Also, can't they address the European market themselves directly by just releasing a digital version of the game in English on EU PSN? It's a niche but offers more consumers for a very small additional cost (PEGI rating fees I guess?)And on Vita they have:
- high gaming IQ core consumers who are interested in non-mainstream releases.
- a robust digital distro service those consumers like, reducing the need for retail chain support.
- PS+ from Sony which offers a secondary profit model to wring additional money out of titles after release.
Its an ideal world for niche developers/publishers, at least as ideal as any environment can be. They aren't going to get stepped on by the major 3rd parties, they aren't dependent on retail to move units, and they have multiple avenues to monetize games that don't require significant sell through to be profitable.
I tried to skim the thread to see if it had been asked, but is the Ys I+II PC version the same as the PSP? Because I loved that game even more than Felghana and would rebuy on PC.
Also, can't they address the European market themselves directly by just releasing a digital version of the game in English on EU PSN? It's a niche but offers more consumers for a very small additional cost (PEGI rating fees I guess?)
As much as I hate the current pricing of Vita memory cards, a lot of niche games should be digital only rather than be sent to die in retail stores.
PC version's a bit different, mostly in terms of art style (which I think is much better and is inarguably less animu than the PSP version), but the PC version also has some issues. I'm curious if XSEED's gotten Falcom to iron out some of the issues, sorta like how they got them to throw widescreen into the other Ys games on Steam.
This is the later PC release which is actually a port of the PSP version, and this includes the switchable portrait styles.PC version's a bit different, mostly in terms of art style (which I think is much better and is inarguably less animu than the PSP version), but the PC version also has some issues. I'm curious if XSEED's gotten Falcom to iron out some of the issues, sorta like how they got them to throw widescreen into the other Ys games on Steam.
PC version's a bit different, mostly in terms of art style (which I think is much better and is inarguably less animu than the PSP version), but the PC version also has some issues. I'm curious if XSEED's gotten Falcom to iron out some of the issues, sorta like how they got them to throw widescreen into the other Ys games on Steam.
I know guys... Ys VI is already on PC when it was originally released back in the day... Also didn't Chinese Company port Ys VII to PC and all you need is to replace some files to get English settings. I don't know, but read in another thread here that was the case for Ys VII...
I can see Ys: Celetia getting the same treatment.
Maybe Xseed can do the translation and enhance the port a bit.
This is the later PC release which is actually a port of the PSP version, and this includes the switchable portrait styles.
lack of trails in the sky second chapter is disturbing....
Are these recent-ish handheld Ys games (7, Celceta) on the same level of pipe-hitting action as Oath in Felghana and Origin are? I want to jump in on Hard mode, run and fight really fast, and die a whole lot.
There is confirmation that Ys, VK3, RF4, and of course Killer is Dead will all be available as physical releases: http://www.rpgamer.com/news/Q1-2013/013113a.html (see update)
lack of trails in the sky second chapter is disturbing....
Well, technically they've already announced SC and Third, they've just been rather mum on if they'll actually finish them for awhile now. I wouldn't expect to see it listed with a bunch of new acquisition announcements even if it was coming out soon.
SourcePreviously known as Sora no Kiseki and personally referred to as "THAT game," Trails in the Sky (a.k.a. TitS) (ha ha) has been an all-consuming project for the last ~9 months. Many things happened in those 9 months, but I honestly dont remember much after June because my survival mechanisms kicked in and helpfully blacked out the experience.
Why won't you outsource this localization effort?
I was honestly hoping for the sequel to Wizardry: Labyrinth of Lost Souls, but it's hard to be disappointed when we're getting more Ys love.
So you consider the translation, the editing, then all of the other work around it: the red tape. Tom has said before that it's more than just translating and tossing the game onto the market.
i wonder what's holding them up. Wizardry can't be that hard to translate.
And the fact it's less of a priority thanks to FC's poor sales. It's not a safe assumption to say double the text should be double the time.