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Darklor01
Might need to stop sniffing glue
(03-21-2017, 02:33 AM)
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I admit to being disappointed that it isn't a single player focused game with solid online component. It will however hopefully force me to become a better racer. I think they should have a lobby option for those without a wheel to face off, but, if I can place decently, I'll be happy regardless.

I'm wheel-less. It's just how I roll.
GTP_Daverytimes
Member
(03-21-2017, 02:35 AM)
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Originally Posted by jonnyp

Why does the engine sound like an amateur raping a violin inside the cockpit?

Many racing series has spoiled people into thinking that being inside a vehicle is like putting your ears right next to the exhaust.
benzy
Member
(03-21-2017, 02:36 AM)
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Opus Angelorum
Member
(03-21-2017, 02:36 AM)
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Originally Posted by GTP_Daverytimes

Many racing series has spoiled people into thinking that being inside a vehicle is like putting your ears right next to the exhaust.

Even in the external replays the engine sounds seem super lightweight.
PlayALLtheGames
Barber: Whatchu want?
Me: I've got $24
Barber: Say no more fam
(03-21-2017, 02:37 AM)
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GT fan since first game and proud graphics whore. Not that I wasn't considering it before, but this is making the prospect of a PS4 Pro and PSVR even more tempting.

Made a few more GIFs...











Fried Food
Member
(03-21-2017, 02:38 AM)
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Originally Posted by travisbickle

lol, this is it. It's a different direction for the series. They may go back to a single-player focused experience but only if this venture into online-competitive racing fails.

Buy it if you like it, don't if you don't.

didn't they say awhile back that they still are doing an actual "traditional" GT7?
neurosisxeno
Member
(03-21-2017, 02:41 AM)
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Originally Posted by Fried Food

didn't they say awhile back that they still are doing an actual "traditional" GT7?

Coming 2026.

/s
farisr
Member
(03-21-2017, 02:44 AM)
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Originally Posted by Fried Food

didn't they say awhile back that they still are doing an actual "traditional" GT7?

They've been all over the place with the messaging before, just over the last year they've now been set on saying that this is could've been GT7 blablabla, making me hope it's more PR talk than an actual thing set in stone.
Turbo91GT
Junior Member
(03-21-2017, 03:29 AM)
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I really hope they include shuffle racing again. I have no idea why they didn't have it in GT6.
travisbickle
(03-21-2017, 03:44 AM)
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Originally Posted by Fried Food

didn't they say awhile back that they still are doing an actual "traditional" GT7?

Haven't heard anything like that recently. When it was announced they tried to cut off ideas that it was a "prologue" saying it was "more than a prologue" which obviously made people think it was a prologue and there would be something soon after.

This is Kaz's dream for the GT series, it may be different to what some fans want, but an online competitive racer sponsored by the FiA is a fantasy for the producer of GT.

And that also means GT Sport relies on a healthy online community, Sony/Polyphony are going to be investing in this for a long time, unless it fails.
Servbot24
Uncharted 4 is years ahead of its time when it comes to storytelling in the way it communicates a feeling of unease through bad pacing
(03-21-2017, 03:45 AM)
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Originally Posted by Fried Food

didn't they say awhile back that they still are doing an actual "traditional" GT7?

Probably just Kaz being fanciful. I doubt anything's set in stone.
Musky_Cheese
Member
(03-21-2017, 03:58 AM)

Originally Posted by GTP_Daverytimes

Many racing series has spoiled people into thinking that being inside a vehicle is like putting your ears right next to the exhaust.

Agree. The sounds you hear standing in front of a car is different than standing behind it or sitting in the driver seat.

While I know some will say "well duh"... threads have shown in the past that it isn't known to everyone.

They expect that other games have been truthful in that area, and they haven't.
saladine1
Junior Member
(03-21-2017, 04:15 AM)
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I like the fact that PD have at least included a trans whine but damn it man, is anyone ever going to match Raceroom's trans effects and driveline flex simulation?

https://www.youtube.com/watch?v=Kivw7bD-Mhc
Mobius 1
Member
(03-21-2017, 04:21 AM)
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Originally Posted by Servbot24

Probably just Kaz being fanciful. I doubt anything's set in stone.

I have a completely unsubstantiated hypothesis that while GT Sport is getting the foundation out there, another team at Polyphony is busy modeling content for GT7.

