this thread with Miiverse screenshots, lol.

But a prototype? How long arenwe supposed to wait?!
 

Oidisco

Member
I've said it before, but I'd love to see some degree of randomness introduced with the zombies. Things like roaming hoards going from one area to the next. It would make for much more interesting use of the safehouse security camera stuff.
Maybe have some random safehouse zombie attacks too, just to spice things up.
 

Aostia

El Capitan Todd
OMG

This game is sooo good! You know when a game surpass your already high expectations? ZombiU is one of these games.

We must flood this thread with Miiverse screenshots, lol.

But a prototype? How long arenwe supposed to wait?!

If it will become a real game, I think that at best it could hit the shelves in Q4 2014.
 
Not sure that it would have to be a new city. I'll whack this next bit behind tags for anyone who hasn't played the first game yet:

You could easily come up with some kind of reason for the surviving Ravens of Dee to send a survivor - or a number of survivors - back into the city. Perhaps they need more info to refine the Panacaea? Perhaps a rescue mission? There are plenty of areas in London that could be explored yet, from historical landmarks to tower blocks (think the sequence from "28 Days Later", for example), and memorable areas from the original could be returned to and expanded on. There's also room to bring Prepper back into the game, perhaps working against the player this time to give a fresh twist to things - having him watching and acting against you using the CCTV and other systems would be pretty powerful, I think. Loads of room for scenarios there...
 

cacildo

Member
More world interaction would be good, especially for the Metroidvania qualities. That's the big area I want the formula to expand. ZombiU is pretty straight forward with every world interactive based upgrade you get. There's only so many boards to pull of the wall, locks to pick, and rubble to explode with C4. And you'll confront a majority of it just getting through to the finish. Which is fine, as it makes backtracking enjoyable, but it does mean you'll mostly see and experience everything in ZombiU on the first playthrough.

This "lack of secrets & stuff" reminds me of Red Steel 2. The game was great, but a little empty. Ended quite abruptly, there was nothing to do after ending it...
 
This "lack of secrets & stuff" reminds me of Red Steel 2. The game was great, but a little empty. Ended quite abruptly, there was nothing to do after ending it...

cant compare as i never played red steel2, but lack of secrets and stuff isn't too bad as the game is very meaty as is
 
To counter the advantage a better melee system (it was already pretty exploitable) and melee weapon variety would result in, I'd love to see melee weapon durability introduced.

But please not just by slapping a durability meter on there. Maybe have three or more stages of damage with increasing probability of breaking, as well as different tactics needed for each stage (a broken 2x4 could still be used to impale one last Zombie for example)
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
This "lack of secrets & stuff" reminds me of Red Steel 2. The game was great, but a little empty. Ended quite abruptly, there was nothing to do after ending it...

Yeah. ZombiU has secrets, just not an overwhelming amount, not in the Metroidvania sense. But it's less of an issue in my opinion than it was in Red Steel 2, because the moment to moment gameplay was more involving and intense. The simple act of survival is such a massive component of ZombiU that even if the structure is relatively linear you're not too fussed, as making it through the next area alive and with your limited resources is itself an ordeal.

Red Steel 2 I feel the more repetitive action (though fun) needed more secrets and variety as a counter to risk of tedium and boredom. ZombiU doesn't really have that problem, fortunately.

But please not just by slapping a durability meter on there. Maybe have three or more stages of damage with increasing probability of breaking, as well as different tactics needed for each stage (a broken 2x4 could still be used to impale one last Zombie for example)

Yeah, for sure. Hell, making durability a hidden variable would be great. So, for example, a 2x4 would have two stages of breaking, but not every 2x4 would share the same durability. And the only way you'd be able to tell when something is broken, or about to break, is via visual cues. Increases the intensity and risk of every melee encounter, while also forcing players to consider carrying back-up melee equipment, at the cost of inventory space.
 

Taker666

Member
As much as I liked ZombiU..I'd love to see the Killer Freaks From outer Space in the next game.

They could have had kept the Killer Freaks...and said the zombies were created by an alien virus that they released and were now drones under alien control. Best of both worlds. It would have allowed for a far greater range of enemies.
 
As much as I liked ZombiU..I'd love to see the Killer Freaks From outer Space in the next game.

They could have had kept the Killer Freaks...and said the zombies were created by an alien virus that they released and were now drones under alien control. Best of both worlds. It would have allowed for a far greater range of enemies.

lets go back even further and have the killer rabbids, we could then have zombi rabbids too
 

richiek

steals Justin Bieber DVDs
Yes. I'm really hoping they add more interaction with the environment for the sequel, like picking anything that can be used as a melee weapon from the ground like pipes, wrenches, etc and perhaps add a breaking mechanic that has you constantly looking for replacements for your melee weapons.

I'd also like to see a RPG like progression with the melee (similar to how firearms were handled in the first game). The more you use the weapon, the better you get at it (unlocking combos, more powerful attacks).
 
GAF confuses me sometimes. I thought Wii U has no worthwhile games???
Seen people wax lyrical about NFS Wii U, Monster hunter U, the Lego game, COD etc and then this.
Maybe I should start looking at buying a wiiu (post E3, of course).


Zombie U: Haiti or New Orleans, pls

wii u has lots of very good games, certain parts of gaf either have ridiculously short attention spans or are liars
 

AirBrian

Member
GAF confuses me sometimes. I thought Wii U has no worthwhile games???
Seen people wax lyrical about NFS Wii U, Monster hunter U, the Lego game, COD etc and then this.
Maybe I should start looking at buying a wiiu (post E3, of course).


Zombie U: Haiti or New Orleans, pls

Zombie U: NOLA could be amazing.
 

derFeef

Member
Fantastic news. Even though I did not finish ZombiU due to a frustrating segment, this was one of the games I really enjoyed and got sucked into it not many games can nowadays.
 
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