brain_stew
Member
If you don't put your best teams on your new hardware then it deserves to fail. Its criminal that we'll not get to see what Naughty Dog could manage on the platform, the technical research alone would pay dividends.
In a Team structure, regardless of what some GAF jaded posters may think, everyone is replaceable, as you never substitute the person but the role they played in the team structure.
"Haha, lucky we had that other team that can easily replace them! Oh, wait. FUUUUUUUUUU-"
Actually, it was the corporate decision to pursue uDraw fullforce that caused problems for THQ this year. Apparently, it was a very profitable year otherwise but they took a huge loss on that. The fact that their top developers doing what they wanted nearly saved them speaks volumes for letting your top developers make the games they want to make. Saint's Row 3 has been a big success for them. Imagine how bad it'd have been if corporate made them make a uDraw game.
Their decision to pursue shitty children's licensed games also put them in the shit house. Which I can't imagine any developer wanting to do.
If you don't put your best teams on your new hardware then it deserves to fail.
Stupid is paying top money to developers and let them do what they want and not what you need from them as a company. See Thq Vs EA.
Not in a creative industry. Top creatives are absolutely essential to creating profitable games, movies, music, etc.
So how come Retro's output has been consistently great despite the various shakeups over the years, ostensibly due to Nintendo's tight control?
So Sony would be happy with them creating a DX11 epic that pushes the 7970 to its max? No first party developer has freedom over what platform they target, asking Naughty Dog to develop for the Vita isn't any different to asking them to develop for the outdated PS3.im pretty sure naughty dog has plenty of freedom to do what they want.
So how come Retro's output has been consistently great despite the various shakeups over the years, ostensibly due to Nintendo's tight control?
Sometimes you get lucky with the new blood. Counterexample, how come Rare hasn't?
If you don't put your best teams on your new hardware then it deserves to fail. Its criminal that we'll not get to see what Naughty Dog could manage on the platform, the technical research alone would pay dividends.
So Sony would be happy with them creating a DX11 epic that pushes the 7970 to its max? No first party developer has freedom over what platform they target, asking Naughty Dog to develop for the Vita isn't any different to asking them to develop for the outdated PS3.
Because Microsoft's inept management has been well documented by this point, most recently in that Eurogamer article.
Actually Rare is a counterexample against your thesis. Under Microsoft Rare was given complete freedom to do what they want, the results did not meet expectations, so Microsoft finally tugged the leash and turned them into a Kinect shovelware factory.
Sometimes you get lucky with the new blood. Counterexample, how come Rare hasn't?
Aren't we talking about turning Naughty Dog into a Vita shovelware factory?
So your management approach is instead of letting the high revenue arms happily make games you need for the consoles you sell, fuck them off because they won't work on PSV? Just kill your two biggest studios? That seems exceptionally stupid.
ND should stick to consoles, no need to put them on the vita.
ND only have 2 teams. Each game takes 2 years to make.
They have, at most 1 more project before the PS4 comes out(assuming it comes out 2014). I would rather both teams concetrate on that.
No. I think Sony would find better uses for them than avatars and Wii Sports knockoffs.
Let's be clear, Microsoft didn't know how to make games early on so they gave Rare free reign expecting that they'd know what to do. Surprise surprise, full freedom to the once great developer turned out to be a disaster.
You need to know when to exert some control.
No need to put them on the Vita? So the PSP being a complete failure in the west wasn't enough. I mean, unless you're totally okay with the Vita dying, Sony losing millions and the PS brand being damaged even more.
This whole paragraph is just amazing.I love how you're just coming up with the most ridiculous scenarios. What's the next one? "Sony's forcing us to develop for the PS4 but we want to keep working on the PS3! Let's quit and go work Phantom games!" Just laughable. If Naughty Dog were as self-centred, handheld hating and dickish as you seem to think they are, I can't really say I'd give a crap if they all left and worked for a publisher that suited them more, like Activision.
I don't think now is the time. Naughty Dog hasn't made a misstep yet. So, why step in and force them to make a game on platform they don't want and presumably a game they don't want to make (unless Sony also wants to force them to scale down their game to suit the new platform.) Sony got an Uncharted game out on Day 1 on the Vita. If the players on the team don't matter then Naughty Dog doesn't really matter. Any team can fill their shoes and Sony has plenty. All that matters is how they're managed it seems.
PSP was far from a complete failure.
That's hardly the same thing, at that point it's just the brand name. If it's not the same people, it's irrelevant. They could put anything and call it Naughty Dog, they own the name, why even bother having the team in the building? They could have have renamed Bend ND Bend, and used the ND name in marketing Golden Abyss.
If it's not the same talent, as a consumer I don't see the benefit.
So your management approach is instead of letting the high revenue arms happily make games you need for the consoles you sell, fuck them off because they won't work on PSV? Just kill your two biggest studios? That seems exceptionally stupid.
It was in the west.
He didn't say it was beneath them. He basically said they make games they feel aren't a good fit for portable gaming, and he's correct.
How much like a console Uncharted is the portable Uncharted? That is, if they don't feel Uncharted is a good fit for portable gaming, but Sony decided to release a game of that nature on the Vita *anyway*...
Either the portable Uncharted plays just like the console Uncharted, in which case Sony decided to release a title that isn't a good fit for portable gaming as a major launch title for their handheld, or it plays *nothing* like the console Uncharted, in which case the title is misleading to potential purchasers.
No it wasn't. It sold very well in the west.