Since I know nothing, this is unlikely but it would be nice.
v1lla21
Member
(03-21-2017, 04:32 AM)
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Originally Posted by saladine1

I like the fact that PD have at least included a trans whine but damn it man, is anyone ever going to match Raceroom's trans effects and driveline flex simulation?

https://www.youtube.com/watch?v=Kivw7bD-Mhc

This sounds amazing. Thanks!
throwawayname
Member
(03-21-2017, 04:33 AM)
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How is ghosting while racing online supposed to work? Is it a new feature or something?
I never raced online in Gran Turismo 5/6 so please excuse my ignorance.
NeoMetallix
Member
(03-21-2017, 05:25 AM)
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Originally Posted by Mobius 1

I have a completely unsubstantiated hypothesis that while GT Sport is getting the foundation out there, another team at Polyphony is busy modeling content for GT7.

Since I know nothing, this is unlikely but it would be nice.

Why is this not good enough to be a GT7? It has beefy offline content only now instead of "drive slow car and make money to buy fast car" it's "we will teach you how to drive like a pro". It may have less cars but so did GT3.
farisr
Member
(03-21-2017, 05:40 AM)
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Originally Posted by NeoMetallix

Why is this not good enough to be a GT7? It has beefy offline content only now instead of "drive slow car and make money to buy fast car" it's "we will teach you how to drive like a pro". It may have less cars but so did GT3.

Let's not pretend like this game is offering something great for the offline crowd. This is an online focused title, traditional GT this is not. I wouldn't call what basically amounts to what the license tests and time trials in past GT games were as "beefy offline content". The whole offline career/tournaments/cups (which made up for the bulk of content) are missing. It may be good enough to be GT7 for folks interested in online and competitive racing, but for folks who loved the career/offline events, this is not even close to being a GT7 from the things they've said so far. GT3 still had a full career/offline progression even with a relatively low car count.
Last edited by farisr; 03-21-2017 at 06:12 AM.
IKizzLE
Member
(03-21-2017, 05:57 AM)
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Originally Posted by saladine1

I like the fact that PD have at least included a trans whine but damn it man, is anyone ever going to match Raceroom's trans effects and driveline flex simulation?

https://www.youtube.com/watch?v=Kivw7bD-Mhc

One of these days....
This is what PD should be striving for. As market leader with unlimited time and money, this should be the floor for sounds. Well, seeing as how we still don't have a release date, there is still hope.
SolidSnakex
Member
(03-21-2017, 06:22 AM)
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Originally Posted by throwawayname

How is ghosting while racing online supposed to work? Is it a new feature or something?
I never raced online in Gran Turismo 5/6 so please excuse my ignorance.

Ghosting is basically the game attempting to figure out if a player is trying to ruin the game for others. An extreme example of this would be if someone were to get pissed or just simply decide to be a dick during a race and start driving in the opposite direction on a track with the intention of causing a head on collision. The game will notice this and the cars driving properly will just pass through the car driving in the opposite direction. Another example would be if someone were taking a corner too slowly with another car approach quickly, the game may read that and decide to ghost that slower car.

It's really just a way to try to make online races more enjoyable by taking out a common issue of players who want to ruin the experience. But since it's not a perfect, you also have that built in grading system that will reward or punish you for how you drive

PodcastFips
Member
(03-21-2017, 09:32 AM)
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Originally Posted by jonnyp

Why does the engine sound like an amateur raping a violin inside the cockpit?

It sounds like that in real life, but you are still right :D
dumb
Member
(03-21-2017, 10:00 AM)
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terrible
Member
(03-21-2017, 10:09 AM)
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Gran Turismo is pretty much untouchable when it comes to life-like colours. So damn natural looking, it's impressive.
Psycho_Mantis
Banned
(03-21-2017, 10:13 AM)

Originally Posted by kostacurtas

So many gifs.....but I can only select a few for the OP ;____;

Originally Posted by jonnyp

Why does the engine sound like an amateur raping a violin inside the cockpit?

Transmission whine.

Originally Posted by Turbo91GT

I really hope they include shuffle racing again. I have no idea why they didn't have it in GT6.

Shuffle racing was a mess in GT5 but god damn was it a fun mess.

Originally Posted by dumb

Thats my car *_*
dumb
Member
(03-21-2017, 10:22 AM)
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MaxwellParrish
Member
(03-21-2017, 10:34 AM)
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Originally Posted by farisr

Let's not pretend like this game is offering something great for the offline crowd. This is an online focused title, traditional GT this is not. I wouldn't call what basically amounts to what the license tests and time trials in past GT games were as "beefy offline content". The whole offline career/tournaments/cups (which made up for the bulk of content) are missing. It may be good enough to be GT7 for folks interested in online and competitive racing, but for folks who loved the career/offline events, this is not even close to being a GT7 from the things they've said so far. GT3 still had a full career/offline progression even with a relatively low car count.

