Microtransaction creep is starting to feel more and more pervasive and way oversaturated.
Further on top of that microtransaction bit, I think games as a service is being applied too liberally across too many genres, but I do genuinely believe it's an improvement for some. Fighting games, for example, were very consistently one of my biggest annoyances in the industry with complete rereleases of games, and I think digital online platforms are a much better way to deliver new content and balance updates to things like fighting games or online competitive shooters. However, and this is a BIG however for me, I am concerned about the preservation of these types of games. It won't be like having an old SNES cart or Dreamcast disc that essentially embodies the latest, definitive build of a fighting game later down the road, unless publishers take the risk of releasing a brand new disc copy of their games with all the content packed in once they determine support for updates has ended on a title... But I don't see how that weighs out to be a wise move, unless a lot of people express concern over preservation. Fighting games are a genre that I feel I can more readily return to older titles with, so the idea of patches no longer being distributed and possibly being stuck with an outdated, launch-version code of a fighting game in 10-20 years does worry me, assuming they don't receive some sort of remaster/port work to newer consoles.
With that said... I'm ultimately having a better, more engrossing and entertaining year in gaming in 2017 (coming out of a highly positive 2016 as well) than I've had in my entire lifetime, and I've personally been gaming since the Genesis. I genuinely feel I'm very easily tracking for 2017 to be my personal favorite year of gaming of all time. I still play a handful of games that suffer from the above problems -- and I think they're BIG problems -- but for the most part, this industry feels so creatively exciting than ever before to me. I love that more and more indies seem to be getting recognition, some of the AAA games I've played from 1st and 2nd party Sony and Nintendo have absolutely blown my mind, JRPGs feel like they're climbing back into my realm of high favor after feeling almost completely irrelevant to me for a long console generation, and it's all just raising my overall positivity towards almost everything, save for the most egregious examples of using microtransactions as mentioned above. Shit, I feel so positive in general right now, that if a game does bother me with its microtransactions, I don't feel like it's at all a loss to me because I still feel like there's so many other things available right now that don't want to fuck me over as a consumer -- literally just saying "no I don't at all need to even pay attention to this game" totally feels like a thing that I can easily commit to now, and not have to ever complain or think about again. This is exactly how I feel about Shadow of War coming up -- I loved the shit out of Shadow of Mordor in 2014, and had some interest in Shadow of War when it was announced, but the more and more it started to kind of look like a bummer, I had zero difficulty just going "eh whatever, I don't need to buy it -- I'll still have Wolfenstein II and Mario Odyssey that month, and those two are already seeming like huge commitments each."
So yeah, for me personally, gaming is hot fucking fire right now, and I love it.
EDIT: I do think beyond just the business model problems I've expressed above, the popular hateful movements that seem to be successfully representing gaming to the non-gaming world is a huge issue and a huge bummer, too. It weighs high enough for me that I can barely even stand to play online games right now, even ones that I genuinely love like Overwatch, because it reminds me of just how long and ongoing that behavior has been casually accepted in the gaming circles, and I have no clue how to address it in a lasting manner. It's not so much that online toxicity has radically changed -- I feel like I've been having to endure endless shitty insults and behavior in online games since Xbox Live ever began -- but with gaming expanding more and more, it feels like its becoming a place (or at least perceived as a place) where people come to cultivate their anger and find a sense of community in it, and that really sucks.