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Member
(11-25-2008,
03:45 PM)
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Mirror's Edge tanking at retail?
#1
1UP boss Simon Cox wrote a blog post yesterday recommending people buy Mirror's Edge. He also said the game appears to be underperforming at retail.
Originally Posted by Simon Cox:
Also, for what its worth, I have been watching / bidding on a number of used games on Ebay this week, and demand for Mirror's Edge is very soft. Used copies are already selling for < $40, which is an unusually quick drop in price for such a new and well reviewed game during this time of year, when demand for software should be extremely high. What does this mean for new IP when both Dead Space and now apparently Mirror's Edge are underwhelming at retail? |
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Member
(11-25-2008,
03:49 PM)
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#7
Quote:
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Member
(11-25-2008,
03:52 PM)
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#16
Originally Posted by ChrisGoldstein:
Instead they threw it to the wolves against games like Gears2, Fable, LBP, Resistance, etc etc. Quite frankly I didn't enjoy the demo which likely hurt the game as well. |
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Jew Gamer
(11-25-2008,
03:53 PM)
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#17
Originally Posted by lawblob:
Well it says nothing for new IP, but how do you expect them to last against hyped up sequels, spring would have been better in a dryer period Also, people like me who can't play first person games miss out on these new IPs |
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Banned
(11-25-2008,
03:54 PM)
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#21
Originally Posted by TheKingsCrown:
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Banned
(11-25-2008,
03:55 PM)
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#24
Originally Posted by McBacon:
Killing people (knocking them off buildings) doesn't stop you from getting that Achievement only killing with a gun does. Its a short game, with tons of other games out and it didn't have the huge advertising behind it like Assassin's Creed did. I played and finished it in two days with all my friends wanting to borrow my copy, they would much rather spend their money on Gears, Left 4 Dead or World at War even if they want to play it. |
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Member
(11-25-2008,
03:56 PM)
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#26
Originally Posted by TheKingsCrown:
I am so tired of hearing about the short length of games. I enjoy short games, especially if they're new and fresh. Long games tend to drag on, I want to have a good experience without shit tacked on just to add length. That is when video games become shitty. If there are good things to add, I'm all for it. If not, just don't put them in. I know the whole money argument. If it's good enough, I will feel like it's worth my $60 and I'll want to play it again, or give it to a friend. Titanic would be great by length standards, but it's a boring piece of average cinema. The value I get from games isn't from how much time I spend in them, it's how much fun I have with them while I'm playing them. Last edited by mCACGj : 11-25-2008 at 04:00 PM. |
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Master of the Google Search
(11-25-2008,
03:56 PM)
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#29
Originally Posted by Diablos:
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Member
(11-25-2008,
03:56 PM)
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#30
Originally Posted by Kintaro:
Thats pretty much what stopped me from buying it. I loved the demo, but once I heard the game could be finished in 5 hours, I put my wallet away. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(11-25-2008,
03:56 PM)
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#31
Originally Posted by mountain_duwe:
Quote:
It isn't perfect, of course, but it's a fantastic first effort and is well worth the money. If you enjoy the gameplay you will want to play through each stage many times. This isn't your typical linear action game, it's all about refining your technique and knowledge of each stage. These complaints are precisely why developers insist of padding the shit out of a great game. |
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Junior Member
(11-25-2008,
03:56 PM)
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#32
Originally Posted by mountain_duwe:
Yep. Just like Dead Space, that's my Game of the Year, but it took me two rentals to beat it. I loved it, I recommend it to friends, but they didn't get a sale out of me simply because it's insane to spend $60 on a game when you can play through it for $15 or less. |
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GameFan alumnus
ganguro preacher (11-25-2008,
03:56 PM)
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#33
Originally Posted by TheKingsCrown:
Yeah, I mean, nobody bought Resident Evil when they found out it was a 4~5 hour game, right! Who would be stupid enough to buy a game that short? And man, that Super Mario Bros? I can easily get through it under an hour. Ridiculous that Nintendo would try to sell a game like that. |
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(11-25-2008,
03:57 PM)
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#36
So how many copies a new IP + being an original is supposed to sell anyways? We need to know that before saying Mirror's Edge is tanking or not.
What's funny now in this industry is that if you only make 150k in 2 weeks you're automatically receiving bad word of mouth. Wich is ridiculous. Nobody ever is expecting a new IP to rake in 500k+ and guess what -- they will never invest a 500k+ sales game budget into stuff like Mirror's Edge. In short, the sales doesn't appear to be all that bad and i'm pretty sure EA is making some decent bling bling. |
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Banned
(11-25-2008,
03:58 PM)
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#38
You don't finish a fighting game by playing each opponent only once, do you? Or a racing game by just racing each track only once? Mirror's Edge is similar to that with its controls and its environments.
Most people would have probably loved if they'd put in some infinite spawning enemies. |
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Member
(11-25-2008,
03:58 PM)
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#41
Originally Posted by mightynine:
I dunno, how about 40 bucks? Banjo 3 is a 30+ hour game and it's 40 bucks, why is mirrors edge 60? The reason im not buying it right now is due to the length. |
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Jew Gamer
(11-25-2008,
03:58 PM)
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#42
"Ill Rent it"
"Its too short" CHRIST PEOPLE >.< games are FINE when they are short, unless its an RPG it shouldn't be fucking epic >.< How long does it take to beat an old Mario game? Those games are amazing for their own right The point of a game is replayability! 1 20-30 hour pay through vs. 100 1 hour play throughs throughout my life, I know what I would take One of the things that is killing the gaming industry for me is they are fluffing out their titles, I would rather a 6 hour game that never stops being fun compared to a 6 hour game with 14 hours of fluff >.< |
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Strap on your hooker ...
(11-25-2008,
03:59 PM)
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#43
Regardless of the source, I don't think it's a wild assertion to make.
I can't even recall seeing anyone on my friends list playing it, and that never happens with any decent-sized release. I think this is the odd game out on a lot of people's holiday gaming menus. |
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bE in Litrit is fo sukas
(11-25-2008,
03:59 PM)
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#44
I hope the game picks up if this is true.
EA took a huge gamble by releasing an experamental title that doesn't revolve around guns during the holiday season. And if it does fail, I hope they realize that this is the reason why and not because of the game itself. |
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aka Glute.Belly
(11-25-2008,
03:59 PM)
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#45
Originally Posted by Diablos:
a little tangent...i saw on cnn that the first thing people cut to maintain their budget in tough times is fast food. on that list, video games was nearly dead last |
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Member
(11-25-2008,
03:59 PM)
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#46
Originally Posted by SupahBlah:
Shot a dude with a shotgun, he went flying backwards and got hit by a train! That should be an Achievement. |
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Member
(11-25-2008,
03:59 PM)
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#47
Originally Posted by shidoshi:
RE was only 4-5 hours if you really knew what you were doing. Come on. Your point is well taken, though. |
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keep your strippers out of my American football
(11-25-2008,
04:00 PM)
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#49
Originally Posted by Kintaro:
This. All games don't have to cost 60 bucks. If a game is short, why do you expect the consumer to pay 60 bucks for it? Especially a new IP, I would think they would introduce the IP at 40 or 50 to get people in. The game seems like an exercise in trial and error and I hate that crap. Failing until I "get it right" isn't my kind of game. |
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He's a game dev, a programmer, and far smarter than you.
(11-25-2008,
04:00 PM)
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#50
Originally Posted by UltimaPooh:
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