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I think it's time to shed the idea that Street Fighter V is a bad game.

I misread, and got tunnel vision. I'll concede. However the drop off of 9%/17% for gg/mvc3 is no where close to the 49% droppoff of SFV. Other factor/s is at work other than every game dropped.

Edit: One Other factor being a lot of high level players saying they dislike the game.
 

Shadoken

Member
People disliking SF5 isn't just some meme fad that should just be dropped. It's a bad game.

SF5 is most fun at the Bronze-Silver level, where both player's offense isn't super solid. As soon as you get to Super Gold+, the entire game becomes 2 coin tosses into dizzy into dead.

It's is so stagnant in the metagame that I really can't tell the different between Super Golds and Masters if there was no HUD. Everyone doing the same combos, same set ups. No executional difference, and the elimination of reliable defensive options really boils every single character down into a vortex fest.

Very bad game. The worst thing about it is that a new player won't see this/understand this until they've invested many many hours into the game and then it's too late. Once you realize the game is trash your money and time are already gone.

Hmmm I wonder how I got to diamond with a character like Nash then , who has very poor defensive options. Guess am just really lucky with them coin tosses.
Maybe those Super Gold players have holes in their offense and poor neutral ? But naaaah its obviously the game thats at fault. Super Gold players are already at the epitome of the games skill.

It's is so stagnant in the metagame that I really can't tell the different between Super Golds and Masters if there was no HUD. Everyone doing the same combos, same set ups. No executional difference, and the elimination of reliable defensive options really boils every single character down into a vortex fest.
.

Lol... That hyperbole.
 

Skilletor

Member
I misread, and got tunnel vision. I'll concede. However the drop off of 9%/17% for gg/mvc3 is no where close to the 49% droppoff of SFV. Other factor/s is at work other than every game dropped.

Edit: One Other factor being a lot of high level players saying they dislike the game.

Another factor could be EVO venue and organization weren't the best last year.
Another factor could be EVO was hella more expensive this year.
Another factor could be that with tons of SF5 players came some crossover with other games, and since less people went to EVO for SF5, less people were there to enter other fighters.

There's a lot of reasons the games could have dropped and SOME of it is undoubtedly the reception S2 has had, but it's super foolish to say that's the only reason.
 

MechaX

Member
Personally, I still struggle to firmly identify why I feel miffed about SFV.

I guess the lack of defensive options is pretty off putting to me, especially when combined with how rush down oriented everything is. I am not too fond of charge characters, so trying to run to Guile ended up in failure. Juri is flat out busted, so I ended up spending a lot of time with characters that just feel wrong or off to me. I spent a significant amount of time as Cammy, even though I have been told that I am way too defensive with her. So I got to a point where I am spending what little time I have after work playing it, but largely second guessing myself with "why am I not having as much fun as I should given the effort I am putting in."

Luckily, I think this problem can be easily rectified with some more varied characters down the line. I am hoping that Season 3 pulls it together, because Season 2 is just a bummer.

The game doesn't inspire hate from me, but just disappointment.
 

FRS1987

Member
In advance, sorry for this comparison which I know seems strange.

I personally think Street Fighter V did so many things wrong originally that it's hard to recover from no matter what. It turned people off a lot with it's lack of content at launch but I think it goes beyond that. If you think of Overwatch it had a lot of similar mechanics/issues but was hugely successful where Street Fighter V wasn't:

1. Both don't contain a story mode

2. Both are essentially online-only games (in SF5's case you need to be online to earn Fight Money or even earn colors but it's not 100% online-only)

3. Both have in-game currency with means to earn new skins by playing.

The question I have is what did Overwatch do right that SF5 apparently did wrong?
 

Skilletor

Member
In advance, sorry for this comparison which I know seems strange.

I personally think Street Fighter V did so many things wrong originally that it's hard to recover from no matter what. It turned people off a lot with it's lack of content at launch but I think it goes beyond that. If you think of Overwatch it had a lot of similar mechanics/issues but was hugely successful where Street Fighter V wasn't:

1. Both don't contain a story mode

2. Both are essentially online-only games (in SF5's case you need to be online to earn Fight Money or even earn colors but it's not 100% online-only)

3. Both have in-game currency with means to earn new skins by playing.

The question I have is what did Overwatch do right that SF5 apparently did wrong?

