I have to give Sony some respect here. This was apparently being worked on as early as gamescom..... 2012. Mm has been working on dreams for the past 5 years. My gut says that dreams won't be released on 2017,so we are looking at maybe 6 years of Dev time.
But Sony has been keeping media molecule alive for awhile to release a very niche title.
I do not see dreams doing very well commercially in my opinion. Looks like one of those very artsy games that does well critically, but flops in sales.
Anyways, just surprised Sony has been keeping mm around for as long as they have. From a business perspective, just doesn't seem to make a lot of sense. I mean, they've closed down entire Dev studios for less. I mean, yeah, drive club didn't set the world on fire and it had problems, but give em a second chance for fuck sakes. At least they put out a game on the ps4.
Long story short,
Hope we see more of dreams at E3. Because what the hell is happening with that game? If they come to E3 with two wands and start sculpting some geezers face, then that game is dead to me, lol.
Even in the depths of development, years after their last 'big' release, they're making profit (£3.5m last year, similar the year before), and have a strong net asset base.
So many bad assumptions in this thread about their financials and budget etc.
Their revenue would include contract/milestone payments from Sony (as well as royalties on sales), and there's no breakdown on which is which, but it's fairly clear from these figures that their budget is not huge (~£4m/year total costs) and those costs run well under whatever budget Sony payments+royalties are affording them.
If £4m/year is typical, and Dreams + Tearaway dev hasn't been much more than £20m total to date, and won't be much more before Dreams is released. I think it's quite reasonable for Sony to expect a return on that even if Dreams is only modestly successful.