The point wasn't that they are like that, it's that they could do that. How is that situation any different than the max exodus of Infinity Ward? Activision canned the heads, and everyone that mattered left to go with them, because they could.I love how you're just coming up with the most ridiculous scenarios. What's the next one? "Sony's forcing us to develop for the PS4 but we want to keep working on the PS3! Let's quit and go work Phantom games!" Just laughable. If Naughty Dog were as self-centred, handheld hating and dickish as you seem to think they are, I can't really say I'd give a crap if they all left and worked for a publisher that suited them more, like Activision.
They are putting their best teams on it; Liverpool had a game for launch, Zypper as well, Media Molecule is working on a game, Cambridge and Guerrilla are making Killzone. SCE Worldwide Studios is more than Naughty Dog.
Hardware sold decently, software sold awfully and it completely died like 2-3 years ago because publishers abandoned it in droves. The thing about the PSP though, was that it was coming off the PS2, so a lot of people bought it thinking it would be just as successful. The Vita doesn't have that luxury.
Media Molecule's games are both critically and commercially big for Sony's releases.The only developer in that list that is anywhere near best is Liverpool.
Also, it's Zipper.
Media Molecule's games are both critically and commercially big for Sony's releases.
I am not going into the "why-is-LBP-a-sub-par-platformer" discussion unless I have to.
I am sure Heavy Rain was successful in those regards as well, doesn't make it terrible.
You don't have to like a game to recognize its success.
I think in a discussion like this, the only thing you can do is look at the objective measurements of success. If you don't like LBP, that's cool of course, but I don't like Wipeout, that doesn't mean Liverpool aren't important either.I am not going into the "why-is-LBP-a-sub-par-platformer" discussion unless I have to.
I am sure Heavy Rain was successful in those regards as well, doesn't make it terrible.
Naughty Dog making a Vita title is pivotal, I feel, especially seeing how Golden Abyss turned out compared to the mainline entries.
I don't think ND working on PSV is at all pivotal. I think them doing what they want is pivotal.
Yeah, you have the "make" a lot of "these games", to sell systems.A game has to be more than successful to sell systems.
Neither is Ready at Dawn. These games don't get nearly the same push from SCEA though, which is the real problem imo. I wouldn't be surprised if the marketing budget for Uncharted 3 was higher than the entire budget for Golden Abyss.
The point wasn't that they are like that, it's that they could do that. How is that situation any different than the max exodus of Infinity Ward? Activision canned the heads, and everyone that mattered left to go with them, because they could.
If ND are anti-handheld or not is irrelevant, if they feel their strength is on console games, Sony only stand to lose from forcing them onto projects they don't want to do.
Sony will always need major console releases, if their top Western studio specifically only wants to do that, I don't see why they'd force them to do otherwise.
So the Wii was a failure too? Publishers also abandoned that platform years before its successor was released.
I think it will get all the big franchises, it has UC, that's third, GoW and GT are bound to be coming. Sony are throwing a lot of support behind the system, it's really a question of which specific teams, but that's a question of taste. You could look at things like sales and metacritic scores, which I think is far, but as ND haven't made handheld games, we don't know how well they would be received. There's lots of people who think Bend are incredible, I am not amongst them, but that doesn't make me right.Honestly, I'd (personally) rather have ND work on "real" console games, but I think it shows a lack of confidence that their top-dogs (no pun intended) all but shun the platform.
For me as someone with a vested interest in the platform succeeding, this is not good news.
The Vita is a damn fine console, but so far all but 2 games feel like c-tier efforts from b-teams (while the power of the franchises is essentially d-tier. I love WipEout, but hardly anyone else gives a shit about that franchise, especially not enough to buy a console for.).
1st. I never said kill the 2 biggest studios. stop making things up. I just said let the individuals whose ego is so affected by working on PSV to leave the company, if it is such a big deal for them.
2. Stupid is sending the message that if you want the best products that we produce don't buy the latest product/platform that we released to the market. Stupid is sending this message: We think that product cannot be the home for the efforts of our greater talents/studios, We will only allow our B teams to develop for it. Expecting people to buy a product in which you haven't committed to fully support as a company is stupid.
Stupid is paying top money to developers and let them do what they want and not what you need from them as a company. See Thq Vs EA.
If Sony should be treating PSV as second tier or not is a fair debate, but there's no doubt they are.
Not in a creative industry. Top creatives are absolutely essential to creating profitable games, movies, music, etc.
This in itself isn't that big of a deal, but it really does show how the Vita is essentially doomed to continually be the spin-off and remake machine. The only audience this really is going to affect though is the hardcore gaming market (although this is also the only market Sony is marketing right now for the Vita...), I don't think a majority of the gaming populace is going to realize that Sony's main teams are giving the cold shoulder to their own handheld.
Also, doesn't Nintendo do this to some degree? Luigi's Mansion 2 is by Next Level Games, Ocarina of Time 3D was by Grezzo, Pilotwings 3DS was by Monster Games, etc.
So there's probably an equal amount of major Sony teams on the Vita as there are major Nintendo teams on the 3DS, or at least it is much closer than this topic suggests.
The whole issue should be just simply turned around: what if Naughty Dog expanded with a handheld-focused new substudio, where the new people could learn from the PS3 dev team's strength, experience and mentality?
And that is not forcing anything on ND, but expanding the name to fit the additional needs of Sony.
Retro Studios went from Donkey Kong Country to Mario Kart 7