1. Made by blizzard.
2. Being an FPS made by blizzard.
3. Being a Team based FPS made by blizzard.
4. Being a team based FPS made by blizzard with waifus.
5. Being a team based FPS made by blizzard with waifus who you could earn outfits for through lootboxes.

Most of all, though, just nothing inbetween the player and getting right into what you bought the game for.
 

Tik-Tok

Member
I'm getting tired of hearing about all these people that apparently hate SF supporting the SF tautology.

I'd love to play SF, but people only play SF, so I have to play SF.

There's a fuckton of shit to play and if people continue to play SF, the reason can't be "Well everybody is playing it." If it's as hated as everybody says, then move on to those other communities and start building them up.

Stop being sheep and do what you want.

Well, I can tell you from personal experience that I used to be a very active member of the Toronto (and south western ontario) FGC, right up until just after SFV dropped. Now I'm not active at all in the community and it's directly because I refuse to play SFV. I went to a free entry Injustice 2 tournament on the weekend with a 600 prize for first place. It was a 16 man tournament. 7 people showed up.
You tell me about how active the other communities are now then.
 
1. Made by blizzard.
2. Being an FPS made by blizzard.
3. Being a Team based FPS made by blizzard.
4. Being a team based FPS made by blizzard with waifus.
5. Being a team based FPS made by blizzard with waifus who you could earn outfits for through lootboxes.

Most of all, though, just nothing inbetween the player and getting right into what you bought the game for.

I am so glad there are no lootboxes in this game. It is probably the #1 shit that everyone ate up without any opposition. Maybe they should add it to SF5 to shine a light on it, so everyone can start hating the practice.
 

Skilletor

Member
Well, I can tell you from personal experience that I used to be a very active member of the Toronto (and south western ontario) FGC, right up until just after SFV dropped. Now I'm not active at all in the community and it's directly because I refuse to play SFV. I went to a free entry Injustice 2 tournament on the weekend with a 600 prize for first place. It was a 16 man tournament. 7 people showed up.
You tell me about how active the other communities are now then.

/shrug

Sounds shitty. Too bad people don't go and play other shit and instead continue to bitch and moan about something that is entirely avoidable.
 

Tik-Tok

Member
/shrug

Sounds shitty. Too bad people don't go and play other shit and continue to bitch and moan about something that is entirely avoidable.

You're ignoring the fact that people are passionate about the street fighter franchise and feel like this is one of the worst entries in the series. From launch to current state. Gameplay wise, DLC wise, feature wise etc.

They have justifiable reasons to bitch.
 

Skilletor

Member
You're ignoring the fact that people are passionate about the street fighter franchise and feel like this is one of the worst entries in the series. From launch to current state. Gameplay wise, DLC wise, feature wise etc.

They have justifiable reasons to bitch.

Never said otherwise.

Seems silly to continue bitching and playing something you're not enjoying.

Seems silly to continue bitching and about something you're not playing.

Seems silly to not go play any of the myriad fighters available that have everything in them people bitch is missing from SF.
 

Lulubop

Member
More people still showed up to play this at evo than they ever did for 4, this is despite apparently hating the game and Evo increasing cost. Something ain't adding up.
 

Skilletor

Member
More people still showed up to play this at evo than they ever did for 4, this is despite apparently hating the game and Evo increasing cost. Something ain't adding up.

They're hate-playing it. Also, they're playing it for money. Also, they're playing it because everybody else is playing it. Also people are watching it because there's nothing else to watch. Also they hate watching it.
 

Pompadour

Member
I wonder if the same people who scoff at SF4 reviving fighting games, citing that their Tekkens or ASW games were always around, also think SFV is killing their local scenes by luring their players away with its shitty gameplay.

They're hate-playing it. Also, they're playing it for money. Also, they're playing it because everybody else is playing it. Also people are watching it because there's nothing else to watch. Also they hate watching it.

Snark all you want, this Fight Money is going to pay for my kid's college degree.
 

Skilletor

Member
I wonder if the same people who scoff at SF4 reviving fighting games, citing that their Tekkens or ASW games were always around, also think SFV is killing their local scenes by luring their players away with its shitty gameplay.



