Demo has been made since January 07 buddy. It's probably going to be the same one with some tweaks and just put on XBLM/PSN.Nemesis556 said:No I was just wondering whether or not they have time to make a demo.
Demo has been made since January 07 buddy. It's probably going to be the same one with some tweaks and just put on XBLM/PSN.Nemesis556 said:No I was just wondering whether or not they have time to make a demo.
Dahbomb said:Demo has been made since January 07 buddy. It's probably going to be the same one with some tweaks and just put on XBLM/PSN.
There is a timed Dante citadel demo? WTF where? I didn't know Dante was made playable to the general public. That is news to me.duckroll said:The current demo that has a timed Dante citadel demo + Nero vs ice and fire bosses is definitely newer than Jan 07.
You know that style ranking bar on the right? Performing a taunt raises the style bar one whole grade. Your style ranking is transformed into Stylish points at the end of the level and depending on how well you performed you get that many orbs for it (orbs that can be used as currency to level up your character). Taunt also increases your Devil Trigger but Nero doesn't have DT yet so it only affects his Style ranking.raheel87 said:This might be a stupid question but looking at the controller config, why do they even have taunt? Do you get more points for using it?
Dahbomb said:There is a timed Dante citadel demo? WTF where? I didn't know Dante was made playable to the general public. That is news to me.
In that case it would be that demo. Whatever demo we get it's going to one that is the latest one and I think it's that one.
raheel87 said:This might be a stupid question but looking at the controller config, why do they even have taunt? Do you get more points for using it?
It'll probably be around the same as DMC3SE which really wasn't too hard. That'll be offset by the fact that you can't go back and grind for orbs on your first playthrough (I admit, when I first played DMC3 I could only get past Cerberus at first by fully upgrading all the weapons that were available at the time, getting to L2 Trickster, and buying a few blue orbs. I'm much better at the game now, and the SE is much easier for an initial playthrough anyway).macksplack said:I'm playing dmc3 now and i hope this game isn't as retarded difficult as the previous version.
badcrumble said:It'll probably be around the same as DMC3SE which really wasn't too hard. That'll be offset by the fact that you can't go back and grind for orbs on your first playthrough (I admit, when I first played DMC3 I could only get past Cerberus at first by fully upgrading all the weapons that were available at the time, getting to L2 Trickster, and buying a few blue orbs. I'm much better at the game now, and the SE is much easier for an initial playthrough anyway).
It definitely isn't. In fact for DMC3 there was a SE released that was tons easier. You should've gotten that one with playable Vergil as well. DMC4 comes with balanced difficulty this time, you have my word on it.macksplack said:I'm playing dmc3 now and i hope this game isn't as retarded difficult as the previous version.
op_ivy said:i've never played any dmc game before (i know, i know...), but this has me very excited. cant wait to give it a try
Mojovonio said:You'll have a hard time subsiding your erection.
Just a little advice for you and all the other DMC virgins/Xbox only gamers.op_ivy said:i've never played any dmc game before (i know, i know...), but this has me very excited. cant wait to give it a try
ToyMachine228 said:As long as they address DMC3's save system in DMC4...Which I know they did in the Japanese version of DMC3, then I'll likely end up being very pleased by the game. Can't wait for the demo.
op_ivy said:i have a method to assist with that :O
macksplack said:hmm i guess i have try harder, i still have to get used to no blocking.
Combo I: /\/\/\/\
Combo II: /\/\-delay-/\/\/\
Combo III: /\/\/\-delay-/\
Aerial Rave: /\/\/\ in the air
Helm Breaker: R1+LAS forward + /\
The charge time for Blue Rose Charged Shots is very short.
"Enemy step (ES [Note: I'm going to replace this with "rebound," because it's the same thing]) as for additional efficiency DMC3 system. When it does aerial vis-a-vis the Frost it is accustomed to hitting, the effect. (untranslatable) can do rebound anywhere on the body. If square Crowe (?) height is adjusted to the partner, Snatch -> rebound -> Snatch... with it is possible to continue to rise. Like in DMC3, there is a ceiling -- even in open environments -- and (untranslatable) (temporary) single step eye rebound unless (untranslatable) is used, is difficult. Repeated Blue Rose hits -> rebound... and so on is possible."
"Accumulating (untranslatable, probably Exceed) it keeps pushing with also repeated hitting with. Up to 3 gauges. Whenever it's used, 1 gauge is used. Gauge continues also after the area moving (I have not idea what he's talking about here). Basic as for skill sword speed, power, and so on changes. EX as for streak (temporary) accumulating possibly. When on the ground, and when in the air, when having accumulated the EX streak and the like, it is possible to accumulate (Again, probably talking about charging Exceed).
