Originally Posted by Dreavus
I'd love to hear how it goes. I have been a PbtA convert for a while now and absolutely adore Dungeon World, but I know a few of the people in my group are super hero fans so that game sounds very interesting.
I've run my first two sessions of actual gameplay of Masks
now. I like it a lot! I think it does a super good job of being about a specific superhero genre: the young hero team, Teen Titans/Young Justice kind of thing. Once I got that in my head it made a ton of sense why it does stuff like not keeping track of harm, but instead inflicting conditions like Angry and Guilty when you get hit in a fight. The players then recover from those conditions by having conversations and emotional moments between the characters, so getting beat up in a fight leads to the team having those great little conversations after a fight that build up their personalities and relationships. As a GM who has always struggled with getting my players to have these kind of conversations, the game itself pushing them so heavily helps me out a ton.
My other favorite rule is how the stats work, where they're labels that represent what the hero thinks about themselves instead of static things like Strength and Dexterity. And they're designed to change, so if some condescending adult hero chides the character about the collateral damage they've been causing, that could result in the character increasing their Danger label while reducing their Savior label.
I also really like how the different Playbooks work, since they are more about the kind of inner conflicts the player wants to have instead of their abilities. So the unpowered, but heavily trained person could be a "Beacon" where they're the Hawkeye like character that inspires their team and tries to fit in with all these superpowered people, or they can be a Protege where they've trained with a mentor and have to reconcile that mentor's beliefs and methods vs their own. In either case they might have the exact same abilities in fiction! The actual super hero rules are mostly left up to what every fits with the fiction and what the character has already been established as being able to do. It just comes down to whether you think they can do it easily, or if it'll be a stretch in which case they should make a roll.
Overall, it's been super fun. I'm playing with some really good friends from around the country so it's unlikely that'd it'd ever be a bad time, but the game has certainly enhanced things. There's definitely been some exciting and fun story beats that have arisen directly from the rules and that's been awesome. Doing the PBTA "play to find out what happens" thing for sure!