Is it just me or is the patch downloading through Steam for this game a little wonky? I get plenty of 100% downloaded but still downloading.
The last update seemed to take a while but it did complete for me in the end.
Is it just me or is the patch downloading through Steam for this game a little wonky? I get plenty of 100% downloaded but still downloading.
So, does the opening go too fast and desyncs with the audio for anyone else?
For those interested in the animation details that the team at Lab Zero did for Squigly well there you go.
So many nice details all around that fly by during matches.
Here are some variations on DiscoShark's BnB. Nothing too special, just messing around in training mode to see what I can do. I left the one with the green escape on so that when it's addressed in the patch, people will know they may be able to combo off of the ender.
Not even GGPO can help people with terrible connections when they're probably doing all kinds of crap with their internet while playing. It's like trying to ride a tandem bicycle with a drunk partner.Jesus, I just had an absolutely insane matchup against someone with 178 ping but in reality was like COMPLETELY SLOWING DOWN THE GAME LIKE MAD. Like, you'd jump and Fillia would freeze in place, stutter uncontrollably, and teleport to the other side of the map.
[10:59] wippler-workn: IMPORTANT MESSAGE
[10:59] wippler-workn: IF YOU ARE EXPERIENCING CRAPPY ONLINE, DON'T PLAY WINDOWED. PLAY IN ALT-ENTER FULLSCREEN. IT WILL BE MUCH BETTER.
[11:00] wippler-workn: and tell your opponent.
[11:00] wippler-workn: except you can't :^P
[11:02] wippler-workn: ESPECIALLY if you are NOT experiencing crappy online. It will help your opponents.
[11:02] wippler-workn: Yeah well...apparently there's something wrong with the frame limiting code. >.<
[11:02] wippler-workn: fullscreen will put you at 60hz
Huh. That's an interesting problem to be having.From MikeZ in IRC
Just spreading the word.
I have no more bugs to report. Everything looks and runs great. So here's hoping Squigly is finished soon, as she is by far and away my favorite character. Kudos to the SG development team.
But but my game runs greater than 60 FPS in full screen as oppose to windowed :|
MikeZ said:7-10
General
New button config, hopefully fewer problems. (Can't see what your current config is, though it's much easier to set up.)
The Cancel button should follow your button that is set as Medium Kick now, as well as Select. All menus should work as expected with your set buttons/keys.
Should no longer crash with 3+ controllers plugged in, and recognize buttons > 10.
Can now plug in controllers during gameplay without crashing. :^)
Renamed/reordered video modes: Windowed, Fullscreen, Borderless Fullscreen. Fullscreen is what you EXPECT from other games and is what Alt-Enter gives you, Borderless Fullscreen is a giant window the size of your screen. You may have to redo your video settings. (Please play online in what-is-now-called Fullscreen if you or your opponents are having problems...)
Alt-Enter should always give you the correct resolution when going back to Windowed mode now.
Disable Steam's geolocation "help" on matchmaking - you should now match simply based on region settings with no other hidden bias.
Squigly
Unlocked her tutorial. Yes, there are still rough edges, don't tell us unless it breaks REALLY badly. :^)
Daisy Pusher is now QCB+Throw.
Squigly Battle Opera is now QCB+KK; different button combinations still place it in various spots. (Both listed in move list)
99% final boxes on:
- Air hitstuns; should now be able to combo her regularly.
- Stand idle, crouch idle, stand/crouch hitstuns, stagger.
- Standing LP LK MP MK HP HK
Peacock
Road Roller does 500 chip like all other fully-charged items
Lv3 super now does 6200, more than throw/item/argus/drop/bang/argus does. Scales badly in combos though.
Fortune
Lv3 final hit has minimum damage scaling of 45% (2000 dmg)
Valentine
Lv3 has minimum damage scaling of 45% (2250 dmg)
Cerebella
Kanchou feint is now done by holding MK. If the button is not held, Kanchou will come out. See if this is better for ya.
Is the notation of this combo available somewhere?
New update~
New super inputs for Squigly means people shouldn't be having any issue stance cancelling out of Dragon Stance and such so yay.
Something new I noticed was actual names when playing online.New update~
Finally bought it. I have no idea who to pick though.
What type of playstyle does Double have? I've been thinking about playing her, painwheel, Ms. Fortune, and Valentine.
So how much chip did Road Roller do previously?New update~
New super inputs for Squigly means people shouldn't be having any issue stance cancelling out of Dragon Stance and such so yay.
I wish everyone would play full screen mode, I come across people with excellent pings but the game still lags really badly. It's killing the fun.
I wish everyone would play full screen mode, I come across people with excellent pings but the game still lags really badly. It's killing the fun.
Hm. I assume a lot of people just don't know. Hopefully this problem is fixed soon.
what playstyle is Squigly? How does she play? I for sure want to use Valentine and I think I only want to pair her up with one other character.
Hm. I assume a lot of people just don't know. Hopefully this problem is fixed soon.
She can play a sort of zoning game with her j.HP while getting into j.HK -> Divekick range where she fucks shit up with rushdown / easy mode combo / reset madness. If you're running her with Val consider using Squigly's cr.HP assist as it hits low, has a great hitbox, and locks the opponent down for 4 hits.
Something about stances too, I dunno.
I went fullscreen only once I found out about the issue.I wish everyone would play full screen mode, I come across people with excellent pings but the game still lags really badly. It's killing the fun.
Downloading a 20 mb patch now. Can't believe it didn't have to wait for cert!
I remember the arguments people would make saying that the patch fees kept devs from breaking their own games and ADDING bugs lol.Downloading a 20 mb patch now. Can't believe it didn't have to wait for cert!
=============
PATCH NOTES
7-11
=============
General
Fix ranked matching searches, was not correctly setting the region on a created room before. Searches and region settings should be much more uh, correct, now. :^)
Esc backs up a button in Config All.
Add a bunch more mappable keys (PtrScr/Scroll Lock/etc)
Fix a bug in video options where it would not offer video modes close to but not exactly 60hz, like 59hz.
Alt-Enter should restore window to the correct size.
Levels
Fixes to Innsmouth Day and Casino.
Painwheel
LP nails hits closer to her, no longer whiffs on point-blank Squigly.
Squigly
Add color 14...my favorite...
More VO (cr.K's, etc)
All stancels are the same speed now (19f Lv1 / 12f Lv2)
Add temp hitboxes on cr.MP and cr.MK to make them slightly less amazing until we get the real ones.
I remember the arguments people would make saying that the patch fees kept devs from breaking their own games and ADDING bugs lol.
Today's patch notes, fresh from MikeZ himself:
I don't know how intentional it was, but releasing this so close to Evo is really making it hard to resist.
Cerebella:
- One Kanchou wallbounce per combo.
Painwheel:
- LP nails no longer uses up your stagger, still only one long stun per combo.
Squigly:
- HK divekick no longer uses up your stagger, still only one followup per combo.
Gameplay:
- Undizzy stun does not accumulate until IPS stage 5.
- Stun will be added in any IPS stage if the opponent already has stun.
- Stun does not immediately reset after recovering from hitstun, instead it counts down over a maximum of 90 frames.
General:
- ACTUALLY really add support for more than 10 buttons per pad.
- Can press Esc to go back a button in Config All.
- Can press Start to skip setting macros in Config All for 6-button controllers.
Rise and shine to the smell of a fresh patch. (yeah, I know this was released this morning and it's the afternoon now, I only just got it)