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Thread of WTF Did they do to the character design??

Syril

Member
The entitlement in here is palpable. I'm palping it.

Yeah, how dare people express their likes and dislikes, who the fuck do they think they are?

Seriously, why are you even bothering with this thread if you're just going to insult everyone in it.
 

Haunted

Member
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Not even going into the redesign, why is that model so ugly graphically?

The hair looks like shit, the clothing looks low poly and without textures loaded in, that chain(?) looks terrible. What the hell happened there.
 

JaseMath

Member
I think what most people have a problem with is that they needlessly redesigned a classic, awesome character. It would be like Nintendo unveiling this as their re-imagined Mario design.
V2nWy.png


In my eyes it's just a big fuck you to the fans because they felt they could change a classic character without thinking about whether or not they should. If they really wanted to use that design and not piss off fans, just make it a different game/character. No need to use your new design under the Devil May Cry brand name.

That's a fair argument and I get the anger. I just always thought white-hair Dante was the most generic "bad-ass" character in gaming. He always came off as a pretentious docuhe bag...I think thats why I avoided the series after the first game.

Not even going into the redesign, why is that model so ugly graphically?

The hair looks like shit, the clothing looks low poly and without textures loaded in, that chain(?) looks terrible. What the hell happened there.
Not that it's going to change your opinion on the modeling, but I took a screen from a YouTube movie - that's not an "official" screen.
 

.JayZii

Banned
Yeah, how dare people express their likes and dislikes, who the fuck do they think they are?

Seriously, why are you even bothering with this thread if you're just going to insult everyone in it.
I think they are people who are perfectly entitled to their opinion, even if it is clouded by nostalgia or a dislike of change in general.

I didn't think it was very insulting. Sorry about that.

It's not as though every poster in this thread is wrong, there are some really good examples in here. However, a lot of the subtext I am reading into people's posts is "When I was younger I liked this character, therefore it shouldn't change". Despite the fact that a lot of older character designs look shitty or just generic to begin with. These for example are not exactly the apex of design to begin with:
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The best responses are the "yeah it was shitty, but that's what made it cool". How is that anything other than a childish aversion to change? Or just bad taste?

I just think its silly to expect every company to keep their characters looking exactly the same forever. Especially when said character is built around trends in pop culture or gaming of the time. Those have a built in shelf life. Not everybody has a Mario that is able to persist virtually unchanged throughout the years. Companies need to change characters to adapt to changing times and tastes. That's all.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Playing as an old man was BY FAR the most compelling thing about MGS4.

I haven't played Revelations, but the redesign look great. It's so nice to see them move away from generic white guy.

This x infinity. Most of the little joy I got out of MGS4 was the fact I was playing as old Snake. And even though I'm not huge on Assassin's Creed, I really enjoyed playing as old Ezio. I was never able to see the fuss behind Ezio in AC2 and Brotherhood, so much so that I was sure I didn't like him at all. But old Ezio? Hell yeah.

Give me more old characters.
 

Kai Dracon

Writing a dinosaur space opera symphony
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These are shitty designs?

Whatever

Dante could be seen as generic in terms of concept. Yes, he's "one of those" pretty boy white hair dark hero guys with a smirk and big sword. The concept isn't very original.

So I guess some folk will find him dull based on his theme.

But I always though the execution of his concept was stylish and memorable, so, YMMV.
 

Berordn

Member
It's been mentioned, but no one posted it yet (probably out of respect), but Tiny Kong is the absolute worst redesign.

From this:
361px-TinyKong.jpg


To this
Tinymss.PNG


Admittedly it was never a good design, but goddamn did they ruin what little they had to begin with.
 

Magnus

Member
Still have no idea why people find the new design so offensive...looks like a rather tame progression, but Ive seen Sonic fans argue over the most inane things so I guess im the minority

Agreed. There's hardly a difference at all. I actually laughed out loud when I read that Generations was predicated on the idea of bringing together the two Sonics or something. Literally no one outside Internet message boards has actually perceived that Sonic has changed over the years.
 

Azure J

Member
Dante could be seen as generic in terms of concept. Yes, he's "one of those" pretty boy white hair dark hero guys with a smirk and big sword. The concept isn't very original.

So I guess some folk will find him dull based on his theme.

