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Stellaris |OT| Imperium Universalis

xealo

Member
So what other end game crisis can there be?

Lemme think:

  • Something that has been sent back in time to annihalate the galaxy? Like (book spoiler)
    Hyperion
  • Semi-cirisi of some galaxy wide plague that is spreading, killing any affected and turn them into some enemy (or not)
  • Maybe something like Thanos in the Marvel universe?
devouring mechanical space cthulus coming out of the inaccessible galactic core and spreading like a swarm, think mass effect reapers.
 

Steel

Banned
I must be doing something wrong because The War in Heaven literally never fired for me. One FE awakens, but the other one almost always stays put or gets wiped out by an aggressive AI at some point.

Really? I get 3/4 FEs awakening per game. And they don't even need to be opposite ethics, I've had xenophiles take issue with spiritualists. Of course, in these games the Unbidden always come out shortly after the Fallen Empires awaken.

devouring mechanical space cthulus coming out of the inaccessible galactic core and spreading like a swarm, think mass effect reapers.

Other than the mechanical part and the core part, that's pretty much what the unbidden/abberant/vehement are.
 
I mean, the war in heaven is kinda an endgame crisis and I've never had it not proc. Though, half the time I opt out and the two fallen Empires struggle to even move the needle in war in heaven warscore, better yet pay attention to non-affiliates.


That aside, there needs to be a specifically psionic triggered end game event. Like, one that comes because they sense psionically advanced civs.

there is isnt there? if you transcend you can get some death bringer cloud.
 
So I may be taking a shot in the dark here but I wanted to ask a question re: the mechanics in this and other games by the publisher. I LOVE the idea of the games and am all about deep mechanics but I'm not sure if I'm playing them right. For instance I just started playing crusader kings 2 and Stellaris and they take forEVER. I like that don't get me wrong but am I doing it right by basically having the speed up all the way constantly? Cause it seems to me that you sort of have to play that way if you want to get a decent session in before like eight hours disappears. I keep the speed cranked then occasionally stop it to maneuver and army or deal with some diplomacy issue then right back to top speed. Is that right? Am I missing something that not an awful lot can happen sometimes while you just sit there going through turns for an hour before something of consequence happens? This is particularly a CK2 thing for me
 

Brakke

Banned
Welp I got totally obliterated lol. I don't really understand the combat / ship design. I had researched point-defense systems but didn't realize I could change the ship sections in my designs to actually get a P slot... Ended up in a war against two enemies. The first only had one serious laser-armed fleet and I beat it, then I went to regroup and push into the other guy and he had one fleet twice as strong as my largest... I just let him take a system while I bulked up a bit, then went to go fight at like his 1.7k power vs my 1.5k, but he just shattered my fleet with a volley of such missiles, barely even taking any serious damage. I wish the game would should combat projections or something, that power level doesn't seem super useful if you're about to get hard-countered by the loadout.

First game: whoops!
 

spiritfox

Member
I don't like how missiles are right now. Too powerful without point defense, and too weak with. They need to both up missile evade rate and nerf its damage.
 

Steel

Banned
How do you guys do ship design? Should I just leave it auto? Or force a diverse loadout?

Do not just leave it auto. You need at least one destroyer design that has point defense, you need at least one corvete with torpedos when that's available, you also want to have cruisers and battleships with fighters and bombers and you need to make sure that you have designs with XL slots if you research XL weapons... Not to mention the auto has a weird habit of putting tier 1 afterburners in all the A slots.

Auto does an OK job for 90% of a single design, but auto doesn't change the frames of your ships to be specced differently. Keep in mind if you're fighting fleets that lean heavily on corvettes and destroyers, large weapons won't do you a huge amount of good either.
 
How do you guys do ship design? Should I just leave it auto? Or force a diverse loadout?

Depends on what you're fighting. If enemy ships are using missiles of strike craft you want point defense, if they're not, then don't waste the slots. Laser weapons counter armour but are weak to shields, disruptors do bonus shield damage, so if you combine plasma+disruptors that can be a decent way to mix things up. An all rounder ship will have all mass drivers.
 

Steel

Banned
Huh, funny, because a lot of other people told me that a Destroyer that doesn't use Large weapons is a wasted Destroyer.

The Ship-AI upgrade for the Destroyer gives it a Large-weapon tracking bonus.

As of 1.5/Utopia, that is. So recent advice.

Don't get me wrong, destroyers with large weapons are good, but large weapons on cruisers and battleships are still gonna be missing corvettes and destroyers left and right. And having a dedicated point defense design vs a FE with tons of strike craft or an empire that masses missiles pretty much completely negates them. Then again, by the time you have flak cannons they become a lot less necessary.

I disagree with that guide though, Battleships are great as carriers and tend to live longer than the rest of the fleet in most cases. Though, when they're the only thing left, your fleet is pretty vulnerable. XL weapons also do quite well against Unbidden, a battery arc emitters in particular ignoring their shields and armor altogether whittles down their destroyer/battleship fleets pretty well.

That being said, fighters and bombers do have the problem that they take about half the fight to get in range to do damage, but once they do...
 
