I dont see why this game cant be made 1 year of full production. Its obviously way more oriented towards multipayer, and 3-4hr SP campaign could be slapped into it easily, especially with large team sizes and budgets DICE has.
Im way more interested about full nextgen version of this game.
Coming from the 360 version the PS3 version controls like shit. You *can* get used to it but if you paid for a product expecting some competency you shouldn't have to.
If they mean the full production cycle is only one year, that's pretty standard for EA (and AAA in general) games.
A lot of AAA development these days is done with like 30-50 people for a year, and then 200 flood in to make all the content once they're done prototyping.
The iPad thing sounds like smartglass and DICE is hiring for mobile integration for their games.
I'll see if I can get a full translation from duckroll since he actually speaks Chinese and then retitle the thread.
http://battlelog.battlefield.com/bf3/soldier/TurkishEmperor/stats/192806892/ps3/
Put 450 hours into it, don't know what you talkin about.
edit: input lag? I've put so many hours into it and yet to notice any input lag. Its probably your tv.
Commander mode... USA, China, Russian armies... sounds more like BF2 than BF3 ever was. I LIKE IT.
Is this one of those awkward moments where it has to be explained to someone that developers aren't going to build a new engine for every game they make?
1. PS4 and X720 gets 64 max player count? I'm not Jeff Rigby, but can't they do better than that?
2. Frostbite 2 on next-gen? When DICE has been using different versions of the Frostbite-engine for BC, BC2 and BF4 - why would they use the BF3-engine for their next-gen game BF4? On the PS3 and X360 version - yes, sure.
Go ahead. Be that "know it all" guy.
No it was pretty widely known.
http://www.computerandvideogames.co...3-ps3-input-lag-voice-chat-problems-incoming/
I have no problems, change your sensivity.
Bullshit. Back when I had the game I did everything: change sensitivity, play it in 480p mode. It didn't matter, I always felt the input lag. There was no input lag whatsoever in the beta I played.I have no problems, change your sensivity.
BC and BC2 actually used the same engine, but modified.
Frostbite 2 uses quite a few features out of that same engine as well, but it just changed enough for them to feel it was worth renaming it.
- female charcaters (NPC's) and the ability to play as them in MP
Well, technically they referred to the first engine as Frostbite 1.X:Technically BC1 = FB1, BC2 and 1943 = FB1.5 , and all future games = FB2.
Of course it is just naming, the engine will be changing constantly overtime.
The denial is strong in this one.
It has nothing to do with that.
I have both versions and before the 2 consecutive input lag patches, the difference between 360 and PS3 was night and day. Tv has nothing to do with it as I'm always playing on a plasma anyway and no other games had such problems.
Well besides Killzone 2, but then again we all know that the game had a lot of input lag to begin with.
After those patches, the PS3 version controls a lot closer to the 360 one which doesn't have input lag at all. It's still not fully fixed, but at least it's a lot better than before.
Bullshit. Back when I had the game I did everything: change sensitivity, play it in 480p mode. It didn't matter, I always felt the input lag. There was no input lag whatsoever in the beta I played.
And it's not my tv because BF3 was the only game where I had any problems with input lag. The Bad Company games, COD games or any other games for that matter had no issues with input lag at all. And I have any picture enhancement modes on my tv off and gaming mode set to on.
Now I hear it's been improved with the latest patch, I don't know myself how the game feels now because I no longer have it. But there was definitely an issue with input lag. You never noticed it, fine. It didn't mean other people didn't have issues...
Shame it won't be coming out for the Wii U.
The Wii U pad would have been excellent for the Commander role, but I guess that's just business as usual.
The return of the commander.
64 players on consoles.
60 fps on consoles.
The return of the Chinese faction. (would like to see Brits in there though as well)
All I needed to hear.
Battlefield completely owns the FPS genre with nothing even remotely close. Having 64 players in the living room will make it untouchable for quite some time.
it will come to wii u
It means they can bring back even more classics from 1942 and BF2. Theres some really huge maps I would love to see in Frostbite.With 64 players, hopefully the vehicle maps can have the same quality as the maps we got in Armored Kill.
BF3 has a ton of equipment and systems and no tutorial on how to use any of it. I don't think it needs much more complexity. What it needs is a SP mode that teaches you how to not suck in MP.I am all for it as long as they introduce skill back into battlefield.
No more user friendly mortars, no more catering to COD converts with small maps.
Introduce complexity and let the fans embrace it.
Bullshit. Back when I had the game I did everything: change sensitivity, play it in 480p mode. It didn't matter, I always felt the input lag. There was no input lag whatsoever in the beta I played.
And it's not my tv because BF3 was the only game where I had any problems with input lag. The Bad Company games, COD games or any other games for that matter had no issues with input lag at all. And I have any picture enhancement modes on my tv off and gaming mode set to on.
Now I hear it's been improved with the latest patch, I don't know myself how the game feels now because I no longer have it. But there was definitely an issue with input lag. You never noticed it, fine. It didn't mean other people didn't have issues...
I feel I should note there are currently zero Frostbite 2 games announced for Wii U., nor is it mentioned in the rumor.
Lasgana: easier to pickup the game, to take care of players from CoD
I feel I should note there are currently zero Frostbite 2 games announced for Wii U., nor is it mentioned in the rumor.
I'm really curious about what went wrong in their relationship. (and I know the rumors)
I'm really curious about what went wrong in their relationship. (and I know the rumors)
I think that's kind of odd when many of the internal studios have moved on to FB2 and you would think they would make a Wii-U game eventually. Seems like it would be beneficial to optimize the engine for the platform sooner rather than later.
What rumors?
What rumors ?
Which is why i don't trust it.Commander mode... USA, China, Russian armies... sounds more like BF2 than BF3 ever was. I LIKE IT.
- game will support video recording with internal replay system this might be in box or via dlc.. thats unclear or if its universal paltform inclusion
Do you realllly want to play Op Metro with 128 players?PS4 and X720 gets 64 max player count? I'm not Jeff Rigby, but can't they do better than that?
Do you realllly want to play Op Metro with 128 players?
The truest post in this thread. Commander Mode in pubs for BF2 was a glorified spotter and supply dropper, issuing artillery strikes and radars whenever he/she pleased rather than where the team needed it most.Return of Commander mode is complete bullshit, current players (ie. squad leaders) don't even issue simple Attack/Defend orders, and they think they're going to make it more complicated? Ha.
If this rumor was indeed bullshit, wouldn't have DICE completely dismissed it on Twitter by now?
I'm not in 100% believer mode... But it does make you wonder.
Sent DICE an email and haven't received a reply yet, too. I'm sorely tempted to email their GM for this, to be honest. =)
Well, worst case, it will be obvious if when they announce End Game it features a plane battle mode.