But I always though the execution of his concept was stylish and memorable, so, YMMV.

This is pretty much the best explanation of both why other people might not jive with the character design and showing why classic Dante works I've seen on GAF. It mirrors my opinion completely.

Edit: We're hating on SS Link now? He totally looks like classic Link done in modern times.
 

olimpia84

Member
I'm Chris, no I'm Chris
ya7hX.png

Steroids propaganda.

This is definitely the biggest offender. Capcom pretty much ruined Chris Redfield.

Also, I went through most pages in this thread and I can't believe the characters from SFIV were not mentioned. I mean, Capcom gave them the same treatment as Chris from RE (Super steroids Hulk-like sized muscles)
 

Boney

Banned
Not even going into the redesign, why is that model so ugly graphically?

The hair looks like shit, the clothing looks low poly and without textures loaded in, that chain(?) looks terrible. What the hell happened there.

pc version
 

Gartooth

Member
Banjo Kazooie

Banjo_and_Kazooie_(Banjo-Kazooie).png


BanjoKazooieN%26B2.jpg

This is probably my favorite example of bad changes in character design. The original N64 Banjo-Kazooie games rank pretty high among my favorite 3D platformers, so it goes without saying that I'm attached to the series and characters. (I'm a bit biased here)

I know that Rare character design is either love it or hate it, but I really wish that a different approach would have been made with Nuts and Bolts.

It feels like the artists were so focused on making a unique new look for the characters, that a lot of the charm of the original designs were lost in the process.
 

Murkas

Member
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I know it's not that bad but I just really prefer 2D Mario to the 3D that they've been using now. Even in 2D side scrolling Mario games they keep giving him the 3D look :(

At least there is still Paper Mario.
 
Zelda-Wind-Waker-Link-Waving-Goodbye-580x435.jpg


Ugh, awful. The visuals in that game were so awesome, but the character designs were hideous across the board.

Skyward Sword Link was so, so much improved.
 

kunonabi

Member
I'm quite surprised how many in here like the new design for Chris. I think it's just unrealistic and atrocious.
On the other hand I guess it represents the way Capcom went with the series rather well. The old Chris wouldn't really fit the tight action of Resident Evil 5.

The new design is not unrealistic. He is buff but not to any unrealistic proportion. He isn't even as big as some of the guys at my gym who are in law enforcement/special forces.

RE1 Chris was a meathead. The only things he could do were take pounding and make fun of Rebecca. The game made it a point that he was too dumb for anything more complicated than shooting a gun.

CV Chris is by far is worst design. His limbs are too long and spindly and he looks Christian Slater.

RE5 Chris got in the gym, learned to type, and found a mission in life that drives him. It is by far more a more reasonable jump than the BS that happened to Leon in 4.

His best look is still his RE2 battle mode look from the the manual art.

The boulder thing was ridiculous though.
 

CorvoSol

Member
Now, I know that the guy who mentioned Warrior of Light was just joking, but I figured we could afford to dance that line anyway. (Not pictured: WoL's EX mode for his alts, his appearance in a gajillion FF1 remakes, his initial design for Dissidia, and the horrific noseless monster his CG became in Duodecim.)

SO

Here is our humble beginning:

And here is how that sprite looks in its most recent incarnation:

And here is some artwork of said character cerca the GBA era:

Here is the same character, in Knight Class, as we meet him in Dissidia:

Which resembles some ancient Amano art, apparently:

And some Nomura art:

Here are some alternative skins for said character. The middle one being the perfect compromise, IMO:

If anything upsets you, though, at least we can claim the change was for the better? Going from this:

To this:
?
And here's his most recent appearance!:
 
This x infinity. Most of the little joy I got out of MGS4 was the fact I was playing as old Snake. And even though I'm not huge on Assassin's Creed, I really enjoyed playing as old Ezio. I was never able to see the fuss behind Ezio in AC2 and Brotherhood, so much so that I was sure I didn't like him at all. But old Ezio? Hell yeah.

Give me more old characters.
something about an old character doing these things in games is inherently badass. It's like the clint eastwood of games.
 
RE1 Chris was a meathead. The only things he could do were take pounding and make fun of Rebecca. The game made it a point that he was too dumb for anything more complicated than shooting a gun.
Pretty much. His character model was bulky compared to some other characters too.