I haven't played a spiritualist since utopia, so I wouldn't know. Sounds interesting, but doesn't seem to be on the scale of an end-game disaster.

I'll keep it vague as to not spoil anything, but the spiritualist disaster easily matches if not exceeds the scale of all the other end games.
 

mcz117chief

Member
I don't like how missiles are right now. Too powerful without point defense, and too weak with. They need to both up missile evade rate and nerf its damage.

PD works against normal missiles? I tried it against a rocket heavy empire by building a ton of picket destroyers to serve as my front line but they never actually shot down any missiles. I think PD works only against fighters/bombers and torpedoes.
 

spiritfox

Member
PD works against normal missiles? I tried it against a rocket heavy empire by building a ton of picket destroyers to serve as my front line but they never actually shot down any missiles. I think PD works only against fighters/bombers and torpedoes.

Yes they do. I have fights where I'll win with PD and lose without.
 

CloudWolf

Member
Lol ok. Good to see that even veterans of the Space Wars don't know how the weapon systems work.

There's only one thing everybody agrees on: never, ever use missiles.

It's funny actually, because I was recently looking up what the best weapon load-out is for Endless Space and again everybody kind of agrees that missles are completely useless.
 
There's only one thing everybody agrees on: never, ever use missiles.

It's funny actually, because I was recently looking up what the best weapon load-out is for Endless Space and again everybody kind of agrees that missles are completely useless.
Only custom load out 4x games I can recall where Missiles were competitive was the Sword of the Stars series. The insistence on using real firing arcs meant that it was totally possible to overwhelm PD if you focused your fire. Plus there were neat variants like dumbfire rockets and multi warhead missiles.
 

Brakke

Banned
Z7VWMAZ.jpg


Bad screenshot, but I'm orange. I played a warlike species which developed a "maintain two rivals" faction immediately... But the game didn't spawn any other empires around. I built too many Frontier Outposts and went into a negative influence mode. I started war with the other guy but couldn't finish it before my influence hit zero and *all* my leaders died. Lame.

I really don't like the auto-rally thing that ships do. I wish I could assign rallies and routes for new construction. I beat his main fleet in one system and then was constructing ships from two of my spaceports. I was focused on the ground invasion and panicking about counting out my leaders' lifespans so didn't notice that one of my spaceports was routing ships through their homeworld on the way to reinforce my invasion fleet. Threw two Corvettes straight in the garbage that way, then I had two more in transit I had to manually re-route to avoid passing through their homeworld. I suppose you set their "Stance" or whatever to "evasive" and they'll auto-avoid conflict on the way to reinforce the rally fleet?
 

Brakke

Banned
How do you stop ships from automatically streaking off to join your first fleet as soon as they're finished btw?

That's what I'm saying. One kludge is to put a ship in orbit around your spaceport and then set that one as a rally point. I think ships rally to the nearest rally point fleet.

There's a little icon on the nameplate of a fleet that lets you set it as a rally.
 

The Technomancer

card-carrying scientician
That's what I'm saying. One kludge is to put a ship in orbit around your spaceport and then set that one as a rally point. I think ships rally to the nearest rally point fleet.

There's a little icon on the nameplate of a fleet that lets you set it as a rally.

That's dumb, I was wondering why they weren't going to my nearest rally point, but there has to be a ship there? Frustrating
 

Kiyoshi

Member
I'm in an early game and playing as a pacifist. There are a couple of empires near me; one of them has added me as a rival but otherwise the relationship stats aren't too bad; and the other one is negative but only so slightly. How can I try to raise relations? I can't trade with either of them, so the options appear limited. I was hoping for some more diplomacy options.
 

Steel

Banned
I'm in an early game and playing as a pacifist. There are a couple of empires near me; one of them has added me as a rival but otherwise the relationship stats aren't too bad; and the other one is negative but only so slightly. How can I try to raise relations? I can't trade with either of them, so the options appear limited. I was hoping for some more diplomacy options.

Give the one that's only slightly negative free stuff. Research agreements will build trust, giving them a map will temporarily buff your relations with them and hopefully that will buff them enough to get you a non-agression pact which will in turn build trust.

Also, if the one that only slightly hates you has a rival themselves, rivaling their rival will give a relations boost.

The one that's your rival? Not much you can do.
 

itschris

Member
How do you stop ships from automatically streaking off to join your first fleet as soon as they're finished btw?

Fleet rally points get priority. So check the Outliner for any fleets that are set as rally points and remove them (click the fleet, then click the rally button on the fleet's window), and then they'll go to the nearest planet rally point instead (or stay where they're built if there are no rally points at all).
 

Tacitus_

Member
How do you stop ships from automatically streaking off to join your first fleet as soon as they're finished btw?

That's what I'm saying. One kludge is to put a ship in orbit around your spaceport and then set that one as a rally point. I think ships rally to the nearest rally point fleet.

There's a little icon on the nameplate of a fleet that lets you set it as a rally.

Most (all?) objects have a rally point button, so you can rally your fresh ships to your fleet, a planet or even a star. Fleets take priority over other objects. You can see your current rally points in the bar on the right side of the UI.
 
do you guys ever play online with each other. I've not played it online once since launch. Obviously aware these games are LONG so saving and picking off where you left off is ok?