Snark all you want, all this Fight Money is going to pay for my kid's college degree.

Probably the same people that think there was a "dark ages."
 

Shadoken

Member
More people still showed up to play this at evo than they ever did for 4, this is despite apparently hating the game and Evo increasing cost. Something ain't adding up.

You weren't there you when the Capcops and Mr Wizard came to my house and forced me to sign up and go to EVO. It was a horrid night.
 

Fraeon

Member
Yup... Except I want that last frame to say "I want SFV to live up to expectations."

But it didn't so now what? You gonna complain about SF5 till 2021? There are 10+ other fighting out there this generation that you could be playing.

Granted, some of them have smaller communities but:
- if you mostly play arcade and other SP offerings, the size of the community doesn't matter
- if you do want to play online, every game has an active community and likely a discord where you can ask for matches

And if you play Tekken, ranked is populated enough that you won't need the above.
 

Nephtes

Member
But it didn't so now what? You gonna complain about SF5 till 2021? There are 10+ other fighting out there this generation that you could be playing.

Granted, some of them have smaller communities but:
- if you mostly play arcade and other SP offerings, the size of the community doesn't matter
- if you do want to play online, every game has an active community and likely a discord where you can ask for matches

And if you play Tekken, ranked is populated enough that you won't need the above.

The point I was trying to convey is that I don't want a different fighting game, I want Street Fighter V to be better.
None of those other games feel like Street Fighter.
And that's important to me.

As I've said earlier in this thread, I don't think Street Fighter V has bad gameplay, I feel that the package the gameplay is wrapped in is fundamentally flawed. Flawed, but it could be fixed if Capcom actually felt like listening to their fans...
 
Hmmm I wonder how I got to diamond with a character like Nash then , who has very poor defensive options. Guess am just really lucky with them coin tosses.
Maybe those Super Gold players have holes in their offense and poor neutral ? But naaaah its obviously the game thats at fault. Super Gold players are already at the epitome of the games skill.


.

But let's be honest he does need a 3f ground normal as well as other who lack any wake up option.

It would be enough to stop Cammy from dashing and press a meaty Cr.mp on quick rise after a spiral arrow all the damn time.
 
As I've said earlier in this thread, I don't think Street Fighter V has bad gameplay, I feel that the package the gameplay is wrapped in is fundamentally flawed. Flawed, but it could be fixed if Capcom actually felt like listening to their fans...

Nailed it.

If anyone wants a fight let me know (CFN: kenede_boukenka2) - this thread is kind of going nowhere at this point I think.

We all know there are things to add to the game that are missing (arcade) but the mechanics themselves are amazing imo.
 

fresquito

Member
Personally, I still struggle to firmly identify why I feel miffed about SFV.

I guess the lack of defensive options is pretty off putting to me, especially when combined with how rush down oriented everything is. I am not too fond of charge characters, so trying to run to Guile ended up in failure. Juri is flat out busted, so I ended up spending a lot of time with characters that just feel wrong or off to me. I spent a significant amount of time as Cammy, even though I have been told that I am way too defensive with her. So I got to a point where I am spending what little time I have after work playing it, but largely second guessing myself with "why am I not having as much fun as I should given the effort I am putting in."

Luckily, I think this problem can be easily rectified with some more varied characters down the line. I am hoping that Season 3 pulls it together, because Season 2 is just a bummer.

The game doesn't inspire hate from me, but just disappointment.
Cammy: Rushdown
Chun: Footsies
Dhalsim: Control/Rushdown
Ken: Rushdown
Bison: Pressure
Ryu: Nobody knows his gameplan
Vega: in and out
Zangief: Casino
Birdie: Footsies
Nash: In and out
Karin: Footsies/Rushdown
Mika: Casino
FANG: Control/Rushdown
Laura: Casino
Necalli: Everything
Rashid: Rushdown
Alex: Footsies/Casino
Balrog: Pressure
Guile: Control
Ibuki: Nothing until V-Trigger, then casino
Juri: No plan
Urien: Control until Aegis, then casino
Akuma: Control/Rushdown
Kolin: Control/Setups
Ed: In and out
Abi: Footsies

26 chars, 7 are rush oriented 9 if you add Mika and Laura, 11 if you add the pressure chars. I fail to see how everything is rushdown.
 

