Stridone said:
I feel as if this gen has just started. They should wait untill at least 2011.
2011 would be the perfect year for next-gen Xbox and next-gen Wii.
for Xbox, it allows 6 years of advancement in chipset technology beyond Xbox 360, both in terms of when they are released (2005, 2011) and when the hardware/chipset design gets completed (2004, 2010).
Xbox is based on technology from the late 1990s (Pentium 3, DDR memory,
NV2x shader-based GPU that Nvidia had to be developing the core technologies for by no later than 1999 even though the GPU didnt tape out until early 2001)
Xbox 360 is based on technology developed early this decade
(multi core PowerPC, DDR2-based DDR3 memory, R400-based GPU upgraded into Xenos)
3rd-gen Xbox will be based on technology developed late this decade for release early next decade.
as for next Wii, a new architecture will be required. something that's a large leap beyond the Gamecube/Wii architecture, but something that's also very cheap to manufacture. even decent, low-end technology by ATI/AMD and IBM standards of 2010-2011 should be enough to provide a large leap beyond Wii. will allow HD resolutions, slightly to somewhat better graphics than the GPUs in 360/PS3 at resonable framerates, for very low cost, for a box that's well under $300 ($199 ~ $249) like Gamecube and Wii.
also note: even though Xbox 360 and PS3 graphics are far beyond that of Wii, even Xenos and RSX were considered, at best, upper midrange GPUs by 2005 and 2006 PC standards. *not* highend, much less highend SLI/CrossFire.