It sucks when your plasma cutter ammo is almost over and you get ammo you can't use. Yeah, it needed fixing and since they showed they couldn't bothered to add ammo drop only for weapons you hold seems like an upgrade.
Large areas to explore sounds good.
For fuck's sake, Visceral. What the hell ARE YOU DOING?
finally, survival horror has what it needs: cover, human enemies with guns, and plentiful ammo
Way I see it is that ammo is going to be more scare than in previous titles as a trade off for it being universal. You can use every gun at your disposal but you have to be careful not to find yourself in a situation that you're out of ammo and there's none/little to be found. It would definitely add to the tension of fighting the Necromorphs.
Ammo drops are more plentiful
It sounds like they're using a different game designer this time... perhaps one who did the game design for Army of Two games?
These sound cool.
I hate grabbing ammo in DS games for weapons I'm not using or don't plan to use.
That's your problem not the game's. They're trying to encourage careful planning and using everything at your disposal and you just want to use 1 gun. I feel bad for the fans of this series. Coming from a wrpg background I'm more familiar with this kind of dumbing down then I'd like to admit so I feel their pain. Hell my favorite series in my avatar was almost ruined by universal ammo (among other things).
(the story actually sounds pretty interesting,
That's exactly what happened in DS1 and DS2. Only difference is that you had to use every gun at your disposal. Now you just upgrade that plasma cutter and never look back.
The same IO did with Hitman. amirite? let's just wait guys. Don't make the same mistake as with Absolution...
Well, Western RPGs are supposed to be complex, not watered down like JRPGs.
Because you've played DS3, yeah? And regardless, "Upgrade the plasma cutter and never look back" is exactly what I did in DS1. Stop making shit up.
Wait, there will actually be more ammo?Having the new Game Informer, I'm worried. I'm sure the game will be good, but it's like they killing everything that made Dead Space unique in the first place. Feeders are essentially zombies (though creepy looking), cover based combat for non-interesting combat scenarios & enemies (I don't think anyone wants to face Unitologist with guns, fuck, I want to fight fucking Necromorphs not some dumbshit scientist with guns or soldiers like every other shooter out there), universal ammo pick-ups and more ammo (did anyone really want this!?), and a focus on co-op.
I'm okay with co-op, I enjoy co-op, and all the news isn't bad (the story actually sounds pretty interesting, some of the new enemies are really interesting, I like the idea of larger more explorable levels) but just so much of this is... just... FUCK.
The same IO did with Hitman. amirite? let's just wait guys. Don't make the same mistake as with Absolution...
Rest in peace Dead Space. You're now walking the path of Resident Evil.
I guess that means that I've so far played every DS game wrong.Because you've played DS3, yeah? And regardless, "Upgrade the plasma cutter and never look back" is exactly what I did in DS1. Stop making shit up.
I guess that means that I've so far played every DS game wrong.
What possible good thing could come out of universal ammo?
To be honest, of any series to go "Hey, you know what would be great? A cover system" Max Payne would be at the top of the list where it's a genuinely good idea, at the least it'd feel a bit more like acting out a crime action movie, and the fact they DIDN'T introduce recharging health likely gives it a different feel from other shooters.I usually find Gaf/the internet's hatred of cover systems pretty ridiculous. The most recent example being Max Payne 3. But Dead Space is (somewhat) a horror game. Having a cover system will kinda deflate that feeling. Especially with gun wielding human enemies. So yea, don't like that.
And universal ammo? Ugh...
Universal ammo sounds fucking awful.
The duel wielding mechanic sounds like in Aliens when Ripley duct tapes the flamethrower to the pulse rifle.
Having the new Game Informer, I'm worried. I'm sure the game will be good, but it's like they killing everything that made Dead Space unique in the first place. Feeders are essentially zombies (though creepy looking), cover based combat for non-interesting combat scenarios & enemies (I don't think anyone wants to face Unitologist with guns, fuck, I want to fight fucking Necromorphs not some dumbshit scientist with guns or soldiers like every other shooter out there), universal ammo pick-ups and more ammo (did anyone really want this!?), and a focus on co-op.
I'm okay with co-op, I enjoy co-op, and all the news isn't bad (the story actually sounds pretty interesting, some of the new enemies are really interesting, I like the idea of larger more explorable levels) but just so much of this is... just... FUCK.
GTFO.Dead Space was hardly ever a true horror game.
finally, survival horror has what it needs: cover, human enemies with guns, and plentiful ammo
I like to read it as meaning there will be A LOT of weapons. To much to manage individual weapon ammo.
That's your problem not the game's. They're trying to encourage careful planning and using everything at your disposal and you just want to use 1 gun. I feel bad for the fans of this series. Coming from a wrpg background I'm more familiar with this kind of dumbing down then I'd like to admit so I feel their pain. Hell my favorite series in my avatar was almost ruined by universal ammo (among other things).
The same IO did with Hitman. amirite? let's just wait guys. Don't make the same mistake as with Absolution...
People keep talking about this Hitman shit and I must have missed something. I saw the latest trailer but it didn't have any gameplay; what revelation has convinced people it's actually good?
https://www.youtube.com/watch?v=9_pal859keA&feature=player_embeddedPeople keep talking about this Hitman shit and I must have missed something. I saw the latest trailer but it didn't have any gameplay; what revelation has convinced people it's actually good?
No sorry, it's the game problem since the game is not designed around using every weapon. I already choose and plan by choosing what four weapon I want to use throught the game since there's a very important aspect: upgrades. Upgrades are limited and even with spending most of your money on getting more upgrades you won't able to upgrade more than 4 weapons to a significantly level. So no, the game isn't designed to use every weapon.
Oh wow.
The genre really is dead.
It's a gradual shift towards action-horror. That's what sells.
BUT there's still hope, the new shinji mikami project. The pioneer of the whole thing.
Now I'm even more hyped about it.