(untranslatable) (temporary or less QE instantaneously shook the) sword same 1 gauge it is possible with L2 to accumulate. When swinging. Timing... as for basic skill per instant which is hit. In case of two step skills second step. As for the streak when they are 360 editions, the vibration and timing generally being to be the same, the doing and the watermelon. High the roller is rather slow the (untranslatable). After finishing to lift the sword. High roller also jump is slow the (untranslatable). In the midst of rise? Until it finishes to rise, hitting. Helmet as for dividing (temporary) the instant which lands. As for timing... in bodily sensation 4? 5 frames (to the last bodily sensation. QE also it is possible with) continuation to excessive (untranslatable) to do. The (untranslatable); (QE) -> the EX high roller (QE) -> the aerial EX /\; (QE) -> the EX helmet dividing and the like usually skill the /\ -> L2, acquires habit to the hand, as for command skill whether it is good to do with recognition?
EX dash (temporary continuing to insert the) analog stick, when it is running, the speed which it runs rises. When the state halts and/or puts out skill cancellation. With jump it is not cancelled. When EX dash (temporary) it goes to the difference in level in state, streak jump (temporary) is possible. After streak jump (temporary) it is not running and also the (untranslatable) becomes EX dash state. This EX dash as for state drift speed of (untranslatable) (with you say, or, Nero's (untranslatable) rate of absorption) you are quicker, when well you do, (untranslatable) meanderingly is attached to rear the spectacle where (?).
After lustering the frost nail, from jump like (untranslatable) the skill which discharges the ice. When it hits, Nero freezes fixed time, (from (untranslatable) recovery speed rise) crystal of the ice remains in the mark where (untranslatable) hit against the land, (there is attack decision. There is no freezing effect, after) similarly lustering the nail, the skill which produces the ice to all direction from vertical jump. It is the skill which is even in DMC1 but continuance becoming short you avoid with vertical jump, the (untranslatable). Because DMC1 compared to height of jump rises, you drop simply and/or avoid and the (untranslatable) are the (untranslatable). The skill which discharges the nail of the ice. 6 (?) 2 patterns of total 6 running fire edition of WAY edition and 3 running fire + 3 running fires. When bus while having swung with the tar, it hits against the obstacle, the stylish point rises. Doing the bus tar (?) in arch of there and the vicinity of the pillar is the recommendation.
It means that also extra operation is large with (untranslatable) large inclination, generally you avoid attack simply with jump, the (untranslatable). Flame when reviving when large explosion attack coming in addition to, it is. Avoiding (untranslatable) leprosy.... Main point note and as for attack the attack which produces 4.5 fire pillars from the land. When it is piled up with the attack of other things, it is. When the attack extra operation which sends the fire to the land is visible, when running, you avoid and the fire pillar attack of other things comes, you will avoid with emergency evasion."
It's not that bad?Amannamederic said:Wewt! Devil May Cry 4! I'm playing 2 right now...come on...its not THAT bad...although I am at this very annoying puzzle where I slash an orb, this gate rises, and I have to race to get through the gate before it closes...
Danielsan said:It's not that bad?
This must be the first Devil May Cry you've played right? It's not bad if you have no experience with DMC1 but DMC2 is a piece of shit compared to DMC1 and DMC3. A vile piece of shit that I wish had never paid money for.
I got the 5th anniversary pack from Gamestop and have been playing through them.Danielsan said:It's not that bad?
This must be the first Devil May Cry you've played right? It's not bad if you have no experience with DMC1 but DMC2 is a piece of shit compared to DMC1 and DMC3. A vile piece of shit that I wish had never paid money for.
It's because it's easier, uglier, no fun and had nothing to with Devil May Cry other than Dante. Who doesn't even bring much Dante personality to the table to begin with . The thing I hated the most is that the melee weapons are fucking useless in the games. You can pretty much kill every boss/enemy by standing around unloading ebony and ivory.lupin23rd said:I finished DMC1 and am working on DMC2, and I'm glad they switched the jump button around. The melee button is in an odd spot, but there is no way that jump should be the top button in any game. Either way, customizable controls should be the norm.
I don't think it's that bad either. I mean is it just because it's easier? Or because the new chick sidekick has a terrible voice? :lol
It will be an improved version of the combo system that is in 3 which really is fucking awsome.Amannamederic said:I have a way hard time getting anything other than a D in my style rank in 2...I hope the combo system in 4 is back to the silky smooth Goth-Vampire movie esque moves I saw in 1.
Saint Gregory said:What's the release date for the DS3? Will it be out in time for the game? I don't see it listed for release on the major game sales sites yet.
lupin23rd said:I don't think it's that bad either. I mean is it just because it's easier? Or because the new chick sidekick has a terrible voice? :lol
Danielsan said:It's because it's easier, uglier, no fun and had nothing to with Devil May Cry other than Dante. Who doesn't even bring much Dante personality to the table to begin with . The thing I hated the most is that the melee weapons are fucking useless in the games. You can pretty much kill every boss/enemy by standing around unloading ebony and ivory.
I'm pretty sure you can. I remember something about the time DMC4 takes place that makes DMC2 totally irrelevant.roxya said:Is the story at all relevant? Can I skip DMC2 without missing anything?