Some shots from the new build(254). They've added the rain spray effects!
Zounds. Is rain in yet, or only the wet road/spray effects?
Some shots from the new build(254). They've added the rain spray effects!
STUNNING.
Now that's what I would call a next-gen game.
If it would only being released for the nextgen consoles instead of thisgen...
Could see it ending up also releasing on nextgen, depending on when both game and consoles roll out.
This may well be the determining factor as to whether I end up buying an über-fuckoff gaming PC or staying on the console path. From what I've seen I don't believe current-gen consoles will do this game justice at all.Could see it ending up also releasing on nextgen, depending on when both game and consoles roll out.
Well there's WiiU, if that counts.This may well be the determining factor as to whether I end up buying an über-fuckoff gaming PC or staying on the console path. From what I've seen I don't believe current-gen consoles will do this game justice at all.
There HAS to be plans to release this on next-gen consoles, surely? Ports from PC should be relatively straightforward?
There HAS to be plans to release this on next-gen consoles, surely? Ports from PC should be relatively straightforward?
I tried to take some footage with those graphic settings so people could see it motion but it came out pretty choppy at times. I was only getting 15-20fps with fraps running : ( You guys can check them out though. I don't think it would be worth it to turn them into a proper trailer. I really to upgrade to a quad core!
Suzuka FPS test: http://www.youtube.com/watch?v=uEZunMEtGh4
Bathurst FPS test: http://www.youtube.com/watch?v=RHFXuio_mFc
I tried to take some footage with those graphic settings so people could see it motion but it came out pretty choppy at times. I was only getting 15-20fps with fraps running : ( You guys can check them out though. I don't think it would be worth it to turn them into a proper trailer. I really to upgrade to a quad core!
Suzuka FPS test: http://www.youtube.com/watch?v=uEZunMEtGh4
Bathurst FPS test: http://www.youtube.com/watch?v=RHFXuio_mFc
Definitely have to play with DoF more. Damn, that looks so good.I tried to take some footage with those graphic settings so people could see it motion but it came out pretty choppy at times. I was only getting 15-20fps with fraps running : ( You guys can check them out though. I don't think it would be worth it to turn them into a proper trailer. I really to upgrade to a quad core!
Suzuka FPS test: http://www.youtube.com/watch?v=uEZunMEtGh4
Bathurst FPS test: http://www.youtube.com/watch?v=RHFXuio_mFc
It's because MSAA doesn't touch shader or alpha aliasing, only polygon edges and shader aliasing is one of deferred rendering main weaknesses in IQ and since SSAA isn't implemented yet you need some sort of PPAA for the remaining aliasing from MSAA. Unfortunately the current FXAA doesn't produce as good as quality as the stock injector. SSAA and/or resolution downsampling should get rid of all aliasing, but it's going to be even more heavy on performance. The game isn't optimized at all yet so that should hopefully make up for the perfomance loss.Why do you use both? Why not just 8x MSAA? Any chance you could provide some comparison images (no AA vs. MSAA only vs. FXAA only vs. MSAA+FXAA) with the framerate for each?
Gotta say that it was very nice of them just to give JonZ one for freeAsk Ian for a GTX690
Gotta say that it was very nice of them just to give JonZ one for free
Forgive me if this is a silly question, but is CARS being aimed at PC gaming tech forecasted one year from now, or for current set-ups?
Or, because everything is scaleable, is it a moot question?
What's a typical cost for a state-of-the-art PC gaming rig capable of taking CARS in its stride with everything maxed out?
I tried to take some footage with those graphic settings so people could see it motion but it came out pretty choppy at times. I was only getting 15-20fps with fraps running : ( You guys can check them out though. I don't think it would be worth it to turn them into a proper trailer. I really to upgrade to a quad core!
Suzuka FPS test: http://www.youtube.com/watch?v=uEZunMEtGh4
Bathurst FPS test: http://www.youtube.com/watch?v=RHFXuio_mFc
Well it's bound to be pretty scalable since it needs to run on 360/PS3/WiiU, but with maxed out with 2xDownsampling+8xMSAA it might take more than a single GTX680 even when it's optimized, but it's hard to say. They're definitely aiming to take everything out the consoles and current gen pc's.Forgive me if this is a silly question, but is CARS being aimed at PC gaming tech forecasted one year from now, or for current set-ups?
Or, because everything is scaleable, is it a moot question?
What's a typical cost for a state-of-the-art PC gaming rig capable of taking CARS in its stride with everything maxed out?
