The quick trailer we cut and that you likely saw didnt show much of the improvements that Rogue Wii had since we had to use game captures from the old games for a lot of the shots.
That explains everything. The trailer was blurry as hell, too. It was blurry even for 480p video. I just rewatched that trailer and compared to the WeFly video, and I could make out more of the details in WeFly than Rogue Wii.
Any chance we can get some clearer footage in the future? Maybe running at 60fps? Honestly, I thought Rogue Wii was just the original games, but running at a rock solid 60fps (cause there were some frame rate drops in the original).
Chances are, Digital Foundry Retro will look at your Star Wars games in the future. It would be amazing if you can give them footage for WeFly and Rogue Wii to have it compared with the Gamecube games.
The global illumination system used in WiiFly was first implemented in Rogue, and levels like Hoth and Bespin looked unbelievably good. Hoth in Rogue Wii looks like a lower-resolution version of Battflefront, but with everything else intact. We also exchanged the landscape engine for the new one, and with that you had infinitely more detail through normal maps in the landscapes. What you see in that WiiFly video Rogue also had and then some. Crazy things for the Wii like Ambient Occlusion, volumetric lightshafts, full-screen Anti-Aliasing and full normal maps for all assets in the games when on GameCube we often still used Bump Mapping.
My god. You would have embarrassed every single Wii 3rd party out there if these games were released.
I find the GC/Wii really interesting consoles. They were incredibly powerful (ok, the Wii less so), and easy to develop for. Yet barely anyone wanted to put the time and effort in to making the system sing. To this day, there are people that still thinks the PS2 is more powerful than the Gamecube. Yet here we are, a developer doing stuff that no one could imagine.
I think the VR feeling from head tracking alone would have blown people's minds back then. I think it would have been a huge hit if it came out during the Wii's life span. It has an interesting hook just like a lot of what the Wii's add-ons provided.
BTW, Turrican, do you still work with the current reborn Factor 5?