Would love to play some games maybe at weekend. or weeknights.
 

dmann

Member
do you guys ever play online with each other. I've not played it online once since launch. Obviously aware these games are LONG so saving and picking off where you left off is ok?

Would love to play some games maybe at weekend. or weeknights.

We tried to get a game going last summer. Although, everyone appeared interested in the 'community' thread, it seems schedule and version bugs shot that idea down. I would assume with the DLC it will splinter the online community even more.

I had previously played with some Paradox forums members before and online multiplayer seemed to work surprisingly well when it works. I have yet to try it since the DLC has been released since I haven't purchased it yet. If you can get a game going with some GAF members, I'll be down (although I do not have the DLC yet so I am not sure how that works in multiplayer?). The thread in the community forum seems to be dead since last summer.
 

Quixzlizx

Member
We tried to get a game going last summer. Although, everyone appeared interested in the 'community' thread, it seems schedule and version bugs shot that idea down. I would assume with the DLC it will splinter the online community even more.

I had previously played with some Paradox forums members before and online multiplayer seemed to work surprisingly well when it works. I have yet to try it since the DLC has been released since I haven't purchased it yet. If you can get a game going with some GAF members, I'll be down (although I do not have the DLC yet so I am not sure how that works in multiplayer?). The thread in the community forum seems to be dead since last summer.

With Paradox games, as long as the host has the DLC, everyone gets to play with it.
 

Steel

Banned
do you guys ever play online with each other. I've not played it online once since launch. Obviously aware these games are LONG so saving and picking off where you left off is ok?

Would love to play some games maybe at weekend. or weeknights.

I've had an online game going with a friend and it's pretty fun, but it works out well. Also, any DLC that the host has is active for everyone else in the game.
 
How do you stop ships from automatically streaking off to join your first fleet as soon as they're finished btw?
That's what I'm saying.

You un-check this.

OirMyUk.png


That's dumb, I was wondering why they weren't going to my nearest rally point, but there has to be a ship there? Frustrating

Don't need a ship. Any clickable object in game, in your borders or out of them, can be set as your rally so long as that system has had its fog of war lifted (aka - if your military scouts have literally ever put themselves in the system)
 

spiritfox

Member
I hate the pathfinding in Banks. Why is my 50k fleet taking the long way round cause they saw enemy stations in the systems along the direct route. So many times I clicked on an objective, go do something else then realise my fleet is on the other side of the map and half my planets are invaded.
 
Y'know, honestly, I think the -25% happiness for Militarist factions in Federations is an amazing game-balancing fix.

Pre-Utopia, a Militarist Federation-President of a sizable enough Federation simply had too much power, since Federation Presidency war-declaration forced all members in. God forbid if there were MULTIPLE aggressive militarist empires in a Federation.

I mean, this isn't a HUGE fix. It's a band-aid. But it's a band-aid in the right direction.
 

Walshicus

Member
Heh, managed to combine a dummy invisible 1-tile planet, a megastructure entry, forced spaceport and some unique buildings to make a decent "Deep Space #" system for the Trek mod. Love me some megastructures.
 
Chose fanatical purifiers on a small map to see how it would go. I haven't declared war a single time yet I've been in wars with every civ in the galaxy at least twice.

Ragequitting because the "adding wargoals window expiring" bullshit happened to me again. Got DOWd in the middle of a bigger war, so I was too distracted and didn't want to spend 15 minutes navigating the fucking painful wargoal screen to add what I want. Now I white peaced to focus on the smaller war, and I can't get anything out of the war.

Screams externally.
 

Meccs

Member
I bought the game at the weekend with all the DLC and can not stop playing.
One question though, how do strategic resources work after I have researched them? Where do they appear? Like the normal resources on the main map?
 

CloudWolf

Member
I bought the game at the weekend with all the DLC and can not stop playing.
One question though, how do strategic resources work after I have researched them? Where do they appear? Like the normal resources on the main map?

Yep, and in the upper toolbar there's a window showing what strategic resources you have available.
 

Meccs

Member
Yep, and in the upper toolbar there's a window showing what strategic resources you have available.

Ok thanks, I am probably a bit unlucky then. Another question: there seems to be no reason to not build a mining station for energy when it is at least at "2" since you will always get +1 out of it including the maintenance cost. Of course you will have to pay the minerals to build it but when you need the credits then it would make sense, right?
 

CloudWolf

Member
Ok thanks, I am probably a bit unlucky then. Another question: there seems to be no reason to not build a mining station for energy when it is at least at "2" since you will always get +1 out of it including the maintenance cost. Of course you will have to pay the minerals to build it but when you need the credits then it would make sense, right?

Energy mining stations actually don't cost maintenance, so if a planet/asteroid says '2', you get +2. So yes, always build energy mining stations, but prioritize the mineral stations.
 

Memory

Member
What dlc should I pick up as a new player?

I picked up the gold edition for £20 and it's been amazing so far so I'm happy to pick up the dlc if they do anything worthwhile.
 
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