Originally Posted by OdysseusVA
I feel most people complained about having so few weapons are also the people who complained about the lack of carrot on the stick. Their philosophy for TF1 was spot on. I wish that had carried over.
Yeah, I liked the fact that it was just 1 weapon of each type and you basically knew exactly what you were getting and playing against when you picked a specific gun.
Originally Posted by SwolBro
It doesn't have to be "try hard" but at least have some balanced games for god sakes.
I don't think that will come in Attrition, regardless of what you do. I still think the easiest way to make games more even, especially for players who don't know what they're doing, is to have A LOT more grunts in the ground so there can be a much bigger tilt factor. Add in a permanent Skirmish mode for people who don't want to deal with AI at all I guess.
What Titanfall should be? Yes, it should be about movement. If i die i want to die because i got outplayed either by quality gun skills or intense movement. I do not like dying because someone sat cross map and waited for me to pass through their crosshairs. If i wanted that type of gameplay i'd play battlefield. And before you come back with "well that's just how you want to play it. People should play like they want" i'd say no. Sorry. Maybe if the guns that could crossmap you were hard to use i'd be ok with it, but as they are they're way too easy and it takes away from the mobile aspect of the game. That's why people complain a lot about them.
I don't disagree, but look at all the maps. Drydock and Complex are the only ones that don't allow you to easily camp. Every other map is "get high, control lanes, win". Even if they took out the Hemlock and G2A entirely, people would still do that because it's the "easiest" strategy to do well with.
Of course I'm speaking as mostly an Attrition player, but this is what I see people doing all the time. Unless you take out ARs and nerf SMG ranges even harder, it's not going to change short of redoing all the maps to obscure rooftop sight lines.
People don't have to use all guns and all guns don't have to be viable in every situation but the guns that are used can't be so unbalanced that you're better off served grabbing one and sitting stationary most of the time.
You know what's a good way to test out if something is OP? Put a hemlok in the hands of a good player and see how much less effort they have to put in to return an insane amount of kills. After, have them try with an alternator. The alternator can be crazy good but the amount of effort required to succeed at using it is far greater than with the hemlok.
I think the problem is that there will always be a gun that everyone will use either because of its reputation or its actual value. It's why everyone was on the Volt for a while.