Well it's bound to be pretty scalable since it needs to run on 360/PS3/WiiU, but with maxed out with 2xDownsampling+8xMSAA it might take more than a single GTX680 even when it's optimized, but it's hard to say. They're definitely aiming to take everything out the consoles and current gen pc's.
The game doesn't look all that impressive while playing
Bought it because of the screens posted, left me disappointed
I didn't say it wouldn't, it's impossible to know exactly yet, but currently it should have no problem running the game maxed at 60fps and the game isn't even optimized yet. The amount of cars affects perfromace as well; having 60fps in TT doesn't mean you will have the same performance in 64 player race. The new cloud tech is apparently very tough on the GPU so this week's build might be a bit stutterish, but that'll hopefully be fixed in a few weeks.Ouch, so my new gtx680 wont run this game at 60 fps at 1080p... ugh
Ugh, so it doesn't look like the screenies posted above? What settings are you using etc?
You posted several things like this on the last page, such as:The game doesn't look all that impressive while playing
Bought it because of the screens posted, left me disappointed
Those are replays, which look better than actual game
Erms... a racing game doesn't look as impressive while playing as it does when taking photos with crazy angles and well thought compositions? What am I misssing here?The game doesn't look all that impressive while playing
Bought it because of the screens posted, left me disappointed
So, here are some completely unedited, 100% ingame shots illustrating how the game looks on my computer when playing.
Varies a lot and I haven't really benchmarked the game, but I had a stable 60fps when taking those shots. Menus are very, very sluggish for me though and dusk usually is a bit heavy on performance for me, but overall more than playable even in +20 car races.I think it looks amazing. What framerate does it run at with that level of fidelity?
Varies a lot and I haven't really benchmarked the game, but I had a stable 60fps when taking those shots. Menus are very, very sluggish for me though and dusk usually is a bit heavy on performance for me, but overall more than playable even in +20 car races.
5850 & stock i920 combo, btw. And also, the car detail was on high, not on ultra which can really affect performance since I believe the LODX has around (or was it even more?) 100K more polygons than the LODA.
Yup, it's pretty crazy and the difference isn't exactly huge, but it's nice for those with beefy hardware.From the top of my head:
LODX: ~200.000 polys
LODA: ~60.000 polys
SMS said:Placeholder for light rain is no longer clear. I've added the visuals from med cloud, so that it's closer to what you expect to see in that condition. I've also added the correct heavy cloud settings in, despite not being 100 percent happy with it because of the condition blends and dusk lighting on these clouds.
Kevin is working on some optimisations, then we need to resolve some of the formation and cloud distribution issues. After that we will look at some lighting improvements such as IBL, rim and possibly overall grad lighting.
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We're veering off topic - the point of my post was that the initial version of the clouds has had no optimisation so performs very poorly. This will improve, regardless of PC spec.
Yup, it's pretty crazy and the difference isn't exactly huge, but it's nice for those with beefy hardware.
As I mentioned before, clouds are coming back, but it'll crush your performance at first:
I'll be able give you guys some screens tomorrow when the next build is released.
Holy fucking fuck whats with the pics?
I DIDN'T EXPECT THIS!
INJECT IT INTO MY VEINS.
I'll try, but if the performance hit is huge it might end up rather choppy, I'll be happy to try though.Mind doing a quick vid about the transition?
I've no idea how they're rendered, but they're completely dynamic with cloud shadows and transitions. I'm pretty convinced at this point that Kevin and Darren are some sort of wizards, that's the only possible answer. A meteorologist member's also giving them so crazy data so expect some more craziness from those two.WTF? Clouds are volumetric or some other crazy-ass witchcraft batshit sorcery, and not just rendered with the sky box? My brain can't cope.
does the game have a proper replay mode ?
I've no idea how they're rendered, but they're completely dynamic with cloud shadows and transitions. I'm pretty convinced at this point that Kevin and Darren are some sort of wizards, that's the only possible answer. A meteorologist member's also giving them so crazy data so expect some more craziness from those two.
Really nice looking car models.. looks to be on par with GT5 which is very impressive. Too bad the tracks still look a bit meh. Maybe someday we get a racing game with a trackside trees that don't look like they came from ps2(ok maybe not quite..).
I too can run with max settings locked at 60fps with 30 or more cars on many of the tracks which is not bad for a game in 'alpha' build and far from being optimised.What's a typical cost for a state-of-the-art PC gaming rig capable of taking CARS in its stride with everything maxed out?