I do have to say though, most of the hate for his bulkier design comes more from the fact that it comes off as Gears of War inspired and he wasn't originally that bulky for RE5.

Now, I know that the guy who mentioned Warrior of Light was just joking, but I figured we could afford to dance that line anyway. (Not pictured: WoL's EX mode for his alts, his appearance in a gajillion FF1 remakes, his initial design for Dissidia, and the horrific noseless monster his CG became in Duodecim.)
I don't own Duodecium, but I remember seeing a screenshot where WoL was sporting FF1 Fighter look and it looked awesome.

Plus it can be argued that his Dissidia default look is based on Knight rather than Fighter, heh.
 
Now, I know that the guy who mentioned Warrior of Light was just joking, but I figured we could afford to dance that line anyway. (Not pictured: WoL's EX mode for his alts, his appearance in a gajillion FF1 remakes, his initial design for Dissidia, and the horrific noseless monster his CG became in Duodecim.)


Here is the same character, in Knight Class, as we meet him in Dissidia:

I can't find an example right now, but that character looks identical to Amano's art for the first Final Fantasy. So your issue is with the original art.
 

CorvoSol

Member
Pretty much. His character model was bulky compared to some other characters too.

I do have to say though, most of the hate for his bulkier design comes more from the fact that it comes off as Gears of War inspired and he wasn't originally that bulky for RE5.

I don't own Duodecium, but I remember seeing a screenshot where WoL was sporting FF1 Fighter look and it looked awesome.

Plus it can be argued that his Dissidia default look is based on Knight rather than Fighter, heh.

I can't find an example right now, but that character looks identical to Amano's art for the first Final Fantasy. So your issue is with the original art.

Well, I think I should probably say I, myself, have no issue. I actually included the Amano art in my post that proves that he's had that design for like, ever, and the alt that lets you play as his sprite based self. It was more just to show the many different redesigns the guy's had over time. There were some pretty upset people when the first game rolled around, though, haha.

This is the only version of him that I would truly qualify as WTF:
 

KevinCow

Banned
I don't know what it is about that new Banjo picture that keeps getting quoted, but I thought he looked way better in the game. It's just not a good pose or something.
 
Despite being such a huge FF1 fanboy, I don't take much issue with WoL's established design for modern games besides the fact that it makes him look extremely similar to Cecil at first glance.
 

Syril

Member
Well, I think I should probably say I, myself, have no issue. I actually included the Amano art in my post that proves that he's had that design for like, ever, and the alt that lets you play as his sprite based self. It was more just to show the many different redesigns the guy's had over time. There were some pretty upset people when the first game rolled around, though, haha.

I never thought the Light Warrior on the original box was supposed to be Fighter. I always figured he was more of a mascot for the Light Warriors in general, considering none of the classes looked remotely like him, even when they started redesigning them for the remakes.
 

.JayZii

Banned
Despite being such a huge FF1 fanboy, I don't take much issue with WoL's established design for modern games besides the fact that it makes him look extremely similar to Cecil at first glance.

I spent about a minute trying to understand what you meant because I read WoL as "War of the Lions", the tactics remake.
 

CorvoSol

Member
Despite being such a huge FF1 fanboy, I don't take much issue with WoL's established design for modern games besides the fact that it makes him look extremely similar to Cecil at first glance.

I don't either, but there were people thinking he looked like freakin' Lenneth Valkyrie at first. The noseless one in Duodecim's opening is pretty annoying.

: / like half your images didn't load for me. You are right though he looks kind of bizarre anyways.

Yeah, this business of images is still pretty iffy for me. I keep worrying one day I'm gonna wake up and have them all be something other than I posted . . .
 

Zophar

Member
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These are shitty designs?

Whatever

Here's the thing with Dante: His personality is 90% of who he is. Dante's an obnoxious, overgrown adolescent with a heart of gold. When he's older, it's kind of goofy (like in DMC1 and DMC4.) In DMC2 they tried to make him more mature (which means dark and brooding, apparently) but he wasn't Dante any longer. The design is a utility, really. As people have pointed out it's a generic character design, until he starts moving around and talking.