Fraeon

Member
Pretty weird to classify Zangief as casino when he only gets to do that if you let him get next to you. Unless "casino" is a bizarre codeword for grappler.

The point I was trying to convey is that I don't want a different fighting game, I want Street Fighter V to be better.
None of those other games feel like Street Fighter.
And that's important to me.

Pretty much every major iteration of SF has a very different feel to the next one. In fact, I think as far as gameplay feel goes, the new KI is much closer to SF4 than SF5 is to SF4.

I just think it's weird to write off games because "it doesn't play exactly like the previous game I played". If that's how you feel, then SF4 is great and it exists.
 
You are a shill, kyodai.

So, there is only one way for us to settle this.

Actuallly, there is another way to settle this.

A dance off.

tumblr_inline_og4o5jEb1g1tmjfiq_500.gif
 
The point I was trying to convey is that I don't want a different fighting game, I want Street Fighter V to be better.
None of those other games feel like Street Fighter.
And that's important to me.

Wth is the feel of SF? Literally every game plays differently & feels different. ST, feels nothing like Alpha, which feels nothing like 3 ext. Just admit you're a fanboy & refuse to support any other game.
 

Synth

Member
Wth is the feel of SF? Literally every game plays differently & feels different. ST, feels nothing like Alpha, which feels nothing like 3 ext. Just admit you're a fanboy & refuse to support any other game.

Eh.. the various Street Fighters feel different yes. But they all mechanically feel in the same ballpark in a way that switching to something like a Vs game or BlazBlue doesn't.

Every Quake game feels different also, but if I were to complain about decisions made to Quake Champions and someone told me to play other games like Halo, Overwatch and COD instead... that wouldn't be very helpful.
 

Quebaz

Member
Eh.. the various Street Fighters feel different yes. But they all mechanically feel in the same ballpark in a way that switching to something like a Vs game or BlazBlue doesn't.

Every Quake game feels different also, but if I were to complain about decisions made to Quake Champions and someone told me to play other games like Halo, Overwatch and COD instead... that wouldn't be very helpful.
Play KoF then.
 
SFV is a good fighting game. In order to become a great game it has to overcome a few hurdles and needs work put in to add content and network match stability among other features and fixes.

I didn't read a single argument posted here that justifies the amount of hate it received or in labeling it as a bad game.

Capcom didn't help themselves in the PR department and got some backlash it deserved however, the on-going extremity of hate received is simply a product of the internet generation, the mask of anonymity in social media and how harsh the FGC is on average. The game is alive and well, the community experience and popularity at tournaments such as EVO are a testament to that.

Elements that don't make a game necessarily a bad game:
Does not suit your taste
Missing features you want
Missing content you want
Missing the mechanics you want or are familiar with
Doesn't have great graphics
Doesn't have single player content
Doesn't have online multiplayer
You or others find it boring
Not your preference for art style
Missing an interface and system for social interaction and community within itself
Bugs, glitches or performance challenges are encountered sometimes when playing it

A game can still be considered good even if some of these areas are missing or need improvement. Look no further than the popularity of early access games or look at your own favorite games over the years growing up.

SFV has all the core foundations of being a good game in it's current state. Do I need to list them? If you are a fan of fighting games and have a history with them you will appreciate many aspects of SFV even if you don't like the game.

You don't have to enjoy it, or actively play it and can still be okay with saying "SFV's a good game but not for me since it's not my style or I feel it needs work or I'd like to see more content and features. I can see how others really enjoy it though.". This mentality also applies to other fighting games, none of which are bad games; Tekken, Pokken, MK, KI, BB, GG, Smash, Soul Calibur, MvC, Arms, KoF, Injustice etc. We are so lucky as FGC fans to be living in a time where fighting games are back on the path of increase.

The tragedy here is that if you're expecting some sort of mature opinion and attitude in this manner you're not going to find it in the FGC as a norm. In many cases that also extends to this thread and this board. The social noise is typically going to gravitate towards all or nothing thinking - a sour, entitled and immature demeanour.
 

sephi22

Member
Seriously though can we get a team battle exhibition between gaf's 2 SFV factions?

Shills vs Haters
1. TheLoneDragon 1.ZeroTheShadow
2. MrCarter 2.sephi22
3.??? 3.???
4.??? 4.???
5.??? 5.???

Other people can probably help fill out the teams but this would be incredible imo, let's get some money on it.

Put myself in the haters bracket fam this Dhalsim is ready.
Though I feel like it's going to be hard filling the hater side with players who hate it but still play it

I say this while playing SFV, It's the worst of the current wave of fighting games. It just happens to have the biggest and most active playerbase in my area (actually it's Smash, but too many of them are actual children). I honestly can't wait for Pokkén DX and DBFZ. Every week I think about biting the bullet and learning Guilty Gear or Tekken since people at least look like they're having fun playing those games.
Ayy my Fuerte brother. You gonna try Abigail?

I'm not a fan of SFV as well but shit this is ridiculous........
Can everyone just focus on playin SFV or something else?
I don't get this.

OP: Let's stop pretending that SFV is a bad game.
Anti-crowd: Here are the reasons why SFV is a bad game.
Pro-crowd: Woah, woah. Chill out guys. If you hate it so much play something else.

Like why does this thread exist then if the anti-posters can't say why they dislike it?

And then there's weirdos like me... who love Street Fighter and think SFV needs to be a LOT better. "Play other fighters then!"

... And, well, I do. KOF, Soul Calibur, Guilty Gear, Blazblue, Mortal Kombat, Tekken, Injustice, Dead or Alive, Skullgirls, Killer Instinct, etc.

It's because I play the other games that I see so many areas of SFV that I feel need improvement, and yet I still don't HATE the game. I just find it far beneath my expectations given the current market of games I also play.
This is where I stand too. Look at my profile and you'll see someone who is jumping back and forth between fighting games. https://psnprofiles.com/sephi22
I still play SFV the most because it has a healthy online scene and players of my level, but I can't play for long sessions without feeling bored or angry, and then I switch to something else to detox. Revelator should be my ideal fighting game, but I'm not good enough to have fun with it yet. KOF is at the sweet spot where it's both fun and let's me go crazy with meter, but online is near dead and I only play when a friend is online, and he's still learning so it's not ideal.
 

Synth

Member
Play KoF then.

KoF would definitely be a more sensible suggestion than the examples I gave, much like suggesting Dead or Alive to a Virtua Fighter would be over Tekken. But KoF across its various iterations still feels consistently like KoF, and not like Street Fighter, and if someone's issues with SFV stem from the rippling effect of some comparatively minor changes (especially in regards to the game favouring offensive play as a result), then it's not unlikely that KoF has always been something they'd comparatively not like anyway. Like someone complaining about 343i Halo because of sprinting, clamber etc, probably isn't going to find solace in Destiny despite the surface level similarities.

Killer Instinct also got a pass in that sense

Surely you can see a difference...?
 

Fraeon

Member
I don't get this.

OP: Let's stop pretending that SFV is a bad game.
Anti-crowd: Here are the reasons why SFV is a bad game.
Pro-crowd: Woah, woah. Chill out guys. If you hate it so much play something else.

Like why does this thread exist then if the anti-posters can't say why they dislike it?

Personally I'm not part of the SF5 pro-crowd so much as I'm part of the anti-complaint crowd. It's been, what, a year and a half? If you were really rational about it, you'd have switched to competing games ages ago. If a game bores and angers you, just stop playing that game. It's that simple.

If there's something I respect about Melee players (even if I'm bored by their choice of game) is that they're truly playing the game they want to play. I wish more people did that. If you want to play a version of Street Fighter that you feel is superior to SF5, play that. If you want to play Tekken, play that instead. The communities for the games might be small but I guarantee you that you will find people to play against. And if you're really only there for the arcade mode, then it doesn't matter how big the game is in the worldwide stage.
 

Alucrid

Banned
I misread, and got tunnel vision. I'll concede. However the drop off of 9%/17% for gg/mvc3 is no where close to the 49% droppoff of SFV. Other factor/s is at work other than every game dropped.

Edit: One Other factor being a lot of high level players saying they dislike the game.

niche or old games having less significant drop off makes complete sense. the guy who went to evo to play marvel in 2016 is probably going to play marvel at evo 2017. if 2018 sf v has half the entrants then we got a problem
 

Pompadour

Member
Rereading the thread title made me realize I can't name a modern fighting game that I would consider "bad". Every fighting game released this generation has disappointed me in some way but I still think, at the very least, they're all good games.

When I say there's no bad fighting games I mean I can't think of any that aren't fun or don't have any value. I don't mean it in the way that it's used commonly within the FGC where a person will claim all fighting games are shit except for maybe one or two (or claim all Street Fighter games except a specific Street Fighter are shit, or even sillier "aren't real SF"). My guess is people within the FGC have strong opinions on fighting games because they're such massive timesinks. I play SF5 routinely and I'm reading Tekken 7's online on PS4 works now so now I want to play that. Also, watching TastyJam play Rev 2 on The Recipe makes me really want to try that game online again. On top of all that I'm playing Zelda: BOTW. I absolutely don't have time for any of these games, especially if I want to be halfway decent at them.

Regardless, my guess as to why we just don't get garbage fighting games like Toshinden, Dark Rift, or the old MK games is the genre is still pretty niche and the only people making fighting games seem to be very good at it. Honestly, it's only a handful of studios (Capcom, SNK, Namco, KT, NRS, ASW, and Iron Galaxy?) and some of those only make one fighting game. I know I'm leaving out a ton of anime games but even ASW accounts for several of those (and more to come).

Probably the only really shitty, meritless fighting games released now are KS or indie releases (but some of those are even good like Yatagarasu or Skullgirls). For instance, Fantasy Strike looks terrible but I suppose that could turn out well.
 

petran79

Banned
Surely you can see a difference...?

Main difference is that less people cared about KI than SFV. Windows Store proved disastrous for that game. KI coming to Steam is the best thing that could happen. As long as Microsoft doesnt force on players a Microsoft account.
 

Synth

Member
Main difference is that less people cared about KI than SFV. Windows Store proved disastrous for that game. KI coming to Steam is the best thing that could happen. As long as Microsoft doesnt force on players a Microsoft account.

No, the main difference is that Killer Instinct is Microsoft's IP...

Killer Instinct gets a pass for excluding PlayStation players for the same reasons Smash does.
 

JusDoIt

Member
Rereading the thread title made me realize I can't name a modern fighting game that I would consider "bad". Every fighting game released this generation has disappointed me in some way but I still think, at the very least, they're all good games.

They're all good. It's really the Golden Age. There are plenty fighting games that I don't have a taste for, but none I would call straight up bad. And even the games I don't have a taste for are games I enjoy watching at high levels.
 

MechaX

Member
26 chars, 7 are rush oriented 9 if you add Mika and Laura, 11 if you add the pressure chars. I fail to see how everything is rushdown.

I mean, is "footsies" really a play style as opposed to an aspect of fundamentals? More over, I don't see how you can distinguish between "rush down" and "pressure" in a distinct manner when considering that rushdown will always incorporate a degree of pressure play, but most of the cast displays such pressure in similar, offense oriented, in your face play. In the case of Guile and Sim, you can control space or apply pressure at a distance, which is not something a lot of the cast can do effectively, do optimally, or do period. And the likes of Balrog definitely do "pressure" in the sense of corner carrying with tap combos and EX punches. And a lot of that with all characters starts getting into 50/50s and shimmies all too quickly.

At least you do have characters like Necalli that can play in different ways on the fly. But then you have people like Ryu and Juri who should be like this on paper, but aren't in practice.

Alternatively, I can just amend my mention of rush down to "aggressive, in your face offense play" which still captures my concern given the lack of defensive options besides V-Reversal. I have read a lot of stuff on Reddit, something awful, SRK, and listened to too many streams about this, and to some it up in an example, choosing to eat multiple throws at close range because you're afraid of getting hit with a crush counter just doesn't sit right with me.

It may for you, and that's fine and there's nothing wrong with that; it's just a part of a larger offense, aggressive based play that I am not too fond of as it stands now.
 

petran79

Banned
No, the main difference is that Killer Instinct is Microsoft's IP...

Killer Instinct gets a pass for excluding PlayStation players for the same reasons Smash does.

This too.

But it isnt the first time this happens with SF. I remember buying a Dreamcast to play Third Strike....
 

Synth

Member
This too.

But it isnt the first time this happens with SF. I remember buying a Dreamcast to play Third Strike....

I think it actually is the first time an entry has successfully been tied up in exclusivity actually. The closest comparison would be SF2 World Warrior on SNES, and Capcom gamed the system there with Special Championship Edition (and Super was multiplat). Third Strike also received ports to PS2 and Xbox, and Sony was being very awkward to publishers of 2D games around that time. Sega certainly didn't lock the game up in a deal.
 

Nephtes

Member
Wth is the feel of SF? Literally every game plays differently & feels different. ST, feels nothing like Alpha, which feels nothing like 3 ext. Just admit you're a fanboy & refuse to support any other game.

Street Fighter games do feel similar regardless of the tweeks to speed and gameplay mechanics over the years.
Ryu/Ken's J.MK cross up to Cr.HK has felt virtually the same to me going back to SSFII in the 90s.

KOF for example has never felt like a Street Fighter game to me. Neither has any of the NRS games. They have their own feel.

That said ... I do actually support other fighting games...
Killer Instinct (specially Jago) has mimimced the Street Fighter feel quite well while adding on their combo mechanics (which I think are some of the friendliest mechanics to welcome a new player to the fighting game genre).

But Street Fighter has been one of my favorite franchises since the 1980s...
Yeah, I'm a fan boy. I want things I'm a fan of to actually be good products.

SFV has great gameplay.
But as a product, it has been knee-capped by bad decisions and cut corners on the part of Capcom and Yoshinori Ono.
 
My favorite things about SFV's feel are the quick walkspeeds, long range normals, and extremely powerful fireballs, antiairs and guard cancels. Really love what they did to Karin too
 

Raitaro

Member
To briefly go back to the topic at hand of earning FM, can someone answer me these:

- I've been completing survival on easy with 4 or 5 characters, which apart from Trials is the only single player content still left to do for me, but to my disappointment I only seemed to earn any FM for 1 of them. Is this due to the other characters not getting enough exp to gain a level perhaps, as the only character for which I did earn FM was the one for which I also got a notification for gained exp and level? And does this mean that completing survival (on easy) does not earn you a base amount of FM on its own?

- Is there (still) no way to view the level of each character and how much exp they need to level up? That would be useful for sure. The only thing that I've found that gives any indication of this is in the fighter profile page where you can select a tab that shows FM earned per character but that's quite vague at best when determining if doing something like survival will earn you a level up or not.

Cheers!

Edit: in case some of you didn't see the separate thread, we'll get 30.000 free FM for SF's 30th anniversary later this year in August I believe, which is nice.

Edit 2: for some reason I posted this here instead of in that other recent "earn FM" thread. Stupid me.
 

SephLuis

Member
And does this mean that completing survival (on easy) does not earn you a base amount of FM on its own?

It does give you FM for completing survival on each difficulty and for every character.
So if you finished the mode with 4-5 characters, you should have gained 4-5 times the FM reward for completing survival, not just the level ups.

Were you logged on the server when you did all of this ?

- Is there (still) no way to view the level of each character and how much exp they need to level up? That would be useful for sure.

I can see it after every online match. Never searched if there was another way.

On the bottom part of the result screen (after a fight) there's a bar that fills which is the character level and how much xp you need till the next level.
 

Raitaro

Member
It does give you FM for completing survival on each difficulty and for every character.
So if you finished the mode with 4-5 characters, you should have gained 4-5 times the FM reward for completing survival, not just the level ups.

Were you logged on the server when you did all of this ?



I can see it after every online match. Never searched if there was another way.

On the bottom part of the result screen (after a fight) there's a bar that fills which is the character level and how much xp you need till the next level.

Thanks for answering. Yeah, I was definitely logged into CPT at the moment as my FM total was showing for instance. I checked the message log but there's nothing there yet either except for the one character that levelled up. Hmm, weird.

I never really play online (casul 4 life right?) so if that's the only place you see it, that kinda sucks for me. Seems like a thing that should be visible in a menu somewhere imo.
 
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