Do we really know how this new GT is meant to work? Sure, the new offline "career" is fundamentally just license test and trials, while the "sport" part contains the traditional Cups and Championships and is meant to be played online, but if we have the possibility to also play it offline with only AI as opponents, the difference from previous GTs would become much less substantial
Psycho_Mantis
Banned
(03-21-2017, 10:56 AM)
We don't know fully what the career mode entails. Of course there will be the arcade mode for racing against any AI, in whatever conditions/tracks you want.
Mascot
Member
(03-21-2017, 11:04 AM)
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Originally Posted by paskowitz

Anyone use the GIMX adapter with a Fanatec wheel?

I don't know much about the GIMX but I use a CronusMAX Plus with my CSR-E on PS4 Assetto Corsa and it's perfect, so there is definitely a solution to use your Fanatec wheel on PS4.
Jack The Nipper
Can outshoot and shutdown Steph Curry at the local YMCA.
(03-21-2017, 11:13 AM)
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Gifs in op are over bandwidth
Macrotus
Member
(03-21-2017, 11:14 AM)
All the gifs in this thread looks amazing!
miller.skippins
Banned
(03-21-2017, 11:16 AM)
for goodness sakes, all these gif is mobile data bursting...
Chronology
Member
(03-21-2017, 11:16 AM)
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Originally Posted by MaxwellParrish

Do we really know how this new GT is meant to work? Sure, the new offline "career" is fundamentally just license test and trials, while the "sport" part contains the traditional Cups and Championships and is meant to be played online, but if we have the possibility to also play it offline with only AI as opponents, the difference from previous GTs would become much less substantial

I'm really interested in how the online progression works actually; if what PD did was essentially take the events and structure of a traditional GT career mode and transplant them into an online mode, then this could actually be pretty cool. Do we know if cars still have to be bought with credits? That's pretty much my biggest concern.
Gurish
Member
(03-21-2017, 11:36 AM)
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The models are awesome, lighting is also great, but the environment is pretty weak, lots of low res or 2D objects like those ugly trees, a little disappointed by that.
throwawayname
Member
(03-21-2017, 12:17 PM)
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Originally Posted by SolidSnakex

Ghosting is basically the game attempting to figure out if a player is trying to ruin the game for others. An extreme example of this would be if someone were to get pissed or just simply decide to be a dick during a race and start driving in the opposite direction on a track with the intention of causing a head on collision. The game will notice this and the cars driving properly will just pass through the car driving in the opposite direction. Another example would be if someone were taking a corner too slowly with another car approach quickly, the game may read that and decide to ghost that slower car.

It's really just a way to try to make online races more enjoyable by taking out a common issue of players who want to ruin the experience. But since it's not a perfect, you also have that built in grading system that will reward or punish you for how you drive

Got it, thanks.
GTP_Daverytimes
Member
(03-21-2017, 01:45 PM)
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Originally Posted by SolidSnakex

Ghosting is basically the game attempting to figure out if a player is trying to ruin the game for others. An extreme example of this would be if someone were to get pissed or just simply decide to be a dick during a race and start driving in the opposite direction on a track with the intention of causing a head on collision. The game will notice this and the cars driving properly will just pass through the car driving in the opposite direction. Another example would be if someone were taking a corner too slowly with another car approach quickly, the game may read that and decide to ghost that slower car.

It's really just a way to try to make online races more enjoyable by taking out a common issue of players who want to ruin the experience. But since it's not a perfect, you also have that built in grading system that will reward or punish you for how you drive

It does a pretty good job of it too from what I've seen in many online races, however i would hope they should give the option for people to turn it off in more serious online races were drivers arent intentionaly trying to ram each other off the road.
farisr
Member
(03-21-2017, 04:09 PM)
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Originally Posted by MaxwellParrish

Do we really know how this new GT is meant to work? Sure, the new offline "career" is fundamentally just license test and trials, while the "sport" part contains the traditional Cups and Championships and is meant to be played online, but if we have the possibility to also play it offline with only AI as opponents, the difference from previous GTs would become much less substantial

There is a reason why I keep on repeatedly saying "if they stick with what they've shown us" across my various posts. This delay may result in them changing around a few things, and I hope it does, but assuming or expecting it will is not a good idea until they say so, especially with the vastly different direction of this game that they seem to be determined to go towards.