DMC3 was the sweetspot. It was, in my mind, the best incarnation of Dante to date. It's why I have a modicum of trust in DmC's design choices, and particularly why I like that concept art so much, because it shows who Dante is: He's a little bit sleazy, a little devil may care (what a thought!), etc.
 

gunbo13

Member
DMC3 was the sweetspot. It was, in my mind, the best incarnation of Dante to date. It's why I have a modicum of trust in DmC's design choices, and particularly why I like that concept art so much, because it shows who Dante is: He's a little bit sleazy, a little devil may care (what a thought!), etc.
DMC3 is easily the most enjoyable Dante. However, his character design will turn off some. I personally have no issues with it.

EDIT:
Not including his alts, which are pretty good.
 
The whole modern KOF design is weird and a huge step back for someone like me who stopped following the series when their artwork was still drawn by an untouchable master named Shinkiro.

Ah yes, good ol' Clooneyface:

EcHrll.jpg
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Granted, that's not really fair, since even back then he could draw distinct faces, such as this:
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And, in my opinion, he's only improved since then.
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But let's not deify the man.

Besides, comparing Athena's older KOF designs to a redesign that was made to match an alternate version of Athena from a completely different genre (and one that was more or less 1-to-1 to boot!) seems like a sleazy bout of omission just to say that KOF's character designs have gone to rot. Like that shitty "What I Expected/What I Got" image meme. Yeah, she looks like a vague moeblob now. That's where she started from! Hell, she was one of the anime idol vanguard, right down to putting the first image song in a videogame during gameplay. Even in her first KOF stint she was more like a magical girl than an out-and-out martial artist; didn't even get any real heft to her moves until '96.
Sometimes I think games in general could have done without Psycho Soldier, but then I think about what could have taken its place... yeesh

So it a broader sense it's going from this,
CKcCal.png


to this:
2sppKl.jpg

MLXGDl.jpg


I know what you mean, though. Going from goofy idol Athena to chubby Athena is a bit weird. I kind of wish we had gotten an optional alt version of Athena down the line, like the sprites in her Neomax:
Xu6yGl.gif
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And I'm not posting all this because I think you're wrong or anything; you're entitled to your opinion. It's just that your post rubbed me the wrong way; I read it as something like, "man, I never played past a certain point, but based off this one image, I can tell that KOF went to shit in a big way". And if the series could be boiled down to that one pic, you'd have a solid point of reference. But the series has changed character illustrators and designers so often that I think it would be difficult to identify an iconic look for the whole series; individual games, sure, but not something that defines the whole series, or even specific arts.

I mean, it's true that Eisuke Ogura's work in KOF XIII is a pretty big shift from the older stuff.
ysNl3l.jpg

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But hell, even Shinkiro had a drastic shift in style from the beginning of his work in KOF to the end of it:
TwtDEl.jpg

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And since KOF '96, they've had multiple artists handle different aspects of the game. Take KOF 2003 for example. Falcoon did the main promotional work,
YHz8wl.jpg


but Nona did most of the in-game portraits and artwork.
5YAXJl.png


And up until KOF XII, they used the same basic sprite work from '96 to XI, so they haven't even really matched the artwork for quite some time (and I'm counting '99-2000 when I say this.)
So just cobbling together a few portraits and saying that they represent some golden age puts a really narrow focus on the art of the series.

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And this is all coming from a guy who only played KOF '98 until 2006
 

Forkball

Member
Uh, new Lara still has massive knockers. Massive. Take a second to look at them. Yes, they are reduced from previous games, but if you think that's "realistic" based on what you've seen please tell me where you live so I can move near you immediately.
 
DMC1 and DMC2 Dante is the best Dante. The "he's "one of those" pretty boy white hair dark hero guys with a smirk and big sword" point is kinda lost when you don't say what other characters were like him BEFORE he existed.



Uh, new Lara still has massive knockers. Massive. Take a second to look at them. Yes, they are reduced from previous games, but if you think that's "realistic" based on what you've seen please tell me where you live so I can move near you immediately.

Uh, she doesn't?

Are these really "massive knockers" to you? o_O
 
Captain Jacob Keyes, Halo:CE (2001)
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Captain Jacob Keyes, Halo:CEA (2011)
CEA_Keyes1.png

Made even worse by the fact that, like in Reach, he's inexplicably wearing a dress uniform.
 
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