Do I lose all of my money when I die or can I pick it up back at where I died?
you can get your body like Dark Souls. If you die on the way there its gone forever...like Dark Souls.
Do I lose all of my money when I die or can I pick it up back at where I died?
you can get your body like Dark Souls. If you die on the way there its gone forever...like Dark Souls.
Thanks
You don't really pick it up, you fight your soul.
Yeah, that dark dude took me by surprise when I came to pick up my cash. Only lost one health though.
Good game, if a little aimless at times. The map(s) are huge and don't feel as tightly designed as the map in Momodora IV or Ori. I am not sure why they split the game into several maps, why I have to wander in darkness in each place until I find the map dude or even then why I can't see my position on the map. Seems to add a lot of confusion for little benefit.
The game starts super slow and I am not sure that I would have been intrigued enough to continue unless all of you people had given your glowing recommendations. I am starting to get into the lore and the world after a couple of hours and beating a couple of bosses, but the game would have had an easier path to mainstream success if it started stronger imo.
You buy items to put yourself on the map, one of the first items you can buy up @ dirt.
I like that you have to find a guy first. I also like if you get the items you update your map.
At least using DS4, no. And the game does have native support, with all appropriate button prompts.is there no controller vibration/rumble for this game?
using xb1 controller
At least using DS4, no. And the game does have native support, with all appropriate button prompts.
Depends on how you define tight. The map design for Ori and Momodora IV is streamlined, but ultimately felt very straight-forward in how you have little reason to ever revisit its (throw-away) areas once you overcome whatever functions as a gatekeeper for a key item or passage. While this could be perceived as cutting the fat, both these games lack the degree of enticing "oh I can go here later!" foreshadowing found in Hollow Knight, never mind wrap-arounds that connect one area to another and properly function as a shortcut, frequently without the use of the fast-travel stations. It really makes use (of the allotted space) to the fullest; the clever density is what I find "tight" about, though naturally your mileage may vary.Yeah, that dark dude took me by surprise when I came to pick up my cash. Only lost one health though.
Good game, if a little aimless at times. The map(s) are huge and don't feel as tightly designed as the map in Momodora IV or Ori. I am not sure why they split the game into several maps, why I have to wander in darkness in each place until I find the map dude or even then why I can't see my position on the map. Seems to add a lot of confusion for little benefit.
The game starts super slow and I am not sure that I would have been intrigued enough to continue unless all of you people had given your glowing recommendations. I am starting to get into the lore and the world after a couple of hours and beating a couple of bosses, but the game would have had an easier path to mainstream success if it started stronger imo.
Hint now that you defeated it:SMoulwas a really fun boss fight. Hectic, but totally manageable if you have some skills in dashing and air dashing. The surprise was fucked up! Still managed to one shot him, thoughaster
With the right charms you literally have infinite health for the task.Just wanted to rant about a certain location. Feel free to ignore the below. It has got to be the most ANNOYING FUCKING THING IN THE GAME. I'm sure everyone knows where I'm talking about that has been there.
FUCKGod DAMN did it feel good to get out of there. Fuck that part of the game and I will never ever be going back. That thing alone will stop me from ever wanting to achieve 100% in this game. If the challenge in the colleseum is worse than that, then fuck that.THE WHITE PALACE
Sorry, had to vent. I got out but damn if that wasn't shitty and frustrating.
The only thing wrong with that place is that there are no more areas like it.Just wanted to rant about a certain location. Feel free to ignore the below. It has got to be the most ANNOYING FUCKING THING IN THE GAME. I'm sure everyone knows where I'm talking about that has been there.
FUCKGod DAMN did it feel good to get out of there. Fuck that part of the game and I will never ever be going back. That thing alone will stop me from ever wanting to achieve 100% in this game. If the challenge in the colleseum is worse than that, then fuck that.THE WHITE PALACE
Sorry, had to vent. I got out but damn if that wasn't shitty and frustrating.
Infinite health doesn't stop the frustration at all. I may have been hit and sent back to the same spot 50 plus times before I lucked my way through one segment of traps. I nearly gave up as I honestly thought it was beyond my ability to get through it even with infinite attempts.With the right charms you literally have infinite health for the task.
I guess you meanInfinite health doesn't stop the frustration at all. I may have been hit and sent back to the same spot 50 plus times before I lucked my way through one segment of traps. I nearly gave up as I honestly thought it was beyond my ability to get through it even with infinite attempts.
i'm not sure how much of the game is left, probably like 60%? someone hint at it to me without spoiling me please
i've fought these bosses
false knight
dung defender
soul master
mantis lords
also after acquiring a certain weaponthedream nailunlocked an area for me. I went in there andseerthere are a bunch of graves with ghosts over them. i whacked them all with the dream nail. did i fuck up?
Yeah sounds like the same spot I had the biggest issues with.I guess you meanthe corridor of bullshit? Where you have to walk between the sawblades? Because that was the one places I found a bit imbalanced, died around 40 times there.
Yeah sounds like the same spot I had the biggest issues with.Completely fluked it in the end.I think it was 3 or 4 small vertical blades with very little gap between followed by a jump between one giant floor blade and two smaller moving ones above it. I couldn't even see how to make that jump safely.
Some other spots where pretty painful too though.
... Bretta.fidgeting more and eventually blushing if you sit next to her on the bench for a while, subsequently writing fan fiction about it
Have yet to solve the mystery ofin Kthe giant tickle buttthough...ingdom's Edge
Can you manually select the button prompts? I play on a Dual Shock 3 and would appreciate PS4 buttons if possible.
I don't think the game ever shows you button prompts? Except maybe the first minute. I don't remember seeing any
When is this out for the switch? I got it on PC and have a 12 hour flight to Germany in early June. I might just not play it and save myself for they switch version.The wait for the Switch version is proving very very hard..