Never assuming anything again after Street Fighter V's (lack of) arcade mode.
magawolaz
Member
(03-21-2017, 04:27 PM)
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European registration is back: http://beta.software.eu.playstation.com/GTSportBeta
Covfan
Member
(03-21-2017, 04:28 PM)
Hopefully that means the EU beta is imminent.
gutterboy44
Member
(03-21-2017, 05:27 PM)
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If they nail the online ranking system and sportsmanship ratings, then that will be enough for me to get enjoyment out of this game. Once you see what a driver rating/sportsmanship system does to improving the quality of online racing eg iRacing, you can't go back. I would love to have some wheel to wheel action online in GT. Sadly it seldom happened outside of GT5 GAF league races, and even then crashes were very common. They will also need to nail their PP system or whatever replaces it for non spec races.
darkwing
Member
(03-21-2017, 05:32 PM)
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lawd, those gifs
dumb
Member
(03-21-2017, 06:02 PM)
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Drift try

Button
Banned
(03-21-2017, 07:20 PM)
People getting new invites on GTP, check your notifications US GAF!
throwawayname
Member
(03-21-2017, 07:20 PM)
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Marvin is streaming again.
Gestault
Member
(03-21-2017, 07:22 PM)
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Originally Posted by dumb

Drift try

Oh man, I can feel my eye-bulge when the turn starts to go bad.
TylerDurden4321
Member
(03-21-2017, 07:39 PM)
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Originally Posted by throwawayname

Marvin is streaming again.

PD really likes Mustangs at Willow, huh? I remember that from GT6.
a916
Member
(03-21-2017, 07:45 PM)
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Originally Posted by PlayALLtheGames

GT fan since first game and proud graphics whore. Not that I wasn't considering it before, but this is making the prospect of a PS4 Pro and PSVR even more tempting.

Made a few more GIFs...











This thing is realy really tempting me to get Pro and a 4K TV
cooldawn
Member
(03-21-2017, 09:16 PM)

Originally Posted by farisr

I honestly think the general game being the same, with some exclusive features for the Scorpio is how MS is going to differentiate and push the Scorpio to the market. This is their console release strategy from now on, it is their "next gen" console, with every game still being playable on XB1. Even the Pro (which is basically regarded as a premium sku rather than a new console) is allowed to have enhanced features if devs choose to do so (like a game with 2 player splitscreen on PS4, is allowed to have 3-4 player splitscreen on Pro).

MS is going to be pushing the Scorpio a lot more than Sony did with the Pro. So I wouldn't be surprised (in the hypothetical case that they managed to develop the systems for FM7) that it would feature selectable ToD/weather conditions on XB1 (like GTSport is doing), while at the same time offering fully dynamic versions of those on Scorpio.

Yeah, I agree it would make sense.

However, we know Sony's perspective is that titles need to have feature parity. Dynamic time of day and weather constitutes challenging gameplay considerations so you couldn't mix a PS4 player with a PS4 Pro player...unless, and perish the though, they introduced lobby hoppers so track/car/conditions configurations are selectable from a list of evolving choices i.e. include dynamic and non-dynamic hoppers on the same online systems, some with 'PS4 Pro' only on them. I can't see Sony splitting a brand-new online infrastructure with it's associated costs to accommodate both player bases when they've been pushing a 'one fits all' message that covers the whole community. One that will have millions of players.

I think the same is true for Microsoft but their situation is fundamentally different. Dynamics have never been a part of the Forza Motorsport experience so this year presents an amazing opportunity for it to appear across both platforms but Scorpio's being the most effective of the two.

Turn 10 are absolutely aware of Kazunori Yamauchi's comments on the subject last year so to debut dynamics in Forza Motorsport 7 would be the most ideal for impact/bragging rights not only for visual prowess but for an evolving gameplay experience.

Originally Posted by Betta Lines

This reasoning was discussed during the GT5 era, and it is simply not true. If you're that concerned about breaking your thumbs, you should be equally concerned about breaking any part of your hands or wrists - the best option in that case would be to let go of the wheel entirely just before the impact. It's a bad idea to hold the wheel in such a bizarre fashion the entire time just in case of an accident. Typically, race car steering requires significant physical effort, and you need the best possible grip in order to maintain control. In many cases it would be essential to hook your thumbs around the rim simply to gain enough leverage to turn the wheel in a consistent fashion. Gripping the wheel properly means you're less likely to have an accident in the first place.

Search for racing onboards on YouTube - it is extremely rare (and very strange) to see anyone holding the wheel like that. And if you look for onboard crashes, you'll see most drivers don't even let go, and don't end up with broken thumbs.

Since Gran Turismo has a Driver Academy and it's associated with the FIA, would it not be right to show how racing drivers are trained (if that is the way they are trained, of course)?
Putty
Member
(03-21-2017, 09:40 PM)
I've come around fully to the whole online thing...and i can't wait to build my career...My wheel is ar the ready!

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