Wolfgunblood Garopa
Member
Those stretch goals are going to get hit for sure. Iga's back!
What do you mean? They go out of their way to stress that the game will not look like that.Oh god, they have learned nothing from Mighty No. 9.
Fancy piece of hand drawn concept art. Actual game is going to be 2.5D in unreal engine.
Here comes the angry mob once the first actual gameplay videos emerge.
This is gonna get funded in a day right?
Mighty No. 9 isn't being made around 3DS. It's engine doesn't even run on the system, that version's being converted by an outsourced team.I dig more Igavanias than not, but not crazy about the character design tbh, and IntiCreates last Kickstarter game, Mighty No.9, looks like a PS2 title. Making it for the 3DS pretty much sealed the deal that its going for the lowest common denominator, aesthetic and visual wise. Hope this isn't for handheld.
hope it turns out well, but its not getting any of my money until it looks good, if ever.
Joke post?Only 11% funded, I hope it makes it.
Too much hype.
David Hayter stretch goal?
"Kept you waiting, huh?"
This is excellent news. Time to start replaying the castlevania games. Which ones are essential?
Joke post?
Who merged the threads like that?
Joke post?
IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.
At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.
Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; thats what IGA hopes to achieve with this project.
And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable.
THAT CONCEPT ART IMAGE LOOKS AWESOME WILL THE GAME LOOK EXACTLY LIKE THAT?
We love it, too, but at this point its only concept artsince building out the custom shaders that will define this game's visual style will take some time, we can't show you in-game screenshots just yet.
What we can promise is that we'll be talking to backers all through the development process, and showing them the progress we're making. Using UE4 allows us a great deal of flexibility, and Inti Creates can't wait to show you just what they can wring out of it.
Both Kojimas are great, Hideo had no role in LoS outside of producer credits, and some spanish developers were the ones to fuck it up.Assuming you mean Ayami since the other Kojima is a hack and Lords of Shadow sucked balls
Ouch...