Wow, I have never read that Phantom Dust story.
Pretty fucked up.
It's not that fucked up once you see that Darkside agreed to the scope changes without a budget increase and bet they'd be able to secure more funding after the fact.
Wow, I have never read that Phantom Dust story.
Pretty fucked up.
Gaming was better before MS entered the industry and it will be better if they leave.
The PS4 is mostly unchallenged this gen and we're looking at a gaming resurgence not seen since the PS2 days. The PS360 gen where MS was competing heavily was a poor one in terms of quality and diversity of games and many of the reasons for this can be directly traced back to MS.
You post a story about company histories and choose to completely ignore what abrasive, cock blocking cunts Nintendo were during the 80s and 90s. Behaviour which has - at least in part, effectively cut them off from 3rd parties to this day.
Right.
Gaming was better before MS entered the industry and it will be better if they leave.
The PS4 is mostly unchallenged this gen and we're looking at a gaming resurgence not seen since the PS2 days. The PS360 gen where MS was competing heavily was a poor one in terms of quality and diversity of games and many of the reasons for this can be directly traced back to MS.
Can you elaborate on what this means?
The PS4 owes a lot to the 360.Gaming was better before MS entered the industry and it will be better if they leave.
It's not that fucked up once you see that Darkside agreed to the scope changes without a budget increase and bet they'd be able to secure more funding after the fact.
I feel like the story isn't as exciting if you mention that part.
The PS4 is going to have a similar dominance this gen, and we are seeing a dramatic return of otherwise economically infeasible niche titles. The return of the JRPG to home consoles after years of exile on 3DS and Vita is just one example of this.
The PS4 owes a lot to the 360.
MS should definitely stick around. But only if they're limited to 30% of the market share, max. Have to keep them humble, but scrappy.
The PS4 owes a lot to the 360.
How?360 owes a lot to the Dreamcast
Sure. During the PS2 era, the console with the overwhelming lion's share of the market was able to have such a large install base and mindshare that devs were guaranteed that a niche existed for their title if it was a good game. So the PS2 had a vast array of smaller and mid-budgeted titles which filled a variety of niches. This is, incidentally, why PC gaming is such an indie haven.
The PS4 is going to have a similar dominance this gen, and we are seeing a dramatic return of otherwise economically infeasible niche titles. The return of the JRPG to home consoles after years of exile on 3DS and Vita is just one example of this.
It's not that fucked up once you see that Darkside agreed to the scope changes without a budget increase and bet they'd be able to secure more funding after the fact.
(emphasis added)
Your claim that Platinum is incompetent is based on at least two points you haven't substantiated:
-milestones clearly defined in contract
-deliverables were clearly defined in contract
However, the available sources note that the second was not the case.
But clearly everyone else is the fanboy when you're willing to assume the answers to the central questions.
You name any major corp with 4 years of development and millions spent, that would be ready to put yet more money into the project with no release date and members of the team off on the sick
Platinum games have been incompetent; They had 4 years millions from MS and still they couldn't deliver or even come close to giving us a release date after 4 years, so sorry the buck stops with them. Always thought the corp was way overrated, much like their games and it's not like their games sell systems anyway. MS should have stayed with FromSoftware after their brilliant workings on the original Xbox.
You name any major corp with 4 years of development and millions spent, that would be ready to put yet more money into the project with no release date and members of the team off on the sick
It's nice to cherry pick I guess:
Here's a continuation of that info from ign article
Game did not have legs and under performed straight up. AI believe there's even a old NPD thread here about it from 2012 someone can look up.
But it did not do well. Like others have pointed out from your previous posts the situations are not the same at all. Scalebound was a known game, anounced to the public, shown at couple trade shows and demoed to the press behind closed door.
Stig's game couldn't pass verticle slice previews which means the game wasn't even ina fit state to show to the public. It was canned before it even was announced. Fable legends and Scalebound were announced, being played by people in beta's(in fables case) and anticipated as part of MS lineup. Stig's game was in the shadows that onyl leakers and insiders somewhat knew about.
How?
What does the 360 possibly owe the Dreamcast?
Platinum games have been incompetent; They had 4 years millions from MS and still they couldn't deliver or even come close to giving us a release date after 4 years, so sorry the buck stops with them. Always thought the corp was way overrated, much like their games and it's not like their games sell systems anyway. MS should have stayed with FromSoftware after their brilliant workings on the original Xbox.
You name any major corp with 4 years of development and millions spent, that would be ready to put yet more money into the project with no release date and members of the team off on the sick
Cherry Picking? LOL. I posted an official statement from Sony, you've inked me an opinion piece. And speaking about NPD's, PSABR was one of the few titles at the time which had a simultaneous BRD and PSN release. It maintained placings on the PSN best seller's lists even after release. That's something no other fighting game this generation has managed to do whether it be SFV, Guity Gear, Blazblue, KOFXIV, or Injustice. But yeah, let's keep blaming Superbot while Sony remains completely innocent for all their layoffs.
And Scalbound's fact about having official trailers released doesn't change the situation at all. This thread is about how Scalebound's cancellation leaves developers in bad states. That's exactly what happened with Stig's team after the cancellation whether it was shown to the public or not. 50+ developers lost their jobs because of this. That's the fact. And also on that note, just because it wasn't shown to the public doesn't mean the game wasn't in a playable state. Thanks to NeoGAF's own MamaRobotnik there's proof of that with his research on Square's Dead Sun, a cancelled game that was never shown to the public. Your pretense about Stig's IP being in a worse state of development than Scalebound is your own speculation.
Satya Nadella is ruthless about killing underperforming products, just look at how he is starving the perpetually hapless Windows Phone division. Hopefully they will kill the Xbox soon and the gaming industry can be rid of Microsoft for good.
Square Enix
Nintendo
Sony
I'm not saying they haven't cancelled games (of course they have). I'm just saying they've also kept troubled projects alive for 4 years or longer.Really What happened with Mother 3 on the N64 and Jungle Emperor Leo on the N64 from Nintendo.
SONY :What Happened to Getway 3 , The Agency or that sci-fi open world four in the making years from Santa Monica
Square what happened to The Legacy of Kain Dead Sun , that was 3 years in the making ?.
Dear God man before you're going to post drivel , at least try and do a bit of research
How?
What does the 360 possibly owe the Dreamcast?
Exactly. Let's not also forget that Sony also pulled the plug on a ton of studios last year and left the devs of Rime twisting in the wind.
All three console manufacturers have their cold business side.
According to this source also posted by Event Hubs it did really bad in Japan.
Again according to gaf it did poorly.
So looking at how it did in Japan and how it ranked 38th getting beat by a shitty Family guy game in UK. It doesn't say this game did well. Regardless if it was on the top charts of PSN.
Where did I say anything about blaming superbot? The game was good, but didn't do well? Sperbot I believe was an off-shoot of Sony Santa monica developers.
Sega showed Microsoft how to make a proper console.
LOL, an American developed game does bad in Japan but tops PSN charts in North America and you think Japanese sales are a better representation of the game's performance. Gotcha.
So what is the story with True Fantasy Online?
That went under, the original Xbox definitely had its connections but the 360 largely went the opposite direction of the original and largely became its own thing. I think it took more from what the PS2 did tbh.
That went under, the original Xbox definitely had its connections but the 360 largely went the opposite direction of the original and largely became its own thing. I think it took more from what the PS2 did tbh.
Gaming was better before MS entered the industry and it will be better if they leave.
The PS4 is mostly unchallenged this gen and we're looking at a gaming resurgence not seen since the PS2 days. The PS360 gen where MS was competing heavily was a poor one in terms of quality and diversity of games and many of the reasons for this can be directly traced back to MS.
Activision because most of the work would have been done that they wouldn't have paid forSquare Enix
Nintendo
Sony
There were tons and tons of JRPGs on home consoles last gen. I've never looked into the numbers, but I'd wager there were way more than on current gen home consoles. Bit of revisionist history here methinks.Sure. During the PS2 era, the console with the overwhelming lion's share of the market was able to have such a large install base and mindshare that devs were guaranteed that a niche existed for their title if it was a good game. So the PS2 had a vast array of smaller and mid-budgeted titles which filled a variety of niches. This is, incidentally, why PC gaming is such an indie haven.
The PS4 is going to have a similar dominance this gen, and we are seeing a dramatic return of otherwise economically infeasible niche titles. The return of the JRPG to home consoles after years of exile on 3DS and Vita is just one example of this.
Bungie should be shown as the best example of how a studio can be bought by a publisher, and then leave, intact, with all their talent. They were in huge trouble when MS bought them. The Myst 2 recall problem (software bug deleted users entire hard drive) almost killed them, and they were actively looking to be bought. Apple refused, Steve Jobs disliked gaming, and Microsoft stepped in. Bungie realized that they'd be making Halo games as long as they were with Microsoft so they worked with them to buy their own company back,again intact. They would work on a few more Halo games, and then go their own way. This would allow MS to build a new studio (343) just for Halo, so they would be able to continue the series. I can't think of another example in gaming where a company was bought, absorbed by another Corporation, and actually did so . That doesn't seem to be screwed over in the slightest.
Surely this is a troll post?
It has to be.
There's literally no benefit to gaming if there's no competition and Sony is essentially handed a monopoly. Sony is bad enough when they're simply winning, I shudder to think of what they might be like in a monopoly.
I mean, Earthbound 64/ Mother 3 had some development issues and Iwata even took it personally like he was to blame. It was supposed to use 64DD. That failed, so the title became a normal N64 title and was delayed a number of years. The major problem was they couldn't find a way to properly adapt everything they wanted to 3D, plus a lot of technical issues.
So you think ranking at 38 and getting beat by Family guy video game is a show of healthy sales?
That neogaf thread tells a different story. But if you wan to keep moving goal posts be my guest.
The industry was arguably better than ever in the PS1 vs N64 days.
No, Saturn does not count.
Almost indistinguishable, LMAO. Like they were between the Xbox One and PS4?The graphics are likely going to be almost indistinguishable from the pro version. Think about it. I don't know if I will be able to pick them out without being side by side and I have really good eyes.
Noted for clarity with bold numbers.Platinum games have been incompetent; (1)They had 4 years millions from MS and still they couldn't deliver or even come close to giving us a release date after 4 years, so sorry the buck stops with them. (2)Always thought the corp was way overrated, much like their games and it's not like their games sell systems anyway. MS should have stayed with FromSoftware after their brilliant workings on the original Xbox.
(3)You name any major corp with 4 years of development and millions spent, that would be ready to put yet more money into the project with no release date and members of the team off on the sick
MS should definitely stick around. But only if they're limited to 30% of the market share, max. Have to keep them